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View Full Version : Please do something about the MOBS per wave



djpatje
06-02-2012, 01:29 PM
http://cloud-2.steampowered.com/ugc/578957862819885933/B34E4DBB33861FB36E82704F18E97E2E8D9ADB30/



wtf is this 5k mobs with 2 people i got a job a social life this feels like my new job is playing this map i cant see a end in sight 15 min per wave omdfgijsdhish and were only at wave 23

fix this too aqaunos standards waves shouldnt pass 3kish with 2 ppl and most of the wave are bull**** mobs

Andy
06-02-2012, 01:30 PM
Agreed. Way too many mobs per wave.

Bipper
06-02-2012, 01:39 PM
Unfortunately games developers seem to equate the langth of time spent on a single wave/level fighting the same mobs into the 1000's as 'being fun'.

I guess it adds to the chllenge as more mobs=greater chance for the players to screw up, but, meh. It just isn't fun...at all.

I wish some company would come up with *something* to break the mould. I don't know what - I'm no developer, but I know as a player it only takes so long of wave/level after wave/level of 1000's of mobs before I start to look for something else to do with my time.

Withinm
06-02-2012, 01:56 PM
It gets worse.... about 6k later on (6k is so far the highest I've got to).
I feel there is too big of a mob as well for the later waves.

Linkolas
06-02-2012, 02:05 PM
Don't forget there was way more mobs on survival before, I remember playing with my apprentice when the lvl 70 was the max ... Easily 10k mobs per wave. ;D

I think the mob number can be considered as a difficulty.

bc304daedalus
06-02-2012, 02:45 PM
the only thing id like to see changed about mining complex is the oger spam at end of waves it really isnt needed to wast 5 mins on ogers spawning ....

Vesper
06-02-2012, 02:58 PM
Anyone remember when waves used to take 45 mins because there were like 9k mobs?

djpatje
06-02-2012, 03:04 PM
its useless too have 5k mobs items start dissapearing etc so u dont get ure items and it takes fking long

it shouldnt go past 2k for what ever reason ever imo

Andy
06-02-2012, 03:05 PM
its useless too have 5k mobs items start dissapearing etc so u dont get ure items and it takes fking long

it shouldnt go past 2k for what ever reason ever imo

yeah buddy

Warmonger
06-02-2012, 03:56 PM
Just beaten wave 25. A single wave can last 20 minutes and you want me to play 5 more? I'm not going to play it until midnight and hope that rapid Orcs sliding through walls are likely to be gone.

Yes, monsters get absurd velocity when coming down the lane and just go through EV walls like they never existed.

All this Rock is way overhyped. No useful ability, huge penalty, solo-unfriendly map and now waves with 6K monsters? Come on, that's dissapointing.

Drumstix42
06-02-2012, 04:35 PM
It's because of stat inflation. If towers didn't shoot at 0.12 speed, the mobs could just be stronger, have more HP, and be less of them. It's really bad foresight...

Lazerus
06-02-2012, 05:54 PM
i have farmed my first Darkbot a long time ago...i think i have played 6h to get it...over 10k enemys then with 4 players, 1h for wave 14 i think

We have played Royal Gardens a few moments ago with 3 players NM. at wave 20 we had 4k enemys.
But i have no problems with this, if it would be too easy to get high end equip, it would not be that funny

Vari
06-02-2012, 09:01 PM
a long time ago... there was no Spiders, Sharks, Djinns or over 9000 enemies with 27 Ogers (~60 000 000hp) in NM per wave for a Solo Player o.O. I love this game an i love challenges like playing Devil May Cry in "Hell or Hell" as long i see a chance to success. But in later waves of this map it`s no challenge its pure agony when you donīt have stats over >3500 an in every second for one hour you fear that your crystal will explode from a random hit. Sure in other maps you can die as fast but this mapīs don`t take 3-4 hours to get into a higher wave and you will be rewarded with petīs on the way and all you get on this map is a Message at wave 15 go for another 15 waves and 4 hours of fun...

Withinm
06-02-2012, 09:13 PM
....and hope that rapid Orcs sliding through walls are likely to be gone.

Yes, monsters get absurd velocity when coming down the lane and just go through EV walls like they never existed.
Maybe this is why I feel like the big mobs are a tad too much. They do have insane speeds (the fastest I've ever seen) even on easy. It's not fun to have to wait for slow big mobs but they are also just so so so quick. Ninjas reach me instantly and almost constantly I can hardly place/repair/upgrade defenses or run for that matter. I'd like to see the speed of the mobs changed if not the size.

