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Dungeon Defenders II game Status:
DDDK Brushes, Meshes and Build Path
I started to work with the DDDK but i already failed to add simple meshes and build new AI paths.
If I build a simple room only using brushes and building paths, the editor freezes while simplifying meshes.
The only solution that I've found was using StaticMeshes instead of brushes, so i converted the brush and used the StaticMesh. But those also caused trouble. Although setting collisions flags they're still not solid and I'm falling in the void.
I think the solution is quite simple but the first steps are always the hardest one and I would be glad if somebody could help me by fixing those problems.
Also is there a possibility to replace a brush by a StaticMesh preferably not editing the location of the objects?
Meshes need a collision assigned to them, it's done through the generic browser opening them up and applying a new one through the menus, I forget which one.
Brushes shouldn't cause issues with path building, normally the only thing that breaks paths is terrain, or doesn't path correctly on it.
Replacing meshes with other meshes will only result in the same location if the model pivot points are in the same place, msot the time they aren't.
It sounds like you're rather new. And rather then spelling it out I recommend you check out 3D buzz's tutorials covering UDK (DDDK is the UDK with the DD content and scripts) You can grab then here http://forums.epicgames.com/threads/...ials-Using-UDK
Just keep in mind UDK is updated monthly not everything in those videos will be exactly the same in the DDDK (Which is something like Janurary 2010 build)
Thanks a lot, I already watched different tutorials about the UDK but those are already sorted and better explained.
Btw your own tutorials were also very helpful to get started with DDDK specific problems
About the brush issue: it were my fault. I didn't waited long enough, the editor may freeze but it will continue after some minutes.
Now I got a new question but i don't want to open a new thread about it.
Is it possible to change object values with Kismet or something else?
Like dynamic values for the PhysicVolumes, so the velocity changes.
The only way i knew is to use different volumens and enable/disable them but this way it is very hard to use >3 different values.
Unfortunately you can't edit all the properties for volumes in kismet, somethings you can, like collision for example. But most things are static values. So switching between them is the only choice, as far as I know anyway.