Shisho2k
07-22-2012, 09:05 PM
Foreword
Firstly, thanks for all the feedback. Especially the critical feedback from the map contest reviewers. A lot of good input so far, hope to receive more. Many things I hope to add, some I've already added, the rest we'll see if I can figure them out. ^_^
I'm completely new to map mapping, and well... UDK too. If anyone has any good tips or advice to share, I'll be much appreciative. All help, ideas, opinions, experiences, etc. are welcome. I'm going to be using this thread to decide the direction of this project as I tweak and work towards finishing it.
*Screenshots at the bottom of this post.*
The Catacombs (v2.1)
-Updated (September 3rd, 2012)
Description: A subterranean map containing two mysterious tombs. Mysterious powers can randomly generate a two way portal connecting the two. The fight current is focused around the tombs themselves, but efficient choke points (will) exist further into the caverns. They'll be more difficult to maintain however as a cost.
Updates:
2.1 - Fixed Lighting
2.1 - Adjusted Sounds
Added a randomly spawning two-way portal that connects the two tombs.
Added Orges at waves 5+
Added cameras for introductions and crystal deathes.
Tied in all the basic game setups. Music and alerts, etc.
Added dynamic lighting effects to the tunnel.
Fixed issues with doors. (Thanks Alhanalem for the attachment tip.)
Fixed issue with spawner decals.
Fixed a start point glitch.
Minor mana increase to chests.
Minor optimizations.
Current Issues:
Some small issues with light/shadow quality.
Barrels lack collision.
To Do List:
Expand enemy pathing.
Detail Work (Possibly add custom meshes to refine areas)
Playtesting / Balancing (Feedback here is very welcome.)
Optimization
Wish List:
Boss Wave (We'll see what I can do, and what is possible.)
More Special Effects (Light functions, possibly more environmental things.)
Screenshots
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata01.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata02.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata03.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata04.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata05.png
Firstly, thanks for all the feedback. Especially the critical feedback from the map contest reviewers. A lot of good input so far, hope to receive more. Many things I hope to add, some I've already added, the rest we'll see if I can figure them out. ^_^
I'm completely new to map mapping, and well... UDK too. If anyone has any good tips or advice to share, I'll be much appreciative. All help, ideas, opinions, experiences, etc. are welcome. I'm going to be using this thread to decide the direction of this project as I tweak and work towards finishing it.
*Screenshots at the bottom of this post.*
The Catacombs (v2.1)
-Updated (September 3rd, 2012)
Description: A subterranean map containing two mysterious tombs. Mysterious powers can randomly generate a two way portal connecting the two. The fight current is focused around the tombs themselves, but efficient choke points (will) exist further into the caverns. They'll be more difficult to maintain however as a cost.
Updates:
2.1 - Fixed Lighting
2.1 - Adjusted Sounds
Added a randomly spawning two-way portal that connects the two tombs.
Added Orges at waves 5+
Added cameras for introductions and crystal deathes.
Tied in all the basic game setups. Music and alerts, etc.
Added dynamic lighting effects to the tunnel.
Fixed issues with doors. (Thanks Alhanalem for the attachment tip.)
Fixed issue with spawner decals.
Fixed a start point glitch.
Minor mana increase to chests.
Minor optimizations.
Current Issues:
Some small issues with light/shadow quality.
Barrels lack collision.
To Do List:
Expand enemy pathing.
Detail Work (Possibly add custom meshes to refine areas)
Playtesting / Balancing (Feedback here is very welcome.)
Optimization
Wish List:
Boss Wave (We'll see what I can do, and what is possible.)
More Special Effects (Light functions, possibly more environmental things.)
Screenshots
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata01.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata02.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata03.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata04.png
http://img.photobucket.com/albums/v473/Shisho2k/Game%20Related/cata05.png