View Full Version : [GUIDE] How to kill the big fish
Kandar
04-26-2012, 09:15 PM
The layout first.
Campaign http://ddplanner.com/?l=3972,kandar-water-world-campaign
Build Order:
-Wave 1 build phase: EV walls and Harpoons then swap to Buff Beam EV
-Wave 1 combat phase: place all buff beams and reflects
-Wave 2 build phase: Gas Traps / Infernos then Monk auras. can stay on monk during phase 2 if you need to
The Video
Wave 3 combat phase: Build completed, start upgrading buff beams to 3 star first to improve aura range.
Wave 12 build phase: put down the two Auras and buff beam for the boss. upgrade it to 3 star before the boss shows up.
-See http://forums.trendyent.com/showthread.php?58392-GUIDE-Aquanos-Survival-Solo-Wave-30 for more on tower positioning.
http://youtu.be/pOSLyMRZ54c
NOTES:
-Infernos are optional.
-Each time you take a single hit, you jump through the portal and heal up. Watch your map when you do, never stay in the portal longer then you need to. Don't let the boss walk over your north defenses.
-Dodge his ranged attack when he is coming back after you step back through the red portal. He will not be in the drain aura and thus they'll hit for quite a bit.
zookeeper525
04-26-2012, 09:19 PM
nice one kandar. Will try it later.
Lourishinfox
04-26-2012, 09:24 PM
thank you or this
Shadow_Hunter
04-26-2012, 09:54 PM
I just tried it with a friend with our own improvised layout and we breezed through the waves very easily. The boss however was absolutely impossible... My barbarian doesn't have super amazing gear to be honest, but the boss was pretty much one-shotting me or close to with almost any attack. Even managed to kill me through turtle stance + siphon stance once.
One thing I would recommend for your build because it worked really well on ours is changing up the north area by putting the Northeast EV wall down the stairs and moving the harpoons (I used fireball + harpoon) on the very north ledge and running buffs beams from the EV walls to the towers. It has the added advantage of confusing sharken because I noticed one stuck there trying to charge the towers but unable to reach em (pre-nerf, since nerf nothing even gets close).
Kandar
04-26-2012, 10:02 PM
did my first kill solo. Just duo'd it with a friend. we both used monks and alternated boost.
You cannot stand toe to toe with it. as stated. it has an attack that hits you (everyone around it) for N amount x the number of tentacles ( i think) so use a ranged and keep your distance. duo, we did it without having to portal out to heal.
zookeeper525
04-26-2012, 10:20 PM
Yeah, i tried it. Got to the boss with no problem. I didnt wanna get close to the boss i was trying to let my monkey do all the work, but the boss wasn't taking damage. I was trying to let my monkey take his tents off, but it wasn't working got him down a couple million then he one shot me (have about close to 200k health) with the rock thing ( i think it's a pulse thing that just looks like a bubble )
I will try it again later. Thanks again for the build, kandar.
Reichert
04-26-2012, 10:30 PM
Tried this on survival (duo). Everything was fine until wave 12, when sharks started pushing walls aside, breaking buff beams. After that it was over.
I just don't see how you're supposed to deal with all of these sharks on later waves...
Kandar
04-26-2012, 10:49 PM
This isn't my survival build, but im currently on 15 and haven't had a single issue yet.
Loperz
04-26-2012, 10:50 PM
What is the trick to hitting the tentacles ?
Kandar
04-26-2012, 10:57 PM
Flank him. I just got behind him whenever i could and did as much damage as possible. you can sorta hit them from the front too i think
Speaking of survival. i didn't get a pet on wave 14 to 15.
Loperz
04-26-2012, 10:59 PM
Someone posted in another thread pet comes from wave 19. Thanks kandar i was trying to shoot from the front on my first attempt before i had any idea what the boss did. and he decided to just sit ontop of the Ne crystal and killed my defense.
Twysted
04-26-2012, 11:00 PM
Flank him. I just got behind him whenever i could and did as much damage as possible. you can sorta hit them from the front too i think
Speaking of survival. i didn't get a pet on wave 14 to 15.
you get the pet @ the end of wave 19.
Kandar
04-26-2012, 11:21 PM
ya just got it.. its got awesome stats.
488 HP, -148 run, 466 attack, 437 boost, 392 thp, 413trate, 387tattack.
what order do you build the defenses in? like for first wave and whatnot
Kandar
04-26-2012, 11:35 PM
walls and harpoons first wave. during first wave build buff beams
Loperz
04-26-2012, 11:41 PM
Thx for the info on using the portal kandar, that make a whole lot of difference.
so we got to the boss without any problem, but then no matter how much i hit him none of the tentacles died and he jsut 1 shot both of us all the time
Loperz
04-27-2012, 12:25 AM
Swae no idea how i actually hit tentacles monk with noserfatu + monkey spamming attack i was able to eventually kill tentacles . took 2-4 mins per time to kill them all. You just need to not get 1 shot. Either avoid the big rock attack or get more hp.
WaxPaper
04-27-2012, 12:48 AM
Hey Kandar, do you adjust traps, auras and beam lengths to scale in your layouts? If so, there must be something wrong with the planner, because I'm seeing stuff like traps not connected to buff beams, for example... I tried a force-refresh to purge my browser cache, but still looks the same.
But if ya just didn't have time to scale the proportions yet, that's cool. It would be super if you could resize them eventually, though!
Cheers!
Reichert
04-27-2012, 12:50 AM
http://i.imgur.com/GuD8f.jpg
I modified your build a little, Kandar, and it's been working great. Basically added some snares, a lightning tower in the north (trying it out...so far it's decent), and replaced a harp in the south with a fireball. Also removed a harp from the middle crystal. So far it's been great to 20. I'll post the build when I'm done.
