Zinn
04-16-2012, 12:34 PM
Now that Series EV is out its time to updated the build. I also noticed a change when playing with three or four players, the extra ogres. This may have been the case before as only did solo and duo runs.
Lastly, feel free to post your own builds and I will add them below.
Warping Core Challenge Pack 1 NM HC 7.29c
http://ddplanner.com/?l=3398-3399,warping-core-challenge-pack-1-nm-hc#
Wave 1 - (Build) Place all proximity mines and gas traps.
Wave 1 (Combat) - Build the harpoons in the west and east areas and if you can evade spiders long enough the southern harpoons and bouncers.
Wave 2 (Build)- Place physical wall beam and the buff beam in the north and then reflection beams and shock beams in west or east. Place the northern harpoons with the furthest one back as far behind the node as possible, but still be in range to be buffed. There should be enough of a gap between the barrier and the harpoons that ogres can't reach them if placed correctly.
Wave 2 (Combat) - Finish building the rest of the harpoons and bouncers.
Wave 3 (Build) - Place the southern physical wall beams.
Upgrade the buff beam to star or 3 star and be mindful of the trap connected to it. Upgrade the southern harpoons to star or 3 star.
Warping Core Challenge Pack 2 NM HC 7.29c
http://ddplanner.com/?l=3401-3402,warping-core-challenge-pack-2-nm-hc#
Wave 1 (Build) - Start by placing all proximity mines and the and a physical beam.
Wave 1 (Combat) - Equip a genie and during the wave start laying down the bouncers and then harpoons.
Wave 2 (Build)- Place the buff beam and west physical walls. Build the reflection beams and the north and south physical walls time permitting. I
Wave 2 (Combat) - Finishing building harpoons and bouncers.
Wave 3 (Build) - Build the rest of the physical walls and the shock beams.
Notes:
Make sure you upgrade the buff beam to three star. I usually upgrade the harpoons in the far west to three star, all physical beam walls to 2 or 3 chevron, bouncers covering the north and south to star or three star, traps to 2 chevron.
You can also use proton beams instead of shock beams.
When there are at least 3 players an extra ogre spawns from the south entrance. The harpoon facing the courtyard will speed up the process of taking it down. If the ogre goes to the right bouncer aggro it to the left to be in range of the harpoon.
Warping Core Challenge Pack 3 NM HC 7.29c
http://ddplanner.com/?l=3393-3394,warping-core-challenge-pack-3-nm-hc#
Wave 1 (Build) - Place all proximity mines and the eastern harpoons.
Wave 1 (Combat) - Place as many defenses as you can.
Wave 2 (Build)- Place physical wall beams and the reflection beam in the west and east. Place the north or south shock beam and reflection wall.
Wave 2 (Combat)-Finish placing the rest of the squire defenses.
Wave 3 (Build) - Place the northern and southern physical walls, reflect beam, and shock beams. Note: you may have to sell the harpoon first to set the 2 du shock beam and then rebuild the harpoon on top of the shock beam.
Note: Ogre comes from the north and south when there are three or four players so its a good idea to upgrade the northern harpoon and the physical wall in the corridor if not playing solo or duo.
Warping Core Challenge Pack 4 NM HC 7.29c
http://ddplanner.com/?l=3396-3397,warping-core-challenge-pack-4-nm-hc#
Wave 1 (Build) - Place all proximity mines and the harpoon in the northeast corridor. Place the harpoons and a bouncer in the northwest corridor.
Wave 1 (Combat)- Place the bouncer in the lower northwest corridor. Try and build the two harpoons and bouncers in the west and east staircase corridor. Place as many other defenses as you can but be at the forge when the wave ends.
Wave 2 (Build) - Place the physical beam walls and buff beams starting with the southern pair. Place the reflection beam in the west as you go north. You should have time to place all the physical wall beams, the two buff beams in the south, and the buff beam in the northwest.
Wave 2 (Combat)- Finish placing all the rest of the defenses. Upgrade buff beams first and foremost to three star.
Wave 3 - (Build)- Build the buff beam in the northeast and the reflection beam in the eastern staircase if not already there and the two shock beams.
Notes: Ogres should go down fairly quickly with 3 star buff beams so barriers shouldn't take much, if any, damage. Be mindful of the southern traps as they are connected to the buff beams.Upgrade them to increase the charge count if needed.
