I know in pure strategy during the wave your hero cannot repair, But your guardians work for tower boosting, Is this the same for the imps repair ability?
Thanks for logging in. This is the first time you've accessed the forums via playverse, would you like to associate your playverse account with an existing Dungeon Defenders forum account?
Note: This is the only time you will be able to associate these accounts.
The playverse account entered does not exist.
If you are trying to login to the forums and do not have a playverse account, please login here.
If you already have a playverse account and entered it incorrectly, try again here:
Dungeon Defenders II and playverse are currently in closed beta. We're working hard to build, polish and test both experiences. If you'd like to help us out and be one of the first to play, please enter your email below to sign up for our newsletter and join the waiting list for a beta invite:
If you are looking to register for the forums, or comment on the blog, please sign up here.
If you already have a playverse beta key, register here.
Dungeon Defenders II game Status:
I know in pure strategy during the wave your hero cannot repair, But your guardians work for tower boosting, Is this the same for the imps repair ability?
I've tried it but have not seen it do a darn thing. I know that you need to get below a certain threshold before imps/fairies begin doing their thing but I've never let my towers get so low as to need it. I can guarantee that the imps don't heal auras during pure strategy.
nope use guardians. mages and huntress are the best
Well, I have been using the Apprentice guardian which all in all increases my tower attack by about 130% But I was figured if I had two controllers one healing and one attacking my turrets would never die. This slightly makes me sad panda but good to know so I don't try and fail lol.