Edit: Well, disconnected just as I'm about to beat wave 20. Awesome. Anyway, here's the build I used:
http://ddplanner.com/?l=3847,kandars-water-world-reichert-edit
I resized all of the trans/auras to match the approximate in game size, but they all reset and looked tiny, so I just left them as normal.
One change I have in mind is to possible combine the southwest-ish buff beams into one, using a 6 DU buff beam to hit the traps, walls, harpoons, and lightning. The only problem I see with this is possible sharken destroying the buff beam if it's able to successfully charge the walls.
zookeeper525
04-27-2012, 01:02 AM
http://i.imgur.com/GuD8f.jpg
I modified your build a little, Kandar, and it's been working great. Basically added some snares, a lightning tower in the north (trying it out...so far it's decent), and replaced a harp in the south with a fireball. Also removed a harp from the middle crystal. So far it's been great to 20. I'll post the build when I'm done.
Nice i finally just beat the boss so time to get myself a pet :)
FruitCaKe
04-27-2012, 01:30 AM
One change I have in mind is to possible combine the southwest-ish buff beams into one, using a 6 DU buff beam to hit the traps, walls, harpoons, and lightning. The only problem I see with this is possible sharken destroying the buff beam if it's able to successfully charge the walls.
Upcomming patch:
* Buff Beams no longer go down when a Tower is pushed out from them (though that specific Tower will lose its buff since it's no longer within the Beam)
Twysted
04-27-2012, 02:06 AM
Got to the boss but forgot to switch from my genie to dps pet. Couldn't take down his tentacles fast enough, but on a lighter note the build lasted a good 10 mins b4 my proxies started to go down but even still lasted a good few mins till the boss swiped some harpoons. Kudos to this build, well done.
zookeeper525
04-27-2012, 03:30 AM
Welp i got to wave 20 and tons of trouble with walls getting knocked out of the way while using reichert's edit of this layout.
Anyway the pet i got was amazing and totally worth it.
http://i45.tinypic.com/2ynqvd0.jpg
NOTT!!!!
Reichert
04-27-2012, 04:29 AM
Welp i got to wave 20 and tons of trouble with walls getting knocked out of the way while using reichert's edit of this layout.Which walls were you having trouble with? I only had issues with the far south one, and the was probably due to poor trap placement.
teser
04-27-2012, 04:48 AM
Where are these tentacles you're supposed to kill? Was running circles around this boss seeing nothing but 0's, no matter what angle I hit him from I couldn't damage anything. Lasted about 5 minutes before I just rage quit, he was still at 100%...
EDIT: downgraded to hard to see what I was doing wrong and apparently they're just really hard to hit on a melee (my barb), switched to a djinnlet and he destroyed it. I can see why having a really good monkey would make a huge difference on this boss, not just the dps but the heals as well, looks like im gonna have to farm one. I hope sharkens didn't ruin jungle.
squireal
04-27-2012, 05:09 AM
On a good note the build holds well. 10 minutes plus trying to kill the boss, but still haven't even removed one tentacle. How much HP do these tentacles have? Using an EV with a powerful staff. Tavern dmg is 4M. But it doesn't seem to do anything to the tentacles.
squireal
04-27-2012, 05:36 AM
Build still holding 30 plus minutes. Damage to boss: 0.
Do these tentacles regenerate health continuously? And do they drop off one at a time or all together?
I can can see damage being done to the tentacles but nothing happens to them and no damage to the boss.
Quite depressing in that I'm going to have to quit the game as I'm leaving for the weekend and will only be back on Sunday to try again. Was really hoping to unlock the survival for the map.
Armouredblood
04-27-2012, 06:30 AM
Thoughts on this build? Works fairly well for campaign, not sure on survival because I haven't been abusing the red portal and don't have a dps monk with crazy damage. I guess I'll farm insane for a decent 100^+ staff first.
http://ddplanner.com/?l=3872,ab-aquanos-casual-build
Kandar
04-27-2012, 07:46 AM
i don't suggest you use a mage staff or an EV really.. EVs have no burst damage, you cannot lay it down when you need it.
Monks have boost + Nos
Rangers have Piercing shot
mages and EVs will never stay alive long enough at close range to make a staff work
squires, countess, barbarians die too fast in melee range.
---------------------------------------------------------------------------------------------------------------------
Yeah i plan to update the build soon as i find what i can get away with.
I used Chrome to make the layout which is currently buggy since the latest planner patch. sorta annoying.
Mincygrape
04-27-2012, 09:06 AM
Kandar
What were the stats on your DPS Monk, and the damage on your Nosferatu
Because I just got wrecked by the Boss on Nightmare with 4 players, we didn't even Damage him
So I was wondering if it was worth trying it out with my Monk, but I want to know if I would be able to do it with my stats
Kandar
04-27-2012, 09:23 AM
i use a rug beater 296^ its about the same DPS as a 248 nos at ranged but its quite a bit more up close.
my monk has 2k health / 1900ish attack. 1500 boost and damn near negative cast rate =/ Which is one of the reasons im using a rug beater over a nos. the stat increases can be massive on a trans rug beater.
Mincygrape
04-27-2012, 09:25 AM
Amd you beat him solo? How much time did it take you?
We didn't damage him 1 bit, the least tentacles we got him down to was 2 and that was a team of Geared DPSers
Kandar
04-27-2012, 10:59 AM
the boss? no time at all really. 2 minutes? ish. I beat the snot out of him. i think your DPS Team needs to put their backs into it.
squireal
04-27-2012, 11:39 AM
2 min? Wow that's impressive. I pounded him for 40 minutes with no success - will change characters and try again - problem is I don't have a great dps setup as everything I have is geared for towers. Have to wait till Sunday though as I'm away with the family for our long weekend.
