View Full Version : Squire Soft Caps On Towers
04-01-2012, 05:07 PM
So just wondering- at what level do tower stats on my squire become useless/ not worth upgrading?
What is the maximum range I could ever require? And how fast can I realistically get my harps to go?
cheers for any help
04-01-2012, 05:59 PM
Health: open end (but now that EV is the new wall builder id say 1000 so your harps can withstand some ogre balls)
Damage: open end
Range: 1000 should be plenty, afaik bowlers cant even get that far since the balls break before reaching the max possible range
Speed: if you got 1000 speed start caping damage and if damage is caped (360/420 without set bonus) invest the rest in speed
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