The mobs are also so fast I believe they go flying around the map when hit and sometimes land directly on a crystal and allows them to get a few hits in. But this point is arguable since it could just be that "its part of the layered effect" or something. (May not be due to speed, not sure)

Besides that, I quite like the map actually lol. I find it fun and quite a challenge, just some er tweaks to the speed would be nice.

zingfharn
06-02-2012, 11:21 PM
It's because of stat inflation. If towers didn't shoot at 0.12 speed, the mobs could just be stronger, have more HP, and be less of them. It's really bad foresight...tower speed has nothing to do with it. You could still have fewer, stronger mobs. tower speed just increases DPS. No need for stupid mob counts.

I really want to like Talay, but I just can't, because of the number of mobs (and the rock isn't enough of a carrot).

Kruntski
06-03-2012, 12:17 AM
This is getting too much now. You need to be able to finish a round of survival in an hour or so. Some games you finish because you got bored, this is one that you'll finish because you hate the mindless repetition. I'm nearly there myself. Takes me 24 hours to finish a survival round of aqua because I can't bear the pain in one session. I just abandoned a run through this map because I realized my build was wrong and couldn't be arsed starting all over again. Maybe tomorrow.

Diclonius
06-03-2012, 03:05 AM
Enemy count was at 7.6k on one wave then on the next it was 6.5k and now it's 8.6k.
I also wish that the summoners can pick up things while in phase shift.

djpatje
06-03-2012, 04:19 AM
the map is agony and repitition in full i also like i that in the dlc notes they say ow u get a new pet while probably only 1 % of all the people will actualy get the pet since insane requires u too have some decent stats as well since repairing takes fking ages there

Diclonius
06-03-2012, 04:20 AM
I was on the final wave and a normal goblin killed my crystal.
I cried.

gamer22
06-03-2012, 05:07 AM
i agree this map has to much mobs

with 2 people it can go to 6500 plus

with 6 i really don't want to know

ChocoboDesu
06-03-2012, 05:20 AM
Remember the good ol days in Alch labs, 4000, 5000 mobs at wave 15.
then later, 9000 mobs. Had to work for that man.

Warmonger
06-03-2012, 05:39 AM
Had to work for that man.
Other people have to work for real. Would like to complete the map finally, though - it's not easy at all.

Vari
06-03-2012, 06:03 AM
Remember the good ol days in Alch labs, 4000, 5000 mobs at wave 15.
then later, 9000 mobs.

As i say in the good old days there was no sharks rushing through your blockades and tower hp really mean something.
There was no Djinn`s that desummon your towers when you don`t take attention.

In Alch labs you have 85 DU for one crystal 4 ways where the mobs can come from and in the good old days no gas traps where required. Everyone can stay in the center and no Wyvern in the normal mode that one shot your crystal.
Now in the new map you have 42,5 DU and 42,5 MU per crystal.
Wyvern flying everywhere, 2-3 ways per crystal where mobs can come from.
For the 42,5 DU you need a defense against sharks , and blockades against the ogres. So you have basically 21 DU left.
Now there are 4 crystal to defend so no center defense.
And if you don`t play with 3 other players or playing as Summoner it`s a really hard time to repair everything.

rayhaku808
06-03-2012, 07:46 AM
I was on the final wave and a normal goblin killed my crystal.
I cried.

^this.

And the mob count is a little too high. Lessen it by at least 1/4th.

Lazerus
06-03-2012, 08:05 AM
i think you are talking about the mining complex, right?
we have done it with 3 players on medium to unlock the demoness - with auras and minions only.
no upgrades or something, no overpowered equipment (between 1k and 2k) etc.

i think the biggest problem with the mobcount here is how big the map is.
i still cant find my way at the first try xD
the campaign maps are completely fine with mobcount, 3 players and 4k enemys at the last waves is not that much. maybe 10 minutes to clear them, because the enemys are very fast, and they spawn in a constant stream.

baker
06-03-2012, 09:21 AM
I used to do insane survival before with my friends and we had 9k at wave 23 in lab as i remember ...

zingfharn
06-03-2012, 09:32 AM
Ugh.