Kandar
04-27-2012, 01:21 PM
doing the refinement to this build now. Finding a ton of DU.
40 minutes? You guys are pointing the boom stick at the wrong thing. I suggest you use vent or skype or something and coordinate an effort.
or use my latest build and go all out with the extra DU and obliterate him with harpoons!
Note. Latest build you can take down the snares for extra DU. they're not needed for the campaign. You will have enough DU to build 6 Harpoons for the boss. or build 5 and a buff beam. i'd suggest putting them on the corner between the red dot and the red portal sot hey can shoot both in the direction of both.
Mincygrape
04-27-2012, 01:23 PM
Are Monks the Best to use, We were all Barbarians, Guess Monks are the way to go then
Gonna try this Solo later with my Monk then
I just keep talking myself out of going again. 1 and a Half Hours for nothing!!! Don't want to do that again.....
Kandar
04-27-2012, 01:30 PM
barbarians are tough and stuff.. but they don't have near the damage output of monks right now but monks cannot get close to it without getting pounded badly.
Try the new layout and delete the snares. Replace the electric aura with an explosive if you don't have a good monk. its just that the electric reaches the buff beam and is effective.
take the extra DU and add Harpoons between the red dot and red protal on the corner so it can shoot in the direction of both.
wreckshop
04-27-2012, 01:33 PM
so does the harpoons actually damage the boss? too busy to notice if in fact the boss is just taking dmg from me and is ignoring tower dmg.. seems like it doesnt cause im barely doing any dmg before i get flooded with water LOL
Kandar
04-27-2012, 02:02 PM
i have no idea, honestly. i'd have to check it. I'd assume the harpoons would need to hit the back of the boss to be effective.
Latest build update: turning more into a survival build at this point. ill make a different thread soon. North works excellent.
For campaign the Electric auras and snares are not needed. you can take those down and make harpoons if you want.
Kyoshiro
04-27-2012, 02:08 PM
tanked him with a barb and had a dps monk go ape **** on him with a dps app as well.
i used cupid so did the monk and i forgot what the app did also had my builder on a controller in he has 222m with 4 players and is np once you have the dps to hit him int he back i dunno about solo dont see how you get behind him when youre his main target for enough dmg on his tents but kandar said he did it so np
oh didnt use this build and tbh the waves are not an issue its the boss
Coolbas3
04-27-2012, 02:50 PM
Finished riddle of the deep NM HC with this layout. Reward is AMAZING! Got a gun (everflama of the nautilus) with 306^.
Kyoshiro
04-27-2012, 03:10 PM
the range on that gun is terrible :( its like a flamethrower but with water i assume
for dps at least could be amazing tower
Kandar
04-27-2012, 03:25 PM
updated the layout. Striker, snares, Electric auras not needed for campaign. Will move it to the survival thread after my current run.
ravndark
04-27-2012, 04:04 PM
From my experience Towers don't seem to attack the boss at all. I used this layout ignoring all monk auras and just building squire/ev/huntress towers. With the leftover DU I built 5 harpoons and a buff beam on them pointing in the direction I was going to fight the boss in. I got the boss over there and all they did was attack the regular monsters. When I pulled him closer so that they had to shoot through him to get at their targets It didn't do anything at all. After he eventually killed me went right up to them and just attacked them til they were dead and he never took damage. Not even 0's cause they weren't attacking the tentacles. He seems to be invulnerable to towers. I don't know if I just did it wrong or something but that's my experience.
Kandar
04-27-2012, 04:13 PM
huh. thats interesting. someone should try a few fireballs on their next kill. maybe its a hero only damage boss.. did you make sure the towers had his back?
Also, it would be nice to try Str Drain on the boss. If Str Drain works and they fix the healing aura bug, you could put down a str drain aura, buff beam, and healing aura and that would help immensely in terms of living through his attacks.
ravndark
04-27-2012, 04:23 PM
Yeah I tried turning him around. Next time I think I'll try to put them in a place where the only thing they can attack is him and see if that helps. It's possible that since they didn't seem to target him they just weren't aiming high enough to be attacking him.
Kandar
04-27-2012, 04:32 PM
Also, it would be nice to try Str Drain on the boss. If Str Drain works and they fix the healing aura bug, you could put down a str drain aura, buff beam, and healing aura and that would help immensely in terms of living through his attacks.
Good idea. im going to split my survival build off into its own thread. ill optimize this build for the campaign now.
Kandar
04-27-2012, 04:37 PM
Updated the OP with Campaign build using STR drain and healing aura but i had to keep them centered near a gas trap for obvious reasons.
Walkerboh
04-27-2012, 05:25 PM
From what I saw, the healing aura actually heals the boss still
Kandar
04-27-2012, 05:39 PM
its off to the side a bit. and its not that much healing. You should be doing boohoo bucks damage to him. a dribble of a heal isn't that much of a problem.
do you think these dps monk stats are doable for the guy? http://i.imgur.com/TPNy9.jpg
i usually duo with a friend but he doesnt have a dps char, been trying to get him to make one though.
Kandar
04-27-2012, 10:12 PM
that nos is hacked i think. 27k is high. should be 22k I'd have to do the math.
outside of that,yes that character has the stats to do it. though, i'd try to find more boost.
Yes, Hacked. Perfect nos of that up's would have 22kish
Delete your weapon, then proceed to the boss.
