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Dungeon Defenders II game Status:
Bug on mistymire forest. :(
There is an annoying bug in mystimire forest, near the shroomite in the north spawn, where there seems to be some sort of missing detection on a rock that makes mobs get stuck against that wall, trying to get into the explit zone (lol, even mobs try to cheat). Worst of all is that when they get to trespass it, they appear right in front of the north crystal. As I'm at the workplace, I cannot provide any screenshot yet, but I used a cubicleninja layout to show where the bug is. If someone can test it and send some screenshots it would be much appreciated.
Slow aura: Where they try to get into
Strenght Drain: Where they do appear when they actually succeed in exploiting the map, lol
It's specially annoying when a mage gets into it and starts spawning minions right in front of the crystal...
So far I only encountered it in NM campaign (haven't tested it on survival as I can't beat the damn level yet..)
a pic of what u talking about http://steamcommunity.com/profiles/7...38175584440309
so far the only thing that got inside that rock for me was skellies that a mage was summoning, then my smart HT were shooting at them while a ogre tear appart my walls XD, just epic...
Yeah, that reminded me how specially annoying is when you die in the middle of a wave and some get stuck on there, draining the aura completely. Sigh
Originally Posted by LordNSR
I guess we'll have to ban those monsters for cheating...
Well, we'll let them off with an infraction this time.
I've wiped twice now during the SQ fight when an ogre manages to walk through there and right over my walls. It is getting really friggen annoying, especially with how long it takes to even get to her.