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Dungeon Defenders II game Status:
Goblin Boss and Sharken
Haven't played against the goblin mechanical boss in a while, but did he push towers also? When sharken was first announced, I always thought they would be like the goblin boss, with high HP/durability and pushing towers back little by little. Maybe increase the pushing a little bit from goblin boss. But right now, towers are literally pushed way too far into mountains or walls, completely out of the way.
Would this be a reasonable way to do it? Buff durability (maybe even unaffected by gas?) but push towers only a little bit at a time, with a cooldown between each push.