Mumbl3s
04-27-2012, 10:23 PM
that nos is hacked i think. 27k is high. should be 22k I'd have to do the math.
outside of that,yes that character has the stats to do it. though, i'd try to find more boost.
Yes, Hacked. Perfect nos of that up's would have 22kish
Delete your weapon, then proceed to the boss.
From the pic i actually think its 2.6k melee and 20k ranged, might just be me, i dont think its hacked tho.
Kandar
04-27-2012, 10:26 PM
You are correct. 20k is a bad nos and perfectly normal. That monk should be able to do the boss alone. just try to find more boost
You are correct. 20k is a bad nos and perfectly normal. That monk should be able to do the boss alone. just try to find more boost
yeah i was gonna say i got that from halloween and upped it myself
whats the difference though between upping the melee dmg and the ranged dmg why do some people do one and other another? like when would you want the melee one
Twysted
04-28-2012, 04:12 PM
Do elemental DPS pets hurt him? I didn't see any none-zero red numbers when I recently fought him.
Kandar
04-28-2012, 05:12 PM
don't see why it wouldn't. HIs tentacles can be damaged by anything.
ravndark
04-28-2012, 05:41 PM
I just beat the boss solo on nightmare with kandar's build.
I don't know if it's been posted on here but the boss doesn't seem to take damage from towers, except when his tentacles are gone (as far as I noticed) I noticed that when his tentacles went down his life started to tick down because of a lightning aura or harpoons. not 100% sure which did it, regardless the damage was minimal at best, but maybe someone can work that into their strategy in the future.
My Story:
So I used this strategy posted for campaign (mostly) There were a few changes that I found worked best for me. I put a lightning aura at all the locations where the gas traps where (except the very north) and I made sure those lightning auras went around the corner for any mobs that are just sitting there cause of gas. It helped clear them out and made it so I could easily spend all the time in the world on the boss. I removed the str drain and healing aura as well. I didn't notice a big enough difference for me to bother standing in them. I fought the boss on the ledge where the forge is and he ravaged all the harpoons by there and also the ones in the middle he broke every single buff beam in the area where i fought him and the whole middle area (both the upper middle and the lower middle) and this build didn't even get phased by it. Electric aura and gas and proxy are basically things that he can't move or destroy and so they just kept on trucking. apparently doing sufficient damage to keep the mobs at bay.
I was extremely impressed with how long this held up even after he pushed all my stuff around (making walls and a couple harpoons useless)
To kill the boss I was a monk and I basically sat on the ledge and attacked him, He seemed to have a pattern. shoot 4 sets of needles OR launch a ink ball, and then move in close and spin and repeat. I chose the ledge because it puts me at his height so I Don't; have to look up at him, just made it easier to attack. I just ran circles when he would launch his needles at me and they usually missed. the ink ball would one shot me almost every time. I just wasn't very good at dodging it. I just kept aiming at his tentacles until they went down, as soon as they did I ran in point blank and popped hero boost and just went to town until he respawned his tentacles. When he is in that mode he seems to do almost no damage. It didn't take long for him to respawn his tentacles. About 5-10 seconds and then I would just keep doing it. I died probably a good 20 times while doing this. When I died he seemed to swim down to the EV tower that was near that location and attempt to attack it (I couldn't tell exactly what he was doing down there cause of the angle), but since he pushed it into the wall previously he couldn't do anything to it. So everytime I died while on the ledge he would move a short distance to that wall and when I came back up he moved right back to me.
Hope this lengthy description of my fight helps someone. Thanks for the build, kandar.
what kind of stats did your monk have?
im probably trying this again tonight
ravndark
04-28-2012, 07:12 PM
He has 1200 Hero HP and Attack. A nos with 19.8k Range and about 1k in hero boost. Nothing that spectacular. Was using a monkey pet that had about 17k damage at the time (104 upgrades). I didn't have the funds to get him any higher and decided to give it a try. I did have 90 physical resist in nightmare, though. That allowed me to take 1-2 hits before dying. Though the ink ball still one shot me everytime.
Kandar
04-28-2012, 07:49 PM
i should update this layout. I'v learned quite a few new tricks since this was posted. At the same time, i dont' want to make it too complicated for the campaign.
DoomAngel
04-28-2012, 08:01 PM
Great build man!
Finally killed that kraken!
Kandar
04-28-2012, 08:06 PM
Updated the build.. Need to test it though. Its very very strong but the I'm wondering if the NW blockade / towers might get knocked over when the boss spawns and runs up to mid. Need to test it.
Kandar
04-28-2012, 08:52 PM
Ok latest build does work fine. When the boss comes past it he'll push the far north wall a tiny bit but it isn't much and its still functional.
Dashy
04-29-2012, 01:31 AM
This boss is really a pain. My dps character is barbarian but that one is useless here. He really hits too hard.
Tried it several times now with different characters and this morning i had a crash when the animation started of the boss coming :(
And all my other characters lack proper dps. Gave my hunter a nice dps weapon but it just doesn't do the damage you need and his live is only 50k, thats not enough.
draemn
04-29-2012, 02:56 AM
Ok latest build does work fine. When the boss comes past it he'll push the far north wall a tiny bit but it isn't much and its still functional. Sorry but he completely screwed up that wall and we lost for that reason.
DoomAngel
04-29-2012, 03:37 AM
I used a barbarian with drain ON to make up for when the kraken hits me.
I found a spot where its easier to hit the tentacles while not being too far from the auras:
the stairs at south west of the red dot!
Just try to stay halfway on the stairs and you'll be at the same height as the kraken!
And he wont be able to throw you away since you have the stairs to block your back!
