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Thread: Djinns not getting interupted.

  1. #1
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    Djinns not getting interupted.

    Watching harpoons beat on a djinn and still seeing towers getting desummoned makes me sad, last time I check the threshold was 7.5%... this is either broken or not explained vary well. I don't know why trendy thinks they can release more monsters when they cant even handle the ones they have.

  2. #2
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    In my experience they only get interrupted from player damage not tower damage, not sure if that's intentional or not though

  3. #3
    0 Not allowed!
    I believe the 7.5% needs to be hero damage.

  4. #4
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    Quote Originally Posted by Vesper View Post
    the 7.5% needs to be hero damage.
    ^This

  5. #5
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    They should be more specific then =\

  6. #6
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    Quote Originally Posted by Toomuchsugar View Post
    They should be more specific then =\
    That's true. Only time djinn interrupt is mentioned in the patch notes is to say it was reduced from 15% to 7.5% but nothing about the type of damage that is required to trigger it. I think it was clarified in other posts but was never in patch notes

  7. #7
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    Before I read your post, I spent a good 15 mins reading through patch notes to find some kinda of reference to it, the reduction is all I found. I personally find no logic behind this whole thing besides making them more of a pain. If Trendy didn't want to "require" certain classes or towers to play this game, then why are gas traps more or less mandatory? Imo towers should have there own threshold for intrupting, or maybe give tower damage spell push back to increase the time it takes for the djinns to desummon?

  8. #8
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    Quote Originally Posted by Toomuchsugar View Post
    Imo towers should have there own threshold for intrupting, or maybe give tower damage spell push back to increase the time it takes for the djinns to desummon?
    No, they definetly should´t. If towers could interrupt Djinns then you can delete Djinns from the game, cause they would never be avle to desummon a tower.

  9. #9
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    On a different note, slightly related... I was in misty last night and Djinn in complete range of towers, towers not busy shooting anything else, and they are not shooting the Djinn at all. Soon as the DJinn (who haven't moved a bit) start to desummon something, the towers go nuts and shoot them to hell. Why are the towers not shooting when they clearly can until they start desummoning? This seems like a bug?

  10. #10
    0 Not allowed!
    ive had djinn not get interrupted even when beating on them with my ranger for a good few seconds, particularly on city in the cliffs, but on other maps as well.

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