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Dungeon Defenders II game Status:
harpoons still not fixed lol trendy -_-
ok so randmly doing gliter insance hc runs for ep and well i go afk as u do these days come back 20 mins later to find a harpoon slow aura combo having issues with a goblin the harpoon couldnt hit it at all even when it was stood almost infrount of it so glad people test these fixes for stuff like a slow aura causing the tracking to not work
more than once? screenshot? proof?
It's plausible that the target leading math is using the mobs non slowed speed, but I haven't noticed this myself, though my tower placement seems to fire straight into oncoming guys, and whatever lateral leading of targets so far hasn't been with targets affected by snare.
My post on this from the PC Patch Notes Discussion thread.
Originally Posted by Malibu Stacey
That was both with & without Ensnare Auras (Djinns killed them sometimes before the harpoons could fail at tracking enough to hit them).
The harpoon is, and always will be a bad tower for hitting small targets and/or moving targets, because the rotation speed.
Thats why mage towers are so versatile, they just shoot to the target without animation
Harpoons just need a bigger hit box I think, cause they have a very hard time hitting spiders on equal floor level, despite the actual projectiles passing through them. If the hitbox were made just a bit bigger, they'd be immensely more useful as spider clearing towers, and probably fix the few remaining issues with them.