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View Poll Results: Every class should be able to solo at least the campaigne!

Voters
20. You may not vote on this poll
  • Yes, something has to be done

    8 40.00%
  • No, it's fine that Squire only can do this

    12 60.00%
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Thread: Every class should be able to solo at least the campaigne!

  1. #1
    0 Not allowed!

    Every class should be able to solo at least the campaigne!

    For beginners, there is no information about that the campaign can only be solod by Squirl (or with a lot of luck, App).
    My suggestion is, that every class should have some sort of blocking wall.

    Since Patch 7.2 came out I tried to level every Class Solo to at least Nightmare difficulty but with Hunts + Monks its not possible.

    For Huntress:

    Gastraps don't really block, because if you place them behind the proxy+inferno the mobs who get killed by the next trigger will "erase" the blockade. For survial it's great to reduce the mobrush of a small lane. But for normal Campaign it is near useless.

    Foundries and Forges wasn't possible to do, even after Level 20 (I leveled him in Deeperwell (it was a pain))

    You could replace the Etheral Spike Trap against a Bush or something which fullfills the same roll as Spikes/Magicblockades.

    For Monks:

    The Support is great but enrage aura could be replaced against a Blocking Aura as well. Enrage Aura are great but very very situational. Except Survival it's not needed (even there it isn't rly ^^) imho.

    And the Lighting Aura should cover at least two elements so that he has a chance against any mobs.
    For Ogres I would recommend that the Monk can perform a "mental link" to one Lighting Aura to boost it in exchange to a faster dropping Aurahealth per tick.



    For Challenges/Survival it's absolut okay, that you have to switch between several Builders if you play solo. But just for the leveling process it is (at least for me) very frustrating to be dependet on a Squirl or App.

    Another big but much easier to solve suggestion would be to lower the cost for upgrading low level weapons by 90%. Sounds very much, but at the beginning you don't earn that much mana and you have to play from 1 to level 63 (in my testrun) to Upgrade a Weapon with ~30 Upgrades. But while leveling you change your weapon after every second map or something.
    But while i leveled my toons i often found weapons where i thought "hmmm maybe it would be better but if i spend the mana now, i have to farm for days to get it high enough". But leveling is the process to learn the game and the different kind of weapons. But you don't have the mana to test it. Thats not right imho.
    (Sure you could extract them to local and upp/test them, but
    a)this isn't clear for newbies and its not really comfortable
    and
    b)if you gonna find another weapon at the next map, your totally screwed up)

    Highlevel Weapons (i would say the weapons which require the max level) can have the same mana needed as they do now.
    But for Leveling it would be totally awesome if you can test a lot of weapons to see which one fits for you the best.

  2. #2
    0 Not allowed!
    Squire. S-Q-U-I-R-E.

    Now that we got that out of the way, no. Every class should not be able to solo the campaign. When you make your first hero it shows Apprentice first and it says "Novice" under it. Squire says "Medium", Huntress says "Veteran" and Monk says "Master". If you pick a class that's intended for Veteran or Master players as your first class, you've already done something stupid. When you realize it was a dumb idea, you should go to one of the easier options until you learn how it works.

    If you need luck to solo the campaign with an Apprentice you're doing something horribly wrong. Monk and Huntress are support classes. I didn't vote because both your options are stupid. Apprentices can solo the campaign just fine, all the way to Nightmare.

  3. #3
    0 Not allowed!
    Quote Originally Posted by dafigero View Post
    but at the beginning you don't earn that much mana and you have to play from 1 to level 63 (in my testrun)
    learn to do hard hardmode. very easy and simple to do. i recently deleted all my characters and started all over on adept and thats exactly what i did... had no issues with mana whatsoever in any way

  4. #4
    0 Not allowed!
    Quote Originally Posted by senz54 View Post
    Squire. S-Q-U-I-R-E.

    Now that we got that out of the way, no. Every class should not be able to solo the campaign. When you make your first hero it shows Apprentice first and it says "Novice" under it. Squire says "Medium", Huntress says "Veteran" and Monk says "Master". If you pick a class that's intended for Veteran or Master players as your first class, you've already done something stupid. When you realize it was a dumb idea, you should go to one of the easier options until you learn how it works.

    If you need luck to solo the campaign with an Apprentice you're doing something horribly wrong. Monk and Huntress are support classes. I didn't vote because both your options are stupid. Apprentices can solo the campaign just fine, all the way to Nightmare.
    a) On every game, i chose Hard or Hardest difficulty just to get a challange. And the game is still beatable. If you are that "skilled" that you every time you start with super easy, then hey, you are right.

    b) Apprentice is much more harder then Squire. Even in Nightmare so. So your argument is totally obliterated.

    c) Show me a Video where you solo endless Spire with hard/insane gear, without using a the guide at the forum. You won't be able to do it with a normal build just with luck. So YES App is a lot harder then Squire. And playing insane is wortheless anyway. You don't get better gear nor it is harder.

    I think you should stick with Easy difficulty. Doubt you played something different yet.

  5. #5
    0 Not allowed!
    Quote Originally Posted by Mushy View Post
    learn to do hard hardmode. very easy and simple to do. i recently deleted all my characters and started all over on adept and thats exactly what i did... had no issues with mana whatsoever in any way
    I only leveled in hardmode. And it's not possible to upgrade a weapon while leveling. You replace them way to fast. But if you really did that, show me a video where you play on hard and upgrade a weapon fully before replacing it to something better. 20^ and more ups are over 300k and i doubt youre doing 1000k+ with a hard map.

