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Thread: Misty survival [Series EV]

  1. #1
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    Misty survival [Series EV]

    http://html5.cubicleninja.com/dd/index.htm?layout=27052

    Pretty much a standard layout, except one harpoon from each lane has been removed and the EV's buff beam put across each lane and spider bouncer (marked by eth spikes). This was a first attempt, so there are a few glaring weakness's (namely the east lane, which broke down on wave 20 with only one harp).

    This took me solo to wave 20 with absolutely no problems (compared to a harried 11 with luck before EV)

    Squire
    900/1.5k/800/900
    Trapper
    1.3k/1.5k/1.3k/xxx
    Auras
    1.1k/1.1k/700/xx
    EV
    800/900/850/800

    NOTES

    All buff beams are 4 DU in length (marked by 4DU eth spikes)
    Triple star all EV defenses quickly (lanes then bouncers), followed by harps, walls, and bouncers
    Leave gas traps and auras unupgraded to discourage nuking
    DO NOT let buff beams cross traps or auras. If they get nuked they take the beam with them if they cross, and you dont get much of an advantage from doing so.
    West Lane was purposefully the strongest as I cant watch it from elsewhere, while the east is weakened.

  2. #2

    Join Date
    Mar 2012
    Posts
    166
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    http://ddplanner.czokalapik.com/?l=5...rvival-ev-buff

    I got up to wave 25 with virtually no trouble until I got stuck in a wall with this layout and EV buff beams. I quit since it was late and I couldn't move at all. I plan to try it again tomorrow.

  3. #3
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    Quote Originally Posted by Zinn View Post
    http://ddplanner.czokalapik.com/?l=5...rvival-ev-buff

    I got up to wave 25 with virtually no trouble until I got stuck in a wall with this layout and EV buff beams. I quit since it was late and I couldn't move at all. I plan to try it again tomorrow.
    you can save more DU if use Series EV walls.

  4. #4

    Join Date
    Mar 2012
    Posts
    166
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    Quote Originally Posted by Frostas View Post
    you can save more DU if use Series EV walls.
    I haven't played around with EV walls enough for me want to replace the walls.

    I did put this together in game. I haven't tested it out yet so I don't know if I want to use one long barrier instead of two small ones yet. You can also replace the middle harpoon south and reduce the west wall to 2 du and place proximity mines west, south, and southeast.

    http://ddplanner.czokalapik.com/?l=5...buff-and-walls

  5. #5
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    I beat Misty Wave 30 NM HC earlier today with series EV walls. It is crazy not to use them. I put my wall armor on the EV and you save a ridiculous amount of DU over spikes.

    The only catch is south where instead of the dmg being spread to two different spikes all the dmg from ogres hits one huge wall.

    I am thinking of making a planner for it when they update it to include EV walls.

  6. #6
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    Quote Originally Posted by Svperstar View Post
    I beat Misty Wave 30 NM HC earlier today with series EV walls. It is crazy not to use them. I put my wall armor on the EV and you save a ridiculous amount of DU over spikes.

    The only catch is south where instead of the dmg being spread to two different spikes all the dmg from ogres hits one

    I am thinking of making a planner for it when they update it to include EV walls.
    What are your stats?

  7. #7
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    Quote Originally Posted by Svperstar View Post
    I beat Misty Wave 30 NM HC earlier today with series EV walls. It is crazy not to use them. I put my wall armor on the EV and you save a ridiculous amount of DU over spikes.

    The only catch is south where instead of the dmg being spread to two different spikes all the dmg from ogres hits one huge wall.

    I am thinking of making a planner for it when they update it to include EV walls.
    EV stuff is working now at http://ddplanner.czokalapik.com/

  8. #8
    0 Not allowed!
    Quote Originally Posted by Svperstar View Post
    I beat Misty Wave 30 NM HC earlier today with series EV walls. It is crazy not to use them. I put my wall armor on the EV and you save a ridiculous amount of DU over spikes.

    The only catch is south where instead of the dmg being spread to two different spikes all the dmg from ogres hits one huge wall.

    I am thinking of making a planner for it when they update it to include EV walls.
    can you put your layout pls?

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