View Full Version : Ogres need to be able to despawn/timeout too
04-20-2012, 11:23 PM
Wv 21 survival @ deep well. 6,628/6,629 monsters dead. Minimap shows an ogre, he's not here. Been 15 minutes. Hitting wall, jumping in area shown, etc. Shows him near EV wall on top near crystal, so he's not in a spawn point. Maybe hiding underneath the stairs???
Most mobs despawn after enough time, guess ogres don't, or it's not for some other bug. Would be awesome if he would despawn, even if it was a much longer timer than other mobs..........
I have seen an ogre despawn on Alch Labs. He got stuck on the southern walkway where most of the mobs go, and I just left him there for a while until I saw him die from across the map. My defenses could not hit him where he was.
04-21-2012, 01:14 AM
I've seen ogres despawn countless times, so yeah, sounds like it's some other bug (though I couldn't begin to guess what).
04-21-2012, 03:48 AM
Donīt know exactly what happened to you, but I saw ~15 ogre despawn in 1 wave on summit, īcause they all stuck.
04-21-2012, 04:34 AM
yeah, ive seen that happen too. actually, that was also the first time i made it past wave 10 on NM summit ;p the entire ogre train got stuck on the walkway and myself and someone else stood and watched as they despawned 1 by 1 until there were only 3 left, which my defenses had no problem taking out.
04-21-2012, 04:54 PM
It sounds like another bug I read the other day, involving skeletons. They couldn't be killed and they wouldn't de-spawn. I think there's something seriously bugged in the code for certain spawns.
04-21-2012, 05:30 PM
Hopefully they will fix it soon :) but perhaps posting a screenshot will help
04-21-2012, 06:29 PM
A month or two ago I was doing a hall of court survival and at least two times (maybe more, I can't remember) an ogre got stuck at the end of the wave between a statue and column on the southwest side and never despawn. The last time it happened I had to quit because I was dead and it was hardcore, and he was there for at least an hour.
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