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Thread: Xbox Controller Emulation using Keyboard // Solo Splitscreen

  1. #31
    0 Not allowed!
    I've been working on a version of this which can accurately map mouse/keyboard over to XBOX controls, then you can use F[x] keys to switch between players. Ideally to as smoothly get 4 players enabled but without limiting control too much. I want to be able to use pretty much the same controls for the other players as I do with my main player.

    Got very basic functionality working, but I'm not a C++ developer so struggling a bit. :/

  2. #32
    0 Not allowed!
    I've been working on a version of this which can accurately map mouse/keyboard over to XBOX controls, then you can use F[x] keys to switch between players. Ideally to as smoothly get 4 players enabled but without limiting control too much. I want to be able to use pretty much the same controls for the other players as I do with my main player.

    Got very basic functionality working, but I'm not a C++ developer so struggling a bit. :/
    Dude, you're awesome. Hang in there!

  3. #33
    0 Not allowed!
    Does anyone have a screen shot of the controls information screen for gamepads?

    I've managed to get the switching working nicely and integrated the mouse, but I don't have a gamepad to check I've mapped all the controls correctly

  4. #34

  5. #35
    0 Not allowed!
    Ok, it seems I've managed to hack my way past my lacking knowledge of C++ and I've managed to get:

    [DELETE] switches to player one (i.e your standard keyboard/mouse)
    [F2] switches to player two
    [F3] switches to player three
    [F4] switches to player four

    All keys and actions are mapped in the same way the PC keys are mapped (where possible).

    My only remaining issue is that when you're on any of the other characters, I need to intercept/disable the mouse and keyboards standard input, else you'll have 2 players running around at the same time. Not sure how to do this. Does anyone think they might have a clue?

  6. #36
    0 Not allowed!
    I had to change my A from G to PgUp. I also have other problems but I can get the characters where they need to go.

  7. #37
    0 Not allowed!
    Cant wait for mikee to post his findings...go mikee!

  8. #38
    0 Not allowed!
    Goto configure after you start game and remove the xbox secondary controls for things you dont want to pop up like whatever is bound to G activating crystal. Only way I got mine to work good enuf. Mine means I cant start round early though.

  9. #39
    0 Not allowed!
    90% done now. Just the mapping of the mouse to the stick left to do.

    After that I'll clean up the code a bit and release it along with the source so people can look to improve it.

  10. #40
    0 Not allowed!
    90% done now. Just the mapping of the mouse to the stick left to do.

    After that I'll clean up the code a bit and release it along with the source so people can look to improve it.
    This is gonna be so awesome!

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