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Dungeon Defenders II game Status:
Suggestion: Build shadows/footprints
One of the more irritating issues when trying to build either app or squire defenses, is that you can't get a precise location awareness when placing the towers and walls. There's no shadow to say which spaces are acceptable, short of trying to hover over each pixel if you're trying to tighten up your build.
How about having specific and accurate build shadows, so that you can see their actual build footprint, as well as if areas can not be built on (such as logs or rocks)? This would help for placing walls correctly, to minimize actual overlap if the walls are already close enough that you don't need to tighten up and make 4, where 3 would work.
As an addition, you could have a hotkey on the keyboard for making the building spot "sticky", when you're building towers side by side, so you don't end up trying to build in the same footprint.
For huntress traps, you can see exactly what the trigger range is, as well as the effect range. You don't have to second guess those ranges. Same thing for monk auras, since those show exactly what the range is when you place them, and you'll know you can't build directly on the same spot. But with apprentice and squire, they're not so obvious. This can be readily seen when you're trying to place barriers (some spots allow some overlap, others do not, sometimes you have to build in front, but not behind...), and ballista (far too much space needed between the fronts, but you can almost have them touching, if they're facing opposite directions).
Brilliant idea. Please implement it Trendy