Mincygrape
04-29-2012, 09:12 AM
Kandar, Do you think I will be able to kill the Boss Solo with these Stats?
http://cloud.steampowered.com/ugc/560940105076966125/62C9CEB4CC547ABBA32A12F5CF4BE978D6EDFC40/
My Nosferatu does 75k in Tavern and 187k with Hero Boost
My Monkey has 14k Damage
Kandar
04-29-2012, 09:20 AM
Sorry but he completely screwed up that wall and we lost for that reason.
this was with patch C. maybe things are different. He didn't push mine far enough to matter.
Mincygrape, Yes probably. I do suggest you have your drain . Healing aura setup though. and if not there, then setup somewhere else. maybe closer to the red portal for a quick getaway.
Kandar
04-29-2012, 01:15 PM
updated
pushed the NW back a bit to avoid having the boss push the blockade. and of course, Snares and Electric auras are not required for the boss.
build order is
wave 1 walls / harpoons
wave 2 EV Buff beams / Traps
wave 3 Monk auras
you can shorten the build time by building EV walls during wave 1. then do traps / auras after wave 1 is over.
draemn
04-29-2012, 01:54 PM
We were able to make it work (although the boss still screwed us over when we all died and he be-lined it for our main walls) without moving the NW that far back, also the patch should really help as not losing the buff beam if he moves a wall will be huge.
Also a few other changes:
change darkness trap at east to strength drain
Removed proximity trap at SW at red dot
replace the shock beam with prox trap (if for any reason something messes up and they get through NW def the trap covers both sides of wall)
Move strength drain and healing aura further left and put a buff beam on it (shortened buff beam to not hit walls in middle)
These changes help those of us who need 30+ minutes to kill the boss because:
prox traps burn through fast, less repairing without
moving the fighting area so you can use the chump block squire technique
Thanks for the great build :) Now all we need to do is actually kill the boss... if the healing aura had not been healing him, he would have been dead the 3rd time we got his tentacles off, but instead he killed us both with 3 mil hp and screwed our wall :p
Kandar
04-29-2012, 02:05 PM
wow 30 minutes. thats insane. You should be able to take this boss down quickly. I assume you're not solo so have one person use a barbarian and attempt to tank him.. using turtle in a drain in a healing aura. Have the rest of your team flank him and beat his a$$, literally. Have the barbarian put his back to a wall or be standing on steps with the boss below to prevent knockback.
Burning those tents off should only take a few seconds.
AnalTyrant
04-29-2012, 02:40 PM
wow 30 minutes. thats insane. You should be able to take this boss down quickly. I assume you're not solo so have one person use a barbarian and attempt to tank him.. using turtle in a drain in a healing aura. Have the rest of your team flank him and beat his a$$, literally. Have the barbarian put his back to a wall or be standing on steps with the boss below to prevent knockback.
Burning those tents off should only take a few seconds.
Even with 1.5mil to 2mil DPS I can't seem to get the tentacles off quickly. Anyone know how much HP those things have, b/c I see myself doing plenty of damage and nothing is happening.
Mincygrape
04-29-2012, 02:52 PM
Kandar, do you have any video capture software, to see how fast you can beat him
Showing us the Boss strategy would be extremely helpful
Kandar
04-29-2012, 03:04 PM
honestly i don't have the best player strategy for nailing him down.. I used brute force aka a Trans monkey pet and boost monk, as stated in the OP.
But i do understand his mechanics now and could do it with little effort i think if i were to prepare.
Anal, You are not understanding. 1.5 - 2mil dps is nil~ Its your Pet that will be hammering out the DPS. Hero does damage once he opens his mouth, yes. but your pet can do 15 mil DPS or whatever the insane amount that they do is. without a good pet, i wouldn't recommend trying.
4 players doing 2mil DPS each are easily outgunned by 1 boosted pet. Now i do understand not everyone has an excellent pet.. but you can easily get a monkey. There are two good guides floating around the forums. it doesn't need to be 300^ to be effective. They have long range unlike any other pet.
Or get a seahorse, upgrade as far as you can and insta roll him because their DPS is 3x that of a monkey but short range and poison based.
If i have a chance ill video a kill. but i don't have time to go there at the moment.
lordrahl
04-29-2012, 05:01 PM
The strategy I used was fight him near the red portal. If you get hit, need mana, or want to dodge an attack, go through the portal. After a couple seconds go back. The constant changes in your location seem to really mess with his ai. It makes him a complete joke to solo if you have a decent dps pet like a monkey. Got him down first try using this method without any trouble, where I was having a hard time trying to brute force him.
I was using my dps monk with a maxed out 238 monkey, as seen here (http://steamcommunity.com/id/thelordrahl/screenshot/576703042472447884).
squireal
04-29-2012, 05:52 PM
Okay, that's my problem - no decent dps pet. Plenty of giraffes for towers but nothing for dps. Oh well, off to farm I go. Not sure if I'm going to be able to collect a monkey on solo as I haven't unlocked the jungle map yet and its seems pretty tough to solo.
Kandar
04-29-2012, 05:58 PM
Jungle isn't hard. Practice building it on hard mode since there is no timer. That way you wont have issues when you go to nightmare.
choose one of the guides on the forums. there is quite a few. As far as stats goes. it doesn't take much to get to wave 15. use the "A better emulator" thread for a proggy to add 3 extra players on before wave 15 hits.
draemn
04-29-2012, 06:03 PM
yeah the reason it takes us so long to beat down the boss is we aren't able to kill tentacles that quickly.. might be a dps or a pet problem. None of the people I've played with have a super dps pet.
