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View Poll Results: Should updates be made smaller?

Voters
113. You may not vote on this poll
  • Yes, they are to big.

    24 21.24%
  • No, it doesn't bother me.

    89 78.76%
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Results 11 to 20 of 27

Thread: Why are updates so large?

  1. #11
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    Quote Originally Posted by mLegion View Post
    I assume all the people who installed the DDDK because its marked as free DLC get huge patches whenever it updates an people who didnt get smaller ones.
    Pretty much why I don't bother installing DDDK even though I am intrigued at finding all the comedy bugs. From what friends say it almost doubles your install size & has massive updates.

  2. #12
    0 Not allowed!
    Quote Originally Posted by mLegion View Post
    I assume all the people who installed the DDDK because its marked as free DLC get huge patches whenever it updates an people who didnt get smaller ones.
    last patch was 1 gig or so,same as everyone else's.
    And i don't have dddk.
    but i cannot say for sure if ppl do get bigger patchs overall,as i don't have the dddk.

  3. #13
    0 Not allowed!
    Wow, thx guys
    I think all those comments would have answered my question ;d

  4. #14
    0 Not allowed!
    ausskiller and llorian having a pro discussion about patching softs. I dont know wth u guys talking about

  5. #15
    0 Not allowed!
    ausskiller and llorian having a pro discussion about patching softs. I dont know wth u guys talking about
    LOL join the club
    From the poll results most people don't mind the large updates. I get great speeds on them, much better than some other things I dl. It's never been an issue for me.

  6. #16
    0 Not allowed!
    To summarize the technobabble:

    It would be possible to make the patches smaller, but it would probably require changes both from Steam and Trendy, and Trendy could spend that time fixing actual bugs IN the game instead, which *I* like better. Then again, I don't have a download limit.

  7. #17
    0 Not allowed!
    Quote Originally Posted by Llorean View Post
    To summarize the technobabble:

    It would be possible to make the patches smaller, but it would probably require changes both from Steam and Trendy, and Trendy could spend that time fixing actual bugs IN the game instead, which *I* like better. Then again, I don't have a download limit.
    And like I already said above, Steam already does exactly what you've been debating which makes half this discussion moot.

  8. #18
    0 Not allowed!
    They might solve this by using there own patcher when starting the game

  9. #19
    0 Not allowed!
    Quote Originally Posted by GraphicalMe View Post
    They might solve this by using there own patcher when starting the game
    Please don't give them ideas. They can't even implement the Steam matchmaking API properly so it doesn't boot us from our own hosted games when there's a minor routing issue on the internet (which if you know anything about TCP/IP is a regular and expected occurance). Steam delivers patches very well, the only issue is with the size of patches which is Epic's fault for how they designed the Unreal 3 environment.


    How they could 'solve' it is testing the release before release so we don't have to suffer 3 updates in the 2 days following the DLC release rather than blindly releasing & waiting for the people who pay for the privilege of beta testing (aka customers) to find their issues for them.

    But what do I know?

  10. #20
    0 Not allowed!
    Quote Originally Posted by Malibu Stacey View Post
    How they could 'solve' it is testing the release before release so we don't have to suffer 3 updates in the 2 days following the DLC release rather than blindly releasing & waiting for the people who pay for the privilege of beta testing (aka customers) to find their issues for them.

    But what do I know?
    I have to say, I don't think they've had to fix nearly as much stuff after patches, Eternia Shards DLC notwithstanding. It's just that it doesn't really matter much if they are fixing 50 things or 2 things when the patch size is roughly the same regardless.

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