View Full Version : Pawn Shot randomness?
porings
08-09-2012, 01:59 PM
I obtained a Pawn Shot from the new map which I proceeded to use on my huntress. I noticed I hit for about 1 million per shot, with the projectiles being decently fast in my tavern. Once I started using it in the King's Game, however, the projectiles became incredibly slow.
I leveled my jester to 74 and dumped all of my huntress equipment onto her. I noticed that she hits for 1.5 million a shot with the exact same equipment. Furthermore, using the weapon in the new map yields the fast projectiles, whilst trying it in some different maps causes the projectiles to be very slow again.
Is there an explanation for this?
Ionizer
08-09-2012, 02:07 PM
Related to the overflow bugs perhaps? I got a great Pawn Shop... except for a -89 reload.
I suspect that's the same bug that makes guns with positive reloads on the ground go negative when you pick them up. Something, somewhere in the code trashes stats when it goes into your inventory.
Projectile speed might be displaying right, but when the game does the speed calculation for actual projectiles it might be overflowing somewhere. If you can reliably repeat this, file a bug report. Might help track it down.
Sadaharu
08-09-2012, 02:20 PM
Did you do it in NM? Weapon projectiles in NM have reduced speeds.
CrzyRndm
08-09-2012, 04:21 PM
A) Jester damage scaling is higher than huntress, so with the same equipment you will hit for more.
B) NM has a 1/5 multiplier on projectile speed. Make sure you test on the same difficulty (tav is always non-NM)
warpedreality
08-09-2012, 04:37 PM
A) Jester damage scaling is higher than huntress, so with the same equipment you will hit for more.
B) NM has a 1/5 multiplier on projectile speed. Make sure you test on the same difficulty (tav is always non-NM)
he prolly means how my 8 sps soul foucser shoots 8sps and my 8 sps pawn shots more like 4sps
Zenxacred
08-09-2012, 05:12 PM
on an unrelated note: are the new chess piece weapons drops or rewards? in survival kings nmhc right now, and i have NOT seen one at all O_O
imported_some_guy
08-09-2012, 05:13 PM
on an unrelated note: are the new chess piece weapons drops or rewards? in survival kings nmhc right now, and i have NOT seen one at all O_O
Rewards only.
Zenxacred
08-09-2012, 05:25 PM
Rewards only.
so... end of survival? or was there a challenge that came with this?
or is it like palantir with an mvp?
imported_some_guy
08-09-2012, 05:30 PM
so... end of survival? or was there a challenge that came with this?
or is it like palantir with an mvp?
The only ways to get the weapon rewards are by completing the map, either on campaign or survival.
Zenxacred
08-09-2012, 05:32 PM
The only ways to get the weapon rewards are by completing the map, either on campaign or survival.
sounds good. was on wave 23 survival. steam went down for a bit and i got knocked offline. trying again. thanks!
Ionizer
08-09-2012, 07:48 PM
Also... is it intended that half the Pawn Shot weapon drops be usless? I don't mean there is a low stat or something, I'm talking about how 50% of the drops have a -100 reload, which makes the weapon completely pointless. I mean, it's not even like a -100 in Hero Damage or something where you have tradeoffs between high stats and low. A -100 reload means your weapon wont even be ready to fire by the time the round is over in some cases. Reload should never be negative, any more than dropping with negative extra projectiles or negative damage. (As funny as that would be to heal monsters by shooting them.)
Looking at my drops, and those of my friends, half of them have huge negative reload stats, often so large that there are not enough upgrades to even bring it up to positive if you wanted to spend a billion mana trying.
CrzyRndm
08-09-2012, 09:39 PM
he prolly means how my 8 sps soul foucser shoots 8sps and my 8 sps pawn shots more like 4sps
Same occurs with a few other guns. Most common example, the retribution.
Also... is it intended that half the Pawn Shot weapon drops be usless? I don't mean there is a low stat or something, I'm talking about how 50% of the drops have a -100 reload
It's b/c the reload is being generated too high. It then has to be stored in a signed 8 bit integer (-128 -> 127) so it repeatedly subtracts/adds 256 until it fits within those bounds. If the initial stat is between 128 and 255 the final result is negative (there are more sets that go -ve obviously, thats just the first)
Ionizer
08-10-2012, 12:10 AM
Is this in a known bugs list anywhere? I assume resistances are like that too. Could explain why some are missing, if it rolls back over to 0 and the system takes that as not having it.
CrzyRndm
08-10-2012, 12:21 AM
Is this in a known bugs list anywhere? I assume resistances are like that too. Could explain why some are missing, if it rolls back over to 0 and the system takes that as not having it.
100% unrelated to resistances (it's happening on easy -> insane as well). Generic can (*should*) only generate in the range 1-18 also
This particular annoyance happens only to block/knockback/charge rate/guardian boost (possibly guardians are fixed) and obviously reload
ShinUkyo
08-10-2012, 01:36 AM
I'm still baffled that this rollover issue hasn't been fixed. As you noted above, it's affecting reload speed, charge rate, and a few other stats in almost all scenarios when applied to high-end loot. It's not anecdotal, it's something explicitly wrong and demonstrated by data like the kind you listed above. Unless it's their intention to leave it this way, as another "risk" involved with seeking out high-end loot. But for it to have a nigh-impossible chance of rolling positive, thanks to rollover, that seems a bit much.
Ionizer
08-10-2012, 02:23 AM
Not anecdotal at all. I have screenshots of an item on the ground from a chest with a positive reload, then a screenshot after I picked it up showing it with a negative reload.
So it's not even just the generator, but other parts of the game mangling the stats too.
Lordraviel
08-10-2012, 05:11 AM
Running high wave survival you cna see some of these -127->128 range stats getting as high as 400 to 500 which not only screws up the value when you pick it up but makes it a pain to even tell at a glance what it will roll over to.
SirLatency
08-10-2012, 07:38 AM
he prolly means how my 8 sps soul foucser shoots 8sps and my 8 sps pawn shots more like 4sps
Yeah, just upgraded my trans Pawn Shot from 4 to 8 and noticed absolutely no difference. Something tells me I wasted about 3k damage on that lesson.
Ionizer
08-10-2012, 11:42 AM
The shots per second isn't really a bug. It's the fact that the 'speed' value on weapons is a modifier on the speed of that weapon, and different weapons have their own modifiers. So a grenade launcher with a 6 speed shoots slower than a minigun with a 6 speed.
I am unaware of any way to see the modifier in game, you just have to look it up on the wiki for each weapon.
The stat rollover however, certainly is a bug. And a bad one.
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