Kandar
04-29-2012, 06:10 PM
well, its well worth the time investment to get a seahorse or Monkey. Monkeys have long range. Seahorses have boohoobucks DPS
avaLancHe
04-29-2012, 09:01 PM
My Megachicken has pretty good DPS, and its only half levelled. Surely that would be a good choice?
Kandar
04-29-2012, 09:23 PM
mega chicken DPS is horrid isn't it?
Good seahorse does 3mil DPS in tavern without boost.
what does your megachicken do. (use open and the mad mana map to test)
good monkey does about 1mil DPS in the tavern but has long range.
looks like i'm gonna have to get a monkey then. good thing i beat that yesterday.
all i got is a donkey that does 270k dps in tavern unboosted
draemn
04-29-2012, 10:38 PM
Mega chicken scales with hero dps at a larger ramp than other pets, so it doesn't always seem to have great DPS until you get high hero attack, then it pulls ahead of most other pets (don't know anything about seahorse though).
Zhadow
04-29-2012, 11:00 PM
Mega chicken scales with hero dps at a larger ramp than other pets, so it doesn't always seem to have great DPS until you get high hero attack, then it pulls ahead of most other pets (don't know anything about seahorse though).
Seahorse way outperforms Mega-chicken at Hero Attack values below the 2k range. Even above 2k I do not know how well the chicken will do in comparison as I do not have a set of armor that lets me get to that range to test.
senz54
04-30-2012, 09:15 AM
I just tried this for the first time using your survival setup. Took like 2 tries to get the build order right, after that I got to the boss with no problems, he got his tents back at 2mil hp left and I ran out of mana at a really bad time and died. My barbarian has 350k HP and I had some serious issues staying alive.
One thing I did as a Barbarian was that I used tornado stance to reach his tentacles and whenever I could I'd jump on top of him and stay there for as long as I could. Didn't seem to protect me from damage but it did make his tentacles much easier to hit. Oh, and I used a monkey. Towers didn't seem to damage him even when the tentacles were down though. I'll try again with HC mode off, I just wanna unlock survival.
Lourishinfox
04-30-2012, 01:16 PM
Finally had a chance to try this yesterday. All went smooth through the waves until the boss. He didn't push anything, I was a squire and my friend was a monk with a DPS donkey. We were seeing loads of purple text, I think these are his tentacles. We weren't able to knock him out to deal some damage on him. My friend dragged him to the 2 walls blocking the crystal and got him to move the walls for an ogre to attack.
We were in a trio. Sadly someone joined right when the boss came...
I wasnt using a DPS pet at the time thinking it wasn't too important, I'll retry with my dragon or try farming it up on jungle. Hopefully I can start survival later today. (going to solo too.)
Sent from my iPhone using Tapatalk
squireal
04-30-2012, 02:39 PM
Jungle isn't hard. Practice building it on hard mode since there is no timer. That way you wont have issues when you go to nightmare.
choose one of the guides on the forums. there is quite a few. As far as stats goes. it doesn't take much to get to wave 15. use the "A better emulator" thread for a proggy to add 3 extra players on before wave 15 hits.
Thanks for the tips. Not much time to spare on the map but managed to beat the jungle and got a couple of monkeys. Can't believe how mana hungry they are - got some mana farming to do before I go up against the Kraken again.
Mincygrape
04-30-2012, 02:43 PM
How much Damage does your Monkey have to have
Mine has around 18k Damage, but I was wondering if I needed to up him more?
Kandar
04-30-2012, 02:48 PM
top tier pets are expensive. 300^ is 12 to 14 billion.
My monkey is trans. 300^ has 48k (ish) i forget the exact number.
No idea how much would be required.
Diablo2050
05-01-2012, 07:05 AM
is a seahorse doing about 1mil in Nm enough for the kraken in solo with a melee monk ?
Kandar
05-01-2012, 08:39 AM
Probably. but you will probably die a lot.
is a seahorse doing about 1mil in Nm enough for the kraken in solo with a melee monk ?
I wouldn't even consider doing it as melee monk - I lack a decent dps set, so did it with a dps squire, abusing block mostly. With 90% all resists, the water ball could one shot me from 215k health, tentacle whirl did 50k or so, and knocked me halfway across the map, and sustained fire from homing spines caused death in under 4 seconds if not blocked. I often got knocked back into spots in the geometry where it was impossible to move with the kraken sitting on me, one time I trapped in midair.
With a 90^ monkey ( I'm poor ! 8) ) and 1200 tower attack it took about 40 minutes to kill it. Fortunately the build here had no troubles whatsoever handling the mobs during that time, even after I accidentally got knocked back through the mid walls and had the kraken punt them and the mid harps into a giant pile in the corner.
On the other hand, it was, without a doubt, the single most boring thing I have done in DD, and the only thing that annoyed me more is the valentine's day map.
Diablo2050
05-01-2012, 11:00 AM
then i guess i'll give the monks gear to the countess and hope i win
I wouldn't even consider doing it as melee monk - I lack a decent dps set, so did it with a dps squire, abusing block mostly. With 90% all resists, the water ball could one shot me from 215k health, tentacle whirl did 50k or so, and knocked me halfway across the map, and sustained fire from homing spines caused death in under 4 seconds if not blocked. I often got knocked back into spots in the geometry where it was impossible to move with the kraken sitting on me, one time I trapped in midair.
With a 90^ monkey ( I'm poor ! 8) ) and 1200 tower attack it took about 40 minutes to kill it. Fortunately the build here had no troubles whatsoever handling the mobs during that time, even after I accidentally got knocked back through the mid walls and had the kraken punt them and the mid harps into a giant pile in the corner.
On the other hand, it was, without a doubt, the single most boring thing I have done in DD, and the only thing that annoyed me more is the valentine's day map.
