ceribris
05-01-2012, 04:49 PM
The abilities are currently not used very often due to their drawbacks but in the below suggestion the abilities in theory should be practical, viable, and rewarding to game play and performance of each and every class.
*Note* I am strongly against making games face roll easy so in order to balance the hero ability buffs i recommend that if this is ever implemented (as highly unlikely as it is) that the npc monsters should gain a Health buff respectively to the new heroes base damage output.
*Note* I do not favor any class over another I have played all classes and believe that abilities should be a bigger part of the game.
(SQUIRE)
[Circular Slice]
This ability is very dangerous to use in since spiders were implemented being still too long can make you vulnerable to webs and be your ultimate downfall, Also being that there is a charge up time and it takes time after you spin to begin attacking it makes this move impractical in use of end game content.
I propose that there would be a shorter charge up time and cool down to make this more effective
[Blood Rage]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(MONK)
[Defense Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
[Hero Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(HUNTRESS)
[Invisibility]
This ability is a Utility and needs no change because it is not a damaging spell.
[Piercing Shot]
Piercing shot has an Instant cast time and is used by almost every huntress. This ability is perfect in its state but again regarding to the suggested monster health buff should have the damage changed accordingly.
(Apprentice)
[Overcharge]
This ability is a Utility and needs no change because it is not a damaging spell.
[Mana Bomb]
This ability does a great job at clearing out smaller creatures but is not used against larger creatures or bosses due to its low damage. I suggest that the damage be ramped up significantly due to the high cool down time.
(BARBARIAN)
[Hawk Stance]
Currently used for finishing off ogres and djinn hawk stance seems like it can be put to better use. I suggest making it an instant attack similar to huntresses piercing shot. Now the damage would be way too high for an instant attack with that cool down so it would have to be reduced.
I believe that the base damage (0 points into Hawk Stance) Should do base weapon damage + Hero damage stats.
(COUNTESS)
[Joust]
Since this ability is able to be charged outside of the fray and plunge into it, it is more commonly used than circular slice due to its mobile nature, but in respects to the charge up reduction time of squire this move should probably be reduced as well to satisfy both users.
[Call to arms]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(RANGER)
[Invisibility Field]
This ability is a Utility and needs no change because it is not a damaging spell.
[Piercing Spread Shot] <--- *BTW Misspelled In-game*
This ability is fine in its current state but in respects to the monsters proposed health bonus should be increased accordingly.
(INITIATE)
[Tower Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
[Enemy Drain]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly
(ADEPT)
[Purifying Blast]
Being a mirror of Mana Bomb I believe that the same should be applied to this move as Mana Bomb.
[Instant Upgrade]
This ability is a Utility and needs no change because it is not a damaging spell.
I will reiterate, I am Strongly against making the game easier and it is crucial that you also take into the account that i propose a mob health buff gain in respects to the ability moves gains.
I feel this game is great but it needs to take advantage of what is already there before progressing into the next level. We have hero abilities that are not used as much as intended.
This also opens up to the players making skill matter even more that it used too rather than gear.
Using the right abilities at the right time can make the difference between saving a wall and holding off a horde of enemies or having them plow right through your defenses.
Id sincerely appreciate it if a Mod or Anyone from Trendy would send a response due to the large amount of effort that went into writing this and having to write it twice since my browser went non responsive.
Thank you for your time
-Cerb96
*Note* I am strongly against making games face roll easy so in order to balance the hero ability buffs i recommend that if this is ever implemented (as highly unlikely as it is) that the npc monsters should gain a Health buff respectively to the new heroes base damage output.
*Note* I do not favor any class over another I have played all classes and believe that abilities should be a bigger part of the game.
(SQUIRE)
[Circular Slice]
This ability is very dangerous to use in since spiders were implemented being still too long can make you vulnerable to webs and be your ultimate downfall, Also being that there is a charge up time and it takes time after you spin to begin attacking it makes this move impractical in use of end game content.
I propose that there would be a shorter charge up time and cool down to make this more effective
[Blood Rage]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(MONK)
[Defense Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
[Hero Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(HUNTRESS)
[Invisibility]
This ability is a Utility and needs no change because it is not a damaging spell.
[Piercing Shot]
Piercing shot has an Instant cast time and is used by almost every huntress. This ability is perfect in its state but again regarding to the suggested monster health buff should have the damage changed accordingly.
(Apprentice)
[Overcharge]
This ability is a Utility and needs no change because it is not a damaging spell.
[Mana Bomb]
This ability does a great job at clearing out smaller creatures but is not used against larger creatures or bosses due to its low damage. I suggest that the damage be ramped up significantly due to the high cool down time.
(BARBARIAN)
[Hawk Stance]
Currently used for finishing off ogres and djinn hawk stance seems like it can be put to better use. I suggest making it an instant attack similar to huntresses piercing shot. Now the damage would be way too high for an instant attack with that cool down so it would have to be reduced.
I believe that the base damage (0 points into Hawk Stance) Should do base weapon damage + Hero damage stats.
(COUNTESS)
[Joust]
Since this ability is able to be charged outside of the fray and plunge into it, it is more commonly used than circular slice due to its mobile nature, but in respects to the charge up reduction time of squire this move should probably be reduced as well to satisfy both users.
[Call to arms]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
(RANGER)
[Invisibility Field]
This ability is a Utility and needs no change because it is not a damaging spell.
[Piercing Spread Shot] <--- *BTW Misspelled In-game*
This ability is fine in its current state but in respects to the monsters proposed health bonus should be increased accordingly.
(INITIATE)
[Tower Boost]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly.
[Enemy Drain]
This ability is fine in its current state due to the nature of the spell but in regards to the above monster health buff suggested should be adjusted accordingly
(ADEPT)
[Purifying Blast]
Being a mirror of Mana Bomb I believe that the same should be applied to this move as Mana Bomb.
[Instant Upgrade]
This ability is a Utility and needs no change because it is not a damaging spell.
I will reiterate, I am Strongly against making the game easier and it is crucial that you also take into the account that i propose a mob health buff gain in respects to the ability moves gains.
I feel this game is great but it needs to take advantage of what is already there before progressing into the next level. We have hero abilities that are not used as much as intended.
This also opens up to the players making skill matter even more that it used too rather than gear.
Using the right abilities at the right time can make the difference between saving a wall and holding off a horde of enemies or having them plow right through your defenses.
Id sincerely appreciate it if a Mod or Anyone from Trendy would send a response due to the large amount of effort that went into writing this and having to write it twice since my browser went non responsive.
Thank you for your time
-Cerb96