alidan
06-28-2012, 01:10 PM
i believe that we should have some form of a way to deal with stuck enemies.
especially now with the summoner class not being able to damage, and also taking into consideration the squire who cant really attack anything to high...
personally, i have attack pets on me, at least one per character i use during waves.
so, my problem comes in when i use a character that doesn't have range, but is also using a pet that has elemental only stats.
would there be a way that some time after initial spawn, the enemies loses its elemental status, but before they despawn all together?
especially now with the summoner class not being able to damage, and also taking into consideration the squire who cant really attack anything to high...
personally, i have attack pets on me, at least one per character i use during waves.
so, my problem comes in when i use a character that doesn't have range, but is also using a pet that has elemental only stats.
would there be a way that some time after initial spawn, the enemies loses its elemental status, but before they despawn all together?