Lastly, feel free to post your own builds and I will add them below.
Warping Core Challenge Pack 1 NM HC 7.29c
http://ddplanner.com/?l=3398-3399,warping-core-challenge-pack-1-nm-hc#
Wave 1 - (Build) Place all proximity mines and gas traps.
Wave 1 (Combat) - Build the harpoons in the west and east areas and if you can evade spiders long enough the southern harpoons and bouncers.
Wave 2 (Build)- Place physical wall beam and the buff beam in the north and then reflection beams and shock beams in west or east. Place the northern harpoons with the furthest one back as far behind the node as possible, but still be in range to be buffed. There should be enough of a gap between the barrier and the harpoons that ogres can't reach them if placed correctly.
Wave 2 (Combat) - Finish building the rest of the harpoons and bouncers.
Wave 3 (Build) - Place the southern physical wall beams.
Upgrade the buff beam to star or 3 star and be mindful of the trap connected to it. Upgrade the southern harpoons to star or 3 star.
Warping Core Challenge Pack 2 NM HC 7.29c
http://ddplanner.com/?l=3401-3402,warping-core-challenge-pack-2-nm-hc#
Wave 1 (Build) - Start by placing all proximity mines and the and a physical beam.
Wave 1 (Combat) - Equip a genie and during the wave start laying down the bouncers and then harpoons.
Wave 2 (Build)- Place the buff beam and west physical walls. Build the reflection beams and the north and south physical walls time permitting. I
Wave 2 (Combat) - Finishing building harpoons and bouncers.
Wave 3 (Build) - Build the rest of the physical walls and the shock beams.
Notes:
Make sure you upgrade the buff beam to three star. I usually upgrade the harpoons in the far west to three star, all physical beam walls to 2 or 3 chevron, bouncers covering the north and south to star or three star, traps to 2 chevron.
You can also use proton beams instead of shock beams.
When there are at least 3 players an extra ogre spawns from the south entrance. The harpoon facing the courtyard will speed up the process of taking it down. If the ogre goes to the right bouncer aggro it to the left to be in range of the harpoon.
Warping Core Challenge Pack 3 NM HC 7.29c
http://ddplanner.com/?l=3393-3394,warping-core-challenge-pack-3-nm-hc#
Wave 1 (Build) - Place all proximity mines and the eastern harpoons.
Wave 1 (Combat) - Place as many defenses as you can.
Wave 2 (Build)- Place physical wall beams and the reflection beam in the west and east. Place the north or south shock beam and reflection wall.
Wave 2 (Combat)-Finish placing the rest of the squire defenses.
Wave 3 (Build) - Place the northern and southern physical walls, reflect beam, and shock beams. Note: you may have to sell the harpoon first to set the 2 du shock beam and then rebuild the harpoon on top of the shock beam.
Note: Ogre comes from the north and south when there are three or four players so its a good idea to upgrade the northern harpoon and the physical wall in the corridor if not playing solo or duo.
Warping Core Challenge Pack 4 NM HC 7.29c
http://ddplanner.com/?l=3396-3397,warping-core-challenge-pack-4-nm-hc#
Wave 1 (Build) - Place all proximity mines and the harpoon in the northeast corridor. Place the harpoons and a bouncer in the northwest corridor.
Wave 1 (Combat)- Place the bouncer in the lower northwest corridor. Try and build the two harpoons and bouncers in the west and east staircase corridor. Place as many other defenses as you can but be at the forge when the wave ends.
Wave 2 (Build) - Place the physical beam walls and buff beams starting with the southern pair. Place the reflection beam in the west as you go north. You should have time to place all the physical wall beams, the two buff beams in the south, and the buff beam in the northwest.
Wave 2 (Combat)- Finish placing all the rest of the defenses. Upgrade buff beams first and foremost to three star.
Wave 3 - (Build)- Build the buff beam in the northeast and the reflection beam in the eastern staircase if not already there and the two shock beams.
Notes: Ogres should go down fairly quickly with 3 star buff beams so barriers shouldn't take much, if any, damage. Be mindful of the southern traps as they are connected to the buff beams.Upgrade them to increase the charge count if needed.