CricketJam
06-12-2012, 01:30 PM
Why in the world would you do that?
Because I had a thought. (tl;dr below)
When Talay Mines came out, Lava Slinger quickly became my new favorite weapon and as a result, I moved my DPS gear to apprentice to make use of it. Naturally to my surprise, my 257^ 29k ranged damage Lemurian Halberd only dealt 115k damage per shot while my 263^ 14k physical damage Lava Slinger simply did more damage with 400k damage per shot fully charged on the tavern dummy.
Then it hit me. Why exactly am I even upgrading physical damage on the Lava Slinger? Since its damage is converted to fire anyway, wouldn't upgrading the superior scaling elemental damage be 3x better? Since all the Lava Slingers I got came with only electric damage for some reason, I decided to bench this staff and find a better, more suiting alternative. Upon searching for an answer, I came across someone saying elemental damage does not scale with hero damage and should only be used by builders. ...what? Immediately I tested this on the tavern dummy and the nightmare deeper well dummy and my elemental damage fell in half with a 2400~ hero attack point difference upon taking off my gear which proved this statement to be wrong (unless it only applied to pets with elemental damage stat like the monkey or something). Nightmare also reduced the physical and elemental damage by the same percentage. Not sure if a recent patch changed this since I saw said statement as I don't know where an extensive list of all the patches are. http://cloud-2.steampowered.com/ugc/578958403099918142/90C73B5CCE31B95A3407ED7DE500F5CD73F17818/http://cloud.steampowered.com/ugc/578958403099924671/F66B31D86458AE24C55CC2DAD2C47BB9FDA1ABDF/
Notice the difference in the tiny blue text.
Then there was the old argument I dug up about why elemental damage being horrible since you deal no damage to 1/3 of mobs due to immunes, but this was probably before the time of darkness traps and strength drain auras removing immunes. There was also if I recall correctly a nerf to elemental damage scaling from 273.5 to 144 an upgrade which may have put elemental damage on everyone's list of bad never do again. Another reason why elemental damage is rarely used is because it only really does well with Apprentice weapons because of their extra projectile shots and with them being in the minority of DPS classes nowadays, it's no wonder this isn't more widespread. However, I myself have not tested elemental damage with melee Squire or Monk weapons (ranged monk deals no elemental damage) which the majority of Dungeon Defender players are playing as primary DPS.
Squires and Monks simply deal so much damage because in Nightmare, hero weapon damage goes down and elemental damage pet goes up. Their superior scaling simply multiplies the already possibly broken elemental pet damage. Being able to hero boost the almighty seahorse damage to 700k x 6 easily takes down all my opposition like ogres and the Kraken which overshadows my puny 50k x 7 Lemurian Halberd. My 200^ Seahorse does more damage than me and that makes me feel kinda sad. <_<
So with my newly found knowledge of the majesty of elemental damage, I quickly raised up an Arronax with elemental damage and this is the result.
http://cloud-2.steampowered.com/ugc/578958403098697418/EC0909ACC20D0BB4E66902F5008F11D21D6AEAA9/http://cloud-2.steampowered.com/ugc/578958403100529641/9DA86E318691E9C9E9FB93B8896D99209A27CF97/
Yes, that is 15 million dps in tavern (18+ million if I get better at the whole partial charge thing since each shot does 1 million damage fully charged with recoil). In Nightmare, my damage easily keeps up with my seahorse and if I can get a monk boost, all the better.
With me in awe at this amazing damage with the weapon alone, I bravely trek into Nightmare rooms with my 2k Hero HP and 2.5k Hero Damage. I'm constantly kicked; even in rooms where they request people to have 2k+ stats which I clearly meet along with my 90% resists and every time, I question why? I usually chalk it up to my tower stats being bad and everyone just assumes an Apprentice is always going to be a Tower builder and nothing else. Then I run into a room where people let me stay long enough for them to really check out my gear and they outright laughed at me for going DPS Apprentice and how I went elemental damage. So I presented the above arguments above to no avail. "LOL he needs extra DU to deal damage to all monsters." I retorted with "You realize you're using a Lemurian Halberd right? Besides, who would dare fight outside of a strength drain aura in later waves?" I was promptly kicked after showing my superior damage. His monk boost did not prove he dealt more damage than me because it's a party skill where everyone can benefit from unless you're soloing.
So here I am confused about whether or not elemental damage is known among all the Dungeon Defenders of today.
tl;dr Elemental Damages are truly outrageous. They are truly, truly, truly, outrageous.
