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Thread: Tower Range Stat for SEV

  1. #1
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    Tower Range Stat for SEV

    Ok, Its quite obvious that tower HP make Walls have more HP, shock Got more charges. Its obvious that tower dmg, gives reflection wall bigger multiplyer, more dmg to beams and stronger buffs. Tower attack rate is shortening deley betwen attacks... But what is with range stat? Does it do anything for SEV defences?
    Didnt tested yet, but for me more range should allow place longer walls Its lower DU cost, and extend maximum lenght for 5DU wall. So how is it?

  2. #2
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    Have you actually played the game? Shock beam stun time.

  3. #3
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    As I wrote. Didnt rested yet. Will not be able for next few days that why I ask. BTW.. range gives stubs duration ??!! Thays quite stupid how SEVs stats contributing hers "towers".

  4. #4
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    it also increases the range bonus on her buff beam

  5. #5
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    Tower Range has been replaced by a new stat on the EV called Shock Beam Stun. The higher it is, the longer your shock beam stuns for.

  6. #6
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    and which stat has an effect on her buff beam or have all 4 stats a consequence on it?

  7. #7
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    I believe all her stats affect the corresponding stats on the buff beam. Either that or there's some weird ratio in place that I don't see yet.

  8. #8
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    Quote Originally Posted by Pistole View Post
    I believe all her stats affect the corresponding stats on the buff beam. Either that or there's some weird ratio in place that I don't see yet.
    Yeah, it's "each stat contributes to the respective buff", but each stat has its own ratio. Buff beam has no other stats for gear to improve - not even a health total.

  9. #9
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    there are very harsh caps in place.

    example the difference between 1500 and 2500 tower health on a buff beam yields 0.03 difference in Resistance Boost stat. From 1.99 to 2.02 @ 3 star.

    also other stats are effected very very little by stat increases.

    292 rate VS 825 rate = 0.04 difference on the rate buff beam stat. 1.67 VS 1.71 @ 3 star.

    so they don't scale for crap.

  10. #10
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    Quote Originally Posted by Kandar View Post
    there are very harsh caps in place.

    example the difference between 1500 and 2500 tower health on a buff beam yields 0.03 difference in Resistance Boost stat. From 1.99 to 2.02 @ 3 star.

    also other stats are effected very very little by stat increases.

    292 rate VS 825 rate = 0.04 difference on the rate buff beam stat. 1.67 VS 1.71 @ 3 star.

    so they don't scale for crap.
    Ya they have very harsh dimishing returns. First 100 points or so are a fairily large difference but between 1000 and 2000 the difference is extremely small.

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