Are you sure you have 90% resists in NM? I have 90% resists in NM (164 on armor reduced by 0.55 in NM) and I was getting hit for closer to 17k by the tentacle whirl and the water/ink ball was doing ~130k dmg.
If you only have 90% resists in the tavern you'd have 66% in NM. Which would make your number match closer to what I saw.
Dashy
05-01-2012, 01:42 PM
Sorry to say Kandar but your build doesn't work. Tried it multiple times.
The 2 walls where you fight the boss get pushed away by the boss when you are dead (which happens very often).
Then once in a while an ogre gets through and starts to bash your crystal.
So in fact, the walls there have absolutely no purpose and can be used to increase dps with harpoons and a snare aura on the other path.
Moscher
05-01-2012, 01:47 PM
Thx Kandar for this Guide,
sorry for my bad english. How did u killed the Kraken with monk. With Melee or Ranged and how much Dmg Stats have the weapon.
Can i Aktuall Kill it with Ranger too or is Monk best Choice?
Thx for Answers:-)
Kandar
05-01-2012, 01:58 PM
ranged.. but my monkey pet did 99% of the work. i use a 296 Rug beater
I used a monk because monkey pets can do long range damage and be boosted by a monk to do 3x damage aka hit for 4mil a pop. You can drop that fish like a bad habit.
You can use any class to kill it.. Ok maybe not a mage.. not without being really crafty anyway.
With a monk, i simply kept running from side to side of him flipping him so that i could hit his tentacles . my monkey would shoot him the whole time. the splash damage effect of the monkey attacks took care of the tents fast.
Sorry to say Kandar but your build doesn't work. Tried it multiple times.
The 2 walls where you fight the boss get pushed away by the boss when you are dead (which happens very often).
Then once in a while an ogre gets through and starts to bash your crystal.
So in fact, the walls there have absolutely no purpose and can be used to increase dps with harpoons and a snare aura on the other path.
There are no ogres while the kraken is up. As I said, I had the walls and harps from mid in one big pile in a corner, and still no mobs got anywhere near the crystal for 40 minutes straight.
Kandar
05-01-2012, 08:09 PM
Sorry to say Kandar but your build doesn't work. Tried it multiple times.
The 2 walls where you fight the boss get pushed away by the boss when you are dead (which happens very often).
Then once in a while an ogre gets through and starts to bash your crystal.
So in fact, the walls there have absolutely no purpose and can be used to increase dps with harpoons and a snare aura on the other path.
Lol, yes it doens't work. you're totally right.
quit getting rolled by the boss. setting up 10 extra blockades as fodder for when you keep dying isn't something i plan to do. he is yet to ever kill me.
Dashy
05-02-2012, 01:33 AM
I have by no means to offend you in any way, your guides are always very thought through and helpful.
I changed the layout to this: http://ddplanner.com/?l=4782,kandars-campain-modified
So i removed the walls and increased the focussed dps by adding harpoons.
Inferno is removed to make the fight visually somewhat easier in that area.
Healing also removed, the heal wasn't enough. (maybe my stats)
With the ensare on the other path and the increased dps not 1 mob/orge comes near the crystal and you have plenty of time to fight the boss. Between the deaths you will have to repair in the area where you fight.
gyles
05-02-2012, 02:25 AM
Did it with a slightly modified build.. mostly this, but no healing aura, instead an extra electric aura in the middle, and some other stuff moved around..
i squire tanked it, had 3 dps monks,, 1 clearing lanes all the time, 1 always on the tentacles/boss, and one going back and forth..
not gonna lie, still a difficult fight, but i think i learned a few things that would make it much much easier in the future
Lol, yes it doens't work. you're totally right.
quit getting rolled by the boss. setting up 10 extra blockades as fodder for when you keep dying isn't something i plan to do. he is yet to ever kill me.
not everyone has the huge stats you mentioned earlier and access to the best monkeys in the game. i was only able to obtain 3 and have to use the best of what i got.
There are no ogres while the kraken is up. As I said, I had the walls and harps from mid in one big pile in a corner, and still no mobs got anywhere near the crystal for 40 minutes straight.
no ogres during kraken fight? are we going the same map?
Dashy
05-02-2012, 06:12 AM
Swae: Yes there was a patch where there were no ogres during boss fight. Now there are.
Kandar
05-02-2012, 09:39 AM
Build updated. OP updated with a Video of a kill.
video should be ready in a few minutes if it isn't already.
r0neh
05-02-2012, 11:09 AM
Can u tell me the stats of ur monk and its weapon?
I do 14000 Dam with my retri per single multi - shot hit.
2000 Hero Damage.
Rodriguez225
05-02-2012, 11:13 AM
Did this with gyles I believe above,
I just hero boosted with a monkey and span around teh boss (using a nos) avoiding stuff as much as poss. Died a few times but soon as ya get it tents off you can do ~50mil dmg if your prepared.
Kandar
05-02-2012, 11:16 AM
its a carpet beater 296^ from Uber Death From Above. has 27k(ish) ranged attack. i'm not in game at the moment for exact numbers.
its roughly the same damage as a NOS at ranged. but does more up close. Also it has stats that are far superior to a Myth NOS.. I haven't seen any trans / supreme nos yet.
The Fire Chief
05-02-2012, 08:33 PM
Holy Crap I did it. Thanks alot Kandar for this guide, you're Awesome :)
Leaderboard said it took me 27 minutes to do. I wish I had started it on HC cuz I didnt die once :)
All you have to do is circle straff him, he cant hit you and let you uber pet do all the work, when he goes down I enabled Blood Rage and beat the crap out of him.
