The playverse account entered does not exist.
If you are trying to login to the forums and do not have a playverse account, please login here.
If you already have a playverse account and entered it incorrectly, try again here:
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
Dungeon Defenders II game Status:
Hardly power mad, I'm just not allowed to express strong opinions
** I am a volunteer to help Trendy, I don't work for and/or represent. So **
I'm not complaining about other people using my bandwith. I'm saying that when i host a game, I'm the boss of that game, and everyone should get that. If I join someone else's game I treat them like they're the boss, because they are. I'm not talking about inviting people, I'm talking about those times when I'm trying to get half decent randoms into my games, I didn't say anything about the first option because I liked that idea.
Just because I'm on the internet doesn't mean I don't have a right to decide who I want to play with. And you think I can't tell who's hackers and pp shoppers? It's pretty easy to spot the difference between legit gear and hacked gear.
Here's how the "world" works: There are players with high end gear and there are players with low end gear and of curse there are a 100 different levels inbetween. High end geared players who are doing survival on the hardest maps the game has to offer like Mistymire, Moraggo, Karatiki and City in the Cliffs, need teammates suited for the content they're doing. When I do those maps on Survival, I usually solo or bring people from my friends list. However, if I open my game to the public and allow other people to join me, I have no control over who joins and the only thing I can do is kick anyone I don't want.
I can not just accept everyone, because a level 74 in Godly gear with no resistances and 200 hero hp will get oneshotted by the first poison ball that gets thrown their way and it's impossible to perform the tasks needed in those Survival maps without taking some damage in tight situations. I can't tell you how many times a run I have to repair a wall that's at 5% hp while 6 Dark Elf Warriors with 3 million HP are doing their best to kill me and two ogres are doing their best to kill the wall. You tell me how a person with 200 hero hp, no damage and no resistances are supposed to survive that without letting the wall die and I'll agree with you.
They will do nothing other than increase the mob count and make it harder for me, effectively dragging me down, taking my loot and giving nothing in return.
There is a way Trendy could decrease the kicking by a lot in this game, and that is a global(or perhaps localized based on Steam region) LFG system. A chat room of some sort, where people can shout "Need 3 DPS for Mistymire HCMM!" and instead of kicking everyone they don't want they can just invite the people they do want. And then they should still be free to kick anyone they want at any point. The good thing about this is that people who kick before pet waves, last waves and stuff like that would get a bad reputation and nobody would want to play with them, and call them out whenever they need people so new players don't get screwed as well.
sadly thats an issue in any game :P Dundef or otherwise wherever you go there'll be that guy who will kick everyone from the group when they please (90% of the jerk offs being that split second before the final wave ends just so they can recieve all the benefits) your only best bet is to host your own game or play with some trustworthy people, i dont really join others groups cuz im afraid this may happen
I got about 500 hours spent into Dungeon Defenders, and i join other people's games as much as i host them myself.
My personal opinion, formed from that experience, is that the Host should have complete control over the game he is hosting - limiting Host's control over his own match will IMMENSELY reduce the number of hosted games.
What TE must do is make sure that the Rewards for completing a Map are always distributed equally - so that the host has NO interest in kicking a good player, just so he has a higher chance to win an item.
In WoW, for example, a Tank sometimes demands that any class that uses the same items as him be instantly removed from the team through a kick vote - and usually the rest of the team complies because waiting for a new tank takes 15 to 30 minutes.
The CORE of this problem is the fact that only ONE person is given a significant reward for the effort of many - thus giving huge incentive for "people in power" to remove their opposition.
As i said above, TE must always make sure to never significantly reward only one person for the efforts of multiple people.
The problem is people who don't know how to hide their games or create a private lobby.
If people are kicking for any reason other than they didn't want people to join their game it's usually:
1) your stats suck for what they need (i.e. resistances for wave 20 survival)
2) they only want noobs to join so they get a free ride.
Sorry but as long as people like that exist, hosts should have absolute control over who they kick and who they keep.