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View Full Version : stuck enemies and the time before they despawn



alidan
06-28-2012, 01:10 PM
i believe that we should have some form of a way to deal with stuck enemies.

especially now with the summoner class not being able to damage, and also taking into consideration the squire who cant really attack anything to high...

personally, i have attack pets on me, at least one per character i use during waves.

so, my problem comes in when i use a character that doesn't have range, but is also using a pet that has elemental only stats.

would there be a way that some time after initial spawn, the enemies loses its elemental status, but before they despawn all together?

Alshain
06-28-2012, 02:06 PM
I would say put a command key in there that if there are less than 5 mobs remaining in the wave, causes all mobs to despawn and respawn at the spawn points. This would hopefully send them up to your defenses.