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Dungeon Defenders II game Status:
Best character builds (or links to posts)
My wife and I both use four character builds more than any other. But right now we're struggling with just what the best builds/stats are to focus on for these four character builds. I know that a lot of people have spent a lot of time posting their preferred builds on these boards, and I appreciate that. But if anyone is willing to share with us here in this thread, it would be very much appreciated. So here's what we're looking for:
As always, thank you in advance for your time and input.
Honestly the builds have little difference, except personal choice:
1- do you want more traps, aura duration and/or tower durability? This makes you deal less damage, but your builds have longer lifetime (arguable, since more damage = things die faster = towers last longer, because they don't get hit as much, if at all)
2- do you want to have more trap damage, aura effectiveness and/or tower damage. (my personal choice on my builds for squire towers, but a more balanced health/damage build for my aura monk)
squire tower build : tower character stats all to 70, rest into blood rage, it helps for moving across map and if you use an elemental weapon it helps with damage too (some people boost hero speed, because the squire is slow as hell)
Some people go 200-270 in tower health, rest into tower damage, let the radius and speed be filled with gear bonuses only. Some people do the exact opposite with 200-270 in tower damage, rest into health, and let radius and speed be boosted by gear.
Monk aura build: tower character stats all to 70. Rest into hero boost or tower boost (personal choice, I did hero boost)
I don't really check what others do here, but I normally aim for 160-190 for tower health minimum, 180-240 into damage, 20-30 into radius, leave speed alone on gear.
Trap huntress: tower character stats all to 70.
My trap huntress is only used for last line of defense, so I don't care for radius or speed, only damage and health. I aim for 160-190 in tower health, and the rest I dump into damage. I'm going to redo this with 200 into health, and the rest into damage, since most creatures aren't even 40% hp when they get to the traps I set.
DPS huntress: 70 hero health (personal choice though), 70 hero damage, 30-70 hero speed (personal choice), 0 casting speed (personal choice, if you plan on repairing stuff mid-wave, you might want a few points here, unless you have 30-50 from gear already), 70 into Piercing shot, and the remainder I put into tower health (just to make my gas traps last longer, I use them sometimes to hold a choke point by myself, until the builder can rebuild)
my stats are close to at2ocity`s.
just switch some pets to even get more tower health or tower attack. thats upcoming to the map which are u playing.
i think eg. misty i playd yesterday with some guys from here (was really laggy but fun ;-) ) u have to need more tower health on the monk and less damage cause it will be very close to repair stuff on the last 2 waves.
i do have an apprentice for just tower blockades with all stats in tower health about ~300. it depends on which pet i use (stats).
i would say if u do so to startover, ure able to solo the most maps and challenges by ur own, like i did. im missing some challenges (insanse) and just the teamplay thing ^^.
So the stats/number crunching is pretty evenly split between defense health/defense damage? For example, a larger aura that deals less damage will end up being just as effective as a smaller aura that deals more damage? We imagined that is the case, which is why we just kind of did our own thing. I just didn't know if the game favored one over the other. Sounds like it's pretty evenly split, though. Thanks for the feedback.
I agree with most of what said, especially the part where there is no right answer. Personally I subscribe to the all tower attack method which works fine for me. But I also know plenty of others who do go for more a 50/50 split. It just comes down to your preference.