My DPS stats...http://cloud.steampowered.com/ugc/578955190047939358/20F3AA22D2FBE13E4BF9401665A907EE81955D92/
My Pet, I got this from Insane Survival...http://cloud.steampowered.com/ugc/578955190047925998/D08BFD3F8FCC989CFCBD871E8D05CC4792A8948F/
and with Blood Rage on...http://cloud.steampowered.com/ugc/578955190047914983/581AAE472FF7CC9AA1ADEBB1035415530E878AD9/
My reward w/ 15 ups :( ...http://cloud.steampowered.com/ugc/578955190047954152/C9C66A3180A42969AAA07A84E9C52F6CF61F46B5/
This is me :) http://cloud.steampowered.com/ugc/578955190047931245/B8E876197FBC2D6B74FC3D0457D99AF85B76811A/
Thanks again Kandar.
Mincygrape
05-03-2012, 01:57 AM
nevermind
Sperg
05-03-2012, 04:30 AM
Just cleared it solo with this build. Getting a Seahorse from Insane HC Surv made the difference I needed, it really is an extremely powerful pet. It can't aim worth ****, though.
Ansfrid
05-03-2012, 05:18 AM
Thanks for the build,
I was able to beat him with medium stats and a dps pet on EV.
Diablo2050
05-03-2012, 09:07 AM
can someone help me in beating him its always a sharken breaking thru or an ogre busting things up can help with dps monk or countess with a seahorse my traps and monk stats are about 1k SID: Diablo2050
Kandar
05-03-2012, 09:49 AM
lots of success from people now.
Diablo2050
05-03-2012, 10:44 AM
nvm joined a group where someone just came and build it for us and we dpsed the boss , we died alot though but was fun
Cremate
05-04-2012, 11:50 PM
There is a circular rooftop near the forge area. You can run around that rooftop, just leading the boss around in loops as much as you need. This is great to buy someone time as their partner runs to get mana, repair, replace walls, etc...
Hugeau
05-06-2012, 03:40 PM
Oh yeah, I did it! Solo'd as well.
Took a few tries to learn how to dodge most of the boss' attack but I got it in the end. Used my own build, but it kinda similar to Kandar's. But for the mid section I placed out the wall at bit further, since I had very low hero HP boss tended to one shot me everything I got hit with anything and that way the boss would just hack away on the wall (and doing some very weird movement). Might help someone else with similar problems!
Sel'thyr
05-06-2012, 04:29 PM
Would an inferno trap in the healing aura where you fight the kraken hit the tentacles also?
Kandar
05-06-2012, 05:09 PM
Would an inferno trap in the healing aura where you fight the kraken hit the tentacles also?
I haven't seen a single tower do damage to the kraken. Far as i know its a hero kill boss.
Auroram
05-06-2012, 06:20 PM
It would obstruct your view on the boss as well. Even if it'd work, and inferno would be working against you more than for you. ^^
Sel'thyr
05-07-2012, 04:46 AM
Ah, got'cha. Appreciate it. I've followed the build and such, but something always seems to push the wall in the SE area. Perhaps I need to send my traps out more. Just nervous about djinn desummoning.
Fiannaz
05-07-2012, 05:11 AM
If you play as a Series EV/Huntress its damn fun to strafe around the kraken with a flamethrower weapon. I used a fully upgraded 230^ Everflame of the nautilus which is the best flamethrower since it deals physical dmg. Deals alot of dmg and fast and its AOE so will dmg all tentacles no matter where i was around it. Didnt succed though but nearly got him gonna try again when i have more time
Sel'thyr
05-07-2012, 06:15 AM
I'm a big fan of the drill laser weapons. Short range, but the AoE bubbles are sweet. Might try that on Kraken next time.
Oleksandr
05-12-2012, 06:58 AM
I have tried the setup and it works in that it gets you to the boss wave.
However, without sick DPS it is just about pointless. I was shooting at the tentacles for 10-15minutes without any effect, my total dps was just too low. Sigh....
sandbagr
06-17-2012, 07:22 PM
I haven't seen a single tower do damage to the kraken. Far as i know its a hero kill boss.
I was wondering if the str drain was working on him.
Does ensnare work on him too? Have not tried yet.
Antigone
06-18-2012, 09:22 AM
I've tried it without and I'm not positive the strength drain works but it sure SEEMS like it kept my Monk from being almost one shot. The healing aura in that room and at least 3 Summoner Ogres parked in the center (a few Mages help too) to hold aggro is a HUGE help. Just keep moving in a circle around the edge of the room, range shooting the whole time. Never stop moving. I don't think the minions can shoot the tentacles off (it would be a lucky accident if they did) but they sure do a lot of damage once they're off. Put a reflect beam in front of the red portal, parked my other dps monk (on controller) behind it, turned on both his boosts when the kraken showed up and ran circles with the other. The afk gets punted through the portal instead of being killed. I've farmed this many many times now and its not bad at all, thanks to Kandar. =)
Quetzalcoatl
06-18-2012, 01:56 PM
I've found that the SD aura seems to help, at least I can survive (barely) one attack from the kraken when inside the SD, where as outside it, I die immediately from 1 attack.
What I do is surround the boss fight area with as many mages as will fit and 5 archers, thanks to stupinator for the idea. They will keep the kraken's aggro even if I die, so I don't have to worry about the kraken running off and ruining defenses and they heal themselves as well, though I still typically loose a few each time. I also moved the lightning aura and gas trap out to the boss fight area. Not sure if the minions help kill off the tentacles or not, I'll keep an eye out the next time I'm fighting it, but they seem to help once the tentacles are gone, especially if you are running tower and hero boost.
And thanks to Kandar again for the build.
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