  6. #6
    0 Not allowed!
    Quote Originally Posted by dafigero View Post
    a) On every game, i chose Hard or Hardest difficulty just to get a challange. And the game is still beatable. If you are that "skilled" that you every time you start with super easy, then hey, you are right.
    There is a difference between "Hard" and "Veteran". "Veteran" implies you have experience, hard just implies it's hard. I usually start out games on either Hard or Medium difficulty but if I can't handle that, I tune it down like any other person with half a brain.

    Quote Originally Posted by dafigero View Post
    b) Apprentice is much more harder then Squire. Even in Nightmare so. So your argument is totally obliterated.
    No, it's not. Apprentice is an easy hero to start out with. It is true that Apprentice is slightly weaker than the Squire in terms of lategame Survival and Nightmare, but when playing through the Campaign for the first time it's easier to start out with an Apprentice. Apprentices start with Magic Missile Towers, Squires start with Spiked Blockades.

    Quote Originally Posted by dafigero View Post
    c) Show me a Video where you solo endless Spire with hard/insane gear, without using a the guide at the forum. You won't be able to do it with a normal build just with luck. So YES App is a lot harder then Squire. And playing insane is wortheless anyway. You don't get better gear nor it is harder.
    I wrote several of the guides on the forum bro. I would make you a video but first of all I really don't give a crap about what you think and second my laptop has enough hassle handling DD, I'm pretty sure Fraps would kill it. I assumed you were talking about the easy through hard/insane campaign because there's just no way in hell Monks or Huntresses will ever be able to solo Nightmare levels. That would require so many changes that it wouldn't even be the same class.

    Quote Originally Posted by dafigero View Post
    I think you should stick with Easy difficulty. Doubt you played something different yet.
    I've completed Mistymire through wave 30 on Nightmare Hardcore mode.
    Feel free to check out some of my heroes here: http://steamcommunity.com/profiles/7...4/screenshots/

  7. #7
    0 Not allowed!
    Quote Originally Posted by dafigero View Post
    And playing insane is wortheless anyway. You don't get better gear nor it is harder.

    I think you should stick with Easy difficulty. Doubt you played something different yet.
    Why does everyone state this??? Insane Bosses are a lot harder than hard ones if your not already high enough to do all the insane ones, on regular maps ofc its nearly the same!

  8. #8
    0 Not allowed!
    apprentice and squire are ability classes. monk and huntress are utility classes.

    ability classes are always more powerful comparatively solo, because they are designed to be the killing classes. utility classes are always weaker solo, because they are designed to increase the killing power of ability classes. this does not need to be changed, at all, because it works (for better or worse) as intended.

    also, any player has every tool at their disposal, and if they choose to not accept the fact that monks are not good to use as a tower killing class, that is their own fault trying to play against the design of the game. if you want to solo as a monk, build with your squire or apprentice during the build phase and then switch back to your monk.

    solo means it is just you, not just one class.

  9. #9
    0 Not allowed!
    Quote Originally Posted by \/4n!114 ][c3 View Post
    apprentice and squire are ability classes. monk and huntress are utility classes.

    ability classes are always more powerful comparatively solo, because they are designed to be the killing classes. utility classes are always weaker solo, because they are designed to increase the killing power of ability classes. this does not need to be changed, at all, because it works (for better or worse) as intended.

    also, any player has every tool at their disposal, and if they choose to not accept the fact that monks are not good to use as a tower killing class, that is their own fault trying to play against the design of the game. if you want to solo as a monk, build with your squire or apprentice during the build phase and then switch back to your monk.

    solo means it is just you, not just one class.
    Well said.

  10. #10
    0 Not allowed!
    Quote Originally Posted by \/4n!114 ][c3 View Post
    apprentice and squire are ability classes. monk and huntress are utility classes.

    ability classes are always more powerful comparatively solo, because they are designed to be the killing classes. utility classes are always weaker solo, because they are designed to increase the killing power of ability classes. this does not need to be changed, at all, because it works (for better or worse) as intended.

    also, any player has every tool at their disposal, and if they choose to not accept the fact that monks are not good to use as a tower killing class, that is their own fault trying to play against the design of the game. if you want to solo as a monk, build with your squire or apprentice during the build phase and then switch back to your monk.

    solo means it is just you, not just one class.
    1) If my switched builder would gain EXP, ofc it would be ok. But in this case, you have to Level your Squire first, before you can enjoy the class you actually wanna play.

    2) I guess more than 85% of the comm are using Squire, Count or Barb (and the rest Hunters) at the Endgame because everyone else is too squishy. So declaring an App as a "Novice" Char isn't the truth.

    --> Conclusion: Remove Huntress/Monks/Int etc from the game and add Pets which are equipable and can summon Traps and Auras. Wouldn't make a difference (although would be better) because they are useless as an active player at the endgame and you would lose the annoying charswitch.
    Or give me a reason, why they should be playable. For low level? Bohoo

    To create the illusion, that playing a monk (f.e. two player splitscreen: one is active builder and another one UTILITY monk (btw if he skilled auras, he is even more squishy and useless in nightmare)) is effective on any difficulty but then get facepalmed in nightmare because the gameplay is more or less turend by 180°.

    What i mostly enjoy at this game, that you can play together on splitscreen. But that you restricted to use Squire + DPS totally destroys the "every path leads to rome" core of any Tactical Tower Defense Game.
    The Tactic to realise that Squire is the only viable (after the Appnerf and Nightmare) Class and the DPS Char is only a repair /towerbuff ***** ISN'T a tactic. In Survival you don't have ANY chances to do it another way.

    Why isn't it possible to at least play through the campaign with an trapper + auramonk or dpssquire+trapper or dpsapp+monk etcpp?

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