* 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower
what the hell does this mean?!?![]()
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Dungeon Defenders II game Status:
* 10% Linear and 8% Exponential-Ramp Damage Buff to Apprentice Lightning Tower
what the hell does this mean?!?![]()
I believe it means that they buffed the exponential and also gave it a flat 10% extra damage too.
does a flat 10% extra all the time
also each point in damage does 8% more than it used to do more than the last.
say each point added 1% more damage than the last point it would now add 1.08% more than the last.
which late game IS ALOT
they nurfed the exponential ramp by 15% a while ago and it almost halved late game damage (was rebuffed back to what it was though) so 8% is decent!
basicaly
old | new
base damage 100 | 110
damage increase
per point in damage 1%^x | 1.08%^x
damage with 100 points 270.48 | 322.04
damage with 1000 points 2.09mil | 5.08mil
obviously they calculate damage different because 1000 points isnt that much damage but you get the idea
i did it by base damage * (1.01 or 1.0108)^points
Well, you've got the locations of the stat and exponent wrong in the equation.
It's more base damage * (points) ^ exponent, and the exponent is typically less than 1 (causing diminishing returns - your way round would have increasing returns, which nothing in this game except resistance has)
Anyways, DDDK exists, so I'm gonna run some tests if it'll let me.
thanks guys now I got it
Any Idea of real damage now and after in NM?!?
basicall nightmare damage is just normal damage multiplied buy whatever nughtmare multiplys it by.
but well it will be more than 10% stronger if you have ANY points in damage, which everyone does
i'll have a look and try n work it out and edit it in here
base damage is 50 without 30% boost from active hero (which makes it 67.5)
exponent is 0.57777 recuring i think
soooo after patch exponent should be 0.623 ish
0 points will be 55 instead of 50
100 will be 969 instead of 715
500 will be 2641 instead of 1812
1000 will be 4067 instead of 2705
1500 will be 5236 instead of 3420
2000 will be 6264 instead of 4038
add the 30% for active hero on after
those amounts arnt exact, the exponent is a bit off by less than 0.0001% but it still make +/-100 points difference at the 1000+ points area.
im sure you can then find the nightmare multiplier by checking before and after
EDIT :checked again exponent is 0.5778XXXXX so all my numbers are slightly lower than they should be but yeah no more than a few hundred at 2000 points
nightmare multiplier is just a straight 1.6x multiplier to damage, which would make the 2000 point tower hit for like, 9800 damage.