For beginners, there is no information about that the campaign can only be solod by Squirl (or with a lot of luck, App).
My suggestion is, that every class should have some sort of blocking wall.
Since Patch 7.2 came out I tried to level every Class Solo to at least Nightmare difficulty but with Hunts + Monks its not possible.
For Huntress:
Gastraps don't really block, because if you place them behind the proxy+inferno the mobs who get killed by the next trigger will "erase" the blockade. For survial it's great to reduce the mobrush of a small lane. But for normal Campaign it is near useless.
Foundries and Forges wasn't possible to do, even after Level 20 (I leveled him in Deeperwell (it was a pain))
You could replace the Etheral Spike Trap against a Bush or something which fullfills the same roll as Spikes/Magicblockades.
For Monks:
The Support is great but enrage aura could be replaced against a Blocking Aura as well. Enrage Aura are great but very very situational. Except Survival it's not needed (even there it isn't rly ^^) imho.
And the Lighting Aura should cover at least two elements so that he has a chance against any mobs.
For Ogres I would recommend that the Monk can perform a "mental link" to one Lighting Aura to boost it in exchange to a faster dropping Aurahealth per tick.
For Challenges/Survival it's absolut okay, that you have to switch between several Builders if you play solo. But just for the leveling process it is (at least for me) very frustrating to be dependet on a Squirl or App.
Another big but much easier to solve suggestion would be to lower the cost for upgrading low level weapons by 90%. Sounds very much, but at the beginning you don't earn that much mana and you have to play from 1 to level 63 (in my testrun) to Upgrade a Weapon with ~30 Upgrades. But while leveling you change your weapon after every second map or something.
But while i leveled my toons i often found weapons where i thought "hmmm maybe it would be better but if i spend the mana now, i have to farm for days to get it high enough". But leveling is the process to learn the game and the different kind of weapons. But you don't have the mana to test it. Thats not right imho.
(Sure you could extract them to local and upp/test them, but
a)this isn't clear for newbies and its not really comfortable
and
b)if you gonna find another weapon at the next map, your totally screwed up)
Highlevel Weapons (i would say the weapons which require the max level) can have the same mana needed as they do now.
But for Leveling it would be totally awesome if you can test a lot of weapons to see which one fits for you the best.


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