So you think Trendy's approach of saying "This hero has had it's time in the sun, now it's that hero's turn" is balance that isn't "boring and lazy"? You are, of course, perfectly entitled to not have a clue what you're talking about, but for the sake of discussion, I'll correct some of your unwarranted assumptions.
I defy you to point out where in my post I suggested any such thing? You won't be able to because it didn't happen. You're, much like Trendy, ignoring the fundamental design flaw with harpoon turrets that will forever make them inferior to fireball towers, even at identical or, often, better DPS. The trump card that the fireball tower has over the harpoon is in it's AI. Fireball towers don't consistently ignore targets within their line of sight in favor of blasting all their projectiles into the floor the way harpoons do. I'm not suggesting that harpoons function just like fireball towers, I'm suggesting that their use be solely about the players choice in how to place them rather than a deficient AI. Until that's done, it doesn't matter how many heavy handed nerfs or buffs Trendy deals out, the harpoon will continue to be inferior in most any situation., period.If they'd changed harpoon towers to just aim like apprentices towers, then sure, its 'balanced', because they're functionally similar - which is lazy and boring.
Making towers equally desirable is not in conflict with making towers situationally more useful. You can have both, but you first have to have defenses that are not, in most every situation, inferior in application. Take squire and apprentice walls, for example. I'll grant that spike barricades are possibly the better choice in Pure Strategy, where there are no elemental immunities, but can you name one situation beyond PS mode in which this is true?Towers should not be equally desirable, one should be more desirable than the other when its strengths can be utilized.
The problem is, the tradeoff you have now is the same tradeoff you've had every time Trendy does their ham fisted nerfing. Using one class is superior to the others. In the beginning it was squire towers, then it was traps and auras, most recently apprentices, and now it looks like they're trying to start the cycle over again. I say again, that's not balance, it's merely shifting the imbalance around.Now there's a tradeoff
How would you know? I haven't laid out my idea of balance. All you have to go on is your short sighted assumptions and that you appear to have become so accustomed to flavor of the month style balancing that you can't see anything beyond it.Your idea of balance is boring and lazy.



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