Yes, mob counts used to be bigger. So what? Everyone complained about it all the time, because they were too big. And so they got reduced. Now, this map, they're huge again. So people are complaining.

Thing about large waves is, you get a rush at the start, a rush at the end, and all the crap in the middle is just sitting there bored out of your mind.

The DU/MU issue per crystal is not what this thread is about (yes, I realise the irony, given that I am king of thread derail). But, this map basically requires that you own the summoner. But if you do, there's plenty of resources to cover stuff. Summons/MU are your offensive towers. DU are used for auras, walls, gas, buffs.

Diclonius
06-03-2012, 12:55 PM
I use the DU to deal with the mobs and the MU to deal with the Sharkens and Djinns, but I still don't know how that goblin got past all my units. The way the map is, I sometimes think the mobs are in my crystal when they actually aren't.

Andy
06-03-2012, 04:31 PM
* Talay Mines Survival spawn counts lowered to the appropriate levels of other maps

:D

Withinm
06-03-2012, 04:39 PM
* Talay Mines Survival spawn counts lowered to the appropriate levels of other maps

:D
Yes! Thank you.

Vari
06-03-2012, 04:46 PM
here is to hoping they lower the pet quality for you whiners as well.

Sure because you are the only one that deserves a good NM HC Rock pet everyone else is unworthy :skeleton:

SuperFX
06-03-2012, 05:19 PM
I've not been up to the challenge yet, I've just finished it on Insane, also I don't believe the hc has anything to do with pet or rewards in general, but they put forth a challenge and you all whine it is too much of a grind to get in one day, shame.


Sure because you are the only one that deserves a good NM HC Rock pet everyone else is unworthy :skeleton:

Diclonius
06-03-2012, 05:24 PM
I'm gonna miss all the loot that drops from 9k enemies.

blizt
06-03-2012, 05:31 PM
You can still do jungle since it can have between 8k to 10k mobs, wonder why no one has complain about the one yet.

Diclonius
06-03-2012, 05:38 PM
But there are so many trans and accessories.

Rominus
06-03-2012, 06:07 PM
You leave my jungle alone!

Seleneares
06-04-2012, 08:31 AM
You know the most fun part is i am able to have 4 chars in at the same time with the emulator thing, and i noticed when i joined with each char at about wave 25ish that there only comes 3 more mob per char joined >.<

Withinm
06-04-2012, 09:26 AM
here is to hoping they lower the pet quality for you whiners as well.
...That was unnecessary. Rude.
"I like the mobs the way they are and wish they hadn't changed it." - That would've been a better way to put things.

StopTheModders
06-04-2012, 10:02 AM
Talay Mines Survival spawn counts lowered to the appropriate levels of other maps +1

It's in the upcoming patch. Come back and report how the new mob count works out for ya. Waiting out all the fixes on the new DLCs...

dahammer
06-04-2012, 11:41 AM
Mob count wave 20 with 3 people : 5028
Mob count wave 20 with 4 people : 4800

lordinario
06-04-2012, 11:56 AM
They probably are tougher. That should explain the lower number.

Sent from my GT-I9000B using Tapatalk 2

Ginja
06-06-2012, 06:04 AM
I agree.

It has long been a 'grinding' game.

If I wanted to grind, I'd play Farmville.

The Paedofinder General
06-06-2012, 08:35 AM
Anyone remember when waves used to take 45 mins because there were like 9k mobs?

Anyone remember, what early Endless Spires had 11k mobs after 14 wave?


I agree.

It has long been a 'grinding' game.

If I wanted to grind, I'd play Farmville.

Good luck in another game.

Fewd
06-06-2012, 09:30 AM
It was bad at 11k mobs, they should really think about some sort of solution.

Drumstix42
06-06-2012, 01:02 PM
Less mob count of stronger enemies. Higher defense HP, higher defense attack, LESS defense attack speed.

Defense attack rate essentially has ruined this game.

lolofaf
06-06-2012, 01:59 PM
sorry to break your discussion.... but in patch D they said this:
7.36d
* Talay Mines Survival spawn counts lowered to the appropriate levels of other maps
* Fixed issue where Bowling Ball projectiles could appear to not pass through Reflection Walls on Clients
* Talay & other 6-player Maps Pure Strategy now correctly supports 6 Players
* Fixed an error case where Multiplayer Lobbies weren't being shut down properly. Can resolve "Failed to create game" & "Failed to join game" errors.