Thanks for logging in.
This is the first time you've accessed the forums via playverse,
would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
Suggestion: Distinct noises for Ogre and Djinn warning alerts
Just thought I'd post a quick suggestion: Can we get a different noise for the Djinn notification? Frequently, the two alternate coming on the map one after another in rapid succession -- it would be awesome to be able to discern what's all there instantly via audio instead of taking your eyes off of combat to read the messages at the top of the screen/find the symbols on the map.
Not sure if anyone else thinks it's a good idea, but I figured I'd give my 2 cents!
I think they are different, but not by much. The ogre warning sound seems a little bit deeper.