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Thread: [GUIDE] City of Cliffs Survival wave 20 + Solo to 6 man.

  1. #31
    0 Not allowed!
    Latest build works very well.

    Two things on the TODO list.
    Find 3 DU for a snare in the south --- May trade the west explosive trap for a snare in the south.
    Find 2 DU for a wall behind the east crystal. CHECK~
    Not give up the center fireball at east. --

  2. #32
    0 Not allowed!
    Does anyone know why the ogre sometimes wanders in behind the east crystal?

    I'm fairly sure it's the south spawn glitching/filling up and an ogre getting pushed onto the east path. I made a point to keep it clear and never had it happen again. Just wondering if it happens certain waves, is random, is a glitch.

    Quote Originally Posted by Kandar View Post
    Latest build works very well.

    Two things on the TODO list.
    Find 3 DU for a snare in the south --- May trade the west explosive trap for a snare in the south.
    Find 2 DU for a wall behind the east crystal. CHECK~
    Not give up the center fireball at east. --

  3. #33
    0 Not allowed!
    i think its clogging because they're supposed to be walking down that east high pass all the time but the pathing is is busted for it. If they fix it the wall will get used more often.. I just didn't want a random ogre walking down the path killing my east crystal.

  4. #34
    0 Not allowed!
    Added an Alternate build with a rebuilt East crystal area.

    http://cloud.steampowered.com/ugc/57...388E611911ABD/ pic of it. functions pretty well.

    Going to try to fit a Darkness trap between those explosives... or perhaps take out one explosive to afford the darkness, not sure yet.

  5. #35
    0 Not allowed!
    How's drops in this map?
    Is moraggo still the best in drops?!?

  6. #36
    0 Not allowed!
    Something i would like to know before investing time in this...

    How is the mob counter on this new map ? Is it more a moraggo or a misty like counter ?

  7. #37
    0 Not allowed!
    its around the same. it'll go to 3000 mobs solo

    maybe a tad less, though. I'd have to compare it.

  8. #38
    0 Not allowed!
    Quote Originally Posted by Kandar View Post
    Added an Alternate build with a rebuilt East crystal area.

    http://cloud.steampowered.com/ugc/57...388E611911ABD/ pic of it. functions pretty well.

    Going to try to fit a Darkness trap between those explosives... or perhaps take out one explosive to afford the darkness, not sure yet.
    I like the thinking on this one, but it is a ***** and a half to set up correctly - a few pixels off and the ogres will hit the crystal, or hit the harpoon and splash the crystal, and there aren't really any good visual cues.

  9. #39
    0 Not allowed!
    neither of those are even remotely possible.

    Splash damage doesn't effect crystals, ogre attacks cannot even come remotely close to the crystal.

    Edit: correction, Ogre splash damage doesn't effect crystals. Summoners will.. But no summoner will ever get that close. They'd have to stand at the very top of the wooden ramps and that just isn't going to happen. stuff gets obliterated.

  10. #40
    0 Not allowed!
    How much range is needed on the Apprentice? I currently have like 900 and i don't think it'll be enough to hit from that far back...

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