Because I had a thought. (tl;dr below)
When Talay Mines came out, Lava Slinger quickly became my new favorite weapon and as a result, I moved my DPS gear to apprentice to make use of it. Naturally to my surprise, my 257^ 29k ranged damage Lemurian Halberd only dealt 115k damage per shot while my 263^ 14k physical damage Lava Slinger simply did more damage with 400k damage per shot fully charged on the tavern dummy.
Then it hit me. Why exactly am I even upgrading physical damage on the Lava Slinger? Since its damage is converted to fire anyway, wouldn't upgrading the superior scaling elemental damage be 3x better? Since all the Lava Slingers I got came with only electric damage for some reason, I decided to bench this staff and find a better, more suiting alternative. Upon searching for an answer, I came across someone saying elemental damage does not scale with hero damage and should only be used by builders. ...what? Immediately I tested this on the tavern dummy and the nightmare deeper well dummy and my elemental damage fell in half with a 2400~ hero attack point difference upon taking off my gear which proved this statement to be wrong (unless it only applied to pets with elemental damage stat like the monkey or something). Nightmare also reduced the physical and elemental damage by the same percentage. Not sure if a recent patch changed this since I saw said statement as I don't know where an extensive list of all the patches are. http://cloud-2.steampowered.com/ugc/578958403099918142/90C73B5CCE31B95A3407ED7DE500F5CD73F17818/http://cloud.steampowered.com/ugc/578958403099924671/F66B31D86458AE24C55CC2DAD2C47BB9FDA1ABDF/
Notice the difference in the tiny blue text.
Then there was the old argument I dug up about why elemental damage being horrible since you deal no damage to 1/3 of mobs due to immunes, but this was probably before the time of darkness traps and strength drain auras removing immunes. There was also if I recall correctly a nerf to elemental damage scaling from 273.5 to 144 an upgrade which may have put elemental damage on everyone's list of bad never do again. Another reason why elemental damage is rarely used is because it only really does well with Apprentice weapons because of their extra projectile shots and with them being in the minority of DPS classes nowadays, it's no wonder this isn't more widespread. However, I myself have not tested elemental damage with melee Squire or Monk weapons (ranged monk deals no elemental damage) which the majority of Dungeon Defender players are playing as primary DPS.
Squires and Monks simply deal so much damage because in Nightmare, hero weapon damage goes down and elemental damage pet goes up. Their superior scaling simply multiplies the already possibly broken elemental pet damage. Being able to hero boost the almighty seahorse damage to 700k x 6 easily takes down all my opposition like ogres and the Kraken which overshadows my puny 50k x 7 Lemurian Halberd. My 200^ Seahorse does more damage than me and that makes me feel kinda sad. <_<
So with my newly found knowledge of the majesty of elemental damage, I quickly raised up an Arronax with elemental damage and this is the result.
http://cloud-2.steampowered.com/ugc/578958403098697418/EC0909ACC20D0BB4E66902F5008F11D21D6AEAA9/http://cloud-2.steampowered.com/ugc/578958403100529641/9DA86E318691E9C9E9FB93B8896D99209A27CF97/
Yes, that is 15 million dps in tavern (18+ million if I get better at the whole partial charge thing since each shot does 1 million damage fully charged with recoil). In Nightmare, my damage easily keeps up with my seahorse and if I can get a monk boost, all the better.
With me in awe at this amazing damage with the weapon alone, I bravely trek into Nightmare rooms with my 2k Hero HP and 2.5k Hero Damage. I'm constantly kicked; even in rooms where they request people to have 2k+ stats which I clearly meet along with my 90% resists and every time, I question why? I usually chalk it up to my tower stats being bad and everyone just assumes an Apprentice is always going to be a Tower builder and nothing else. Then I run into a room where people let me stay long enough for them to really check out my gear and they outright laughed at me for going DPS Apprentice and how I went elemental damage. So I presented the above arguments above to no avail. "LOL he needs extra DU to deal damage to all monsters." I retorted with "You realize you're using a Lemurian Halberd right? Besides, who would dare fight outside of a strength drain aura in later waves?" I was promptly kicked after showing my superior damage. His monk boost did not prove he dealt more damage than me because it's a party skill where everyone can benefit from unless you're soloing.
So here I am confused about whether or not elemental damage is known among all the Dungeon Defenders of today.
tl;dr Elemental Damages are truly outrageous. They are truly, truly, truly, outrageous.