View Full Version : I'm just about done with endgame progression.
Bearthez
03-22-2012, 01:04 PM
Okay this isn't a thread about how I'm stuck on x stats and cant progress any further. Endgame progression is broken.
The hardest thing about survival is connection, staying in the same game for 4-7 hours (which is ridiculous enough).
Misty is doable to 30, but I've only managed it once since the patch broke. All the other times, mages have been stuck in rocks, climbed trees, bugged outside of map and one shot my crystal. So misty is broken, I'm guessing everyone knows this already.
So my only option left is Moraggo. I don't know who in the Trendy design team decided that doubling the mob cap from Misty to Moraggo is a good idea. Moraggo to wave 30+ now takes 6 hours to do (if you can even get that far.) So you basically have to write off an entire afternoon/evening trying to do this map. I guess I can look past that, but then when you add connection issues into the mix, its undoable.
The slightest steam/trendy/yourself connection blip and boom your out of the game and says you can't reconnect until you restart the game. Dieing in survival I can take, but losing connection just feels like I'm wasting my time.
I think Trendy should do the following:
1) Keep the difficulty of every map and decrease the mob count on survival. If you can survive 1000 mobs of the same difficulty, you can survive 10000. I've even prefer 6x harder 1000 mobs than 6000 normal mobs.
2) Give sort of a buffer allowing you back into the game if you d/c as host, call it 5 mins. This would save so much stress.
3) Fix all the map related bugs in Misty and Moraggo.
Anyone else had similar issues? I'm done until the new builder is out.
OfficerFarva
03-22-2012, 01:27 PM
The DC issues are mindnumbingly frustrating for survival runs. Random AI glitches is another complaint of mine. I've never reached past wave 18 of anything but I'm not sure if I want to. I don't have the time to go that long in a survival unfortunately, but that is not trendys fault. I do think waves start getting way too log close to wave 20.
zingfharn
03-22-2012, 02:03 PM
Agreed on 2 points.
Glitches I can deal with. Stuff eventually despawns. Most of the time.
However, increased mob count in moraggo is just pathetic. I thought the trend was towards less mobs, not more. Survival has 3 phases. Start - ZOMG, ZERG. Middle - defences holding, one or two lanes are shut down at any time, just in a holding pattern waiting for the end. End -ZOMG, ZERG!
The whole middle section? Utterly, utterly pointless. If I can handle the front end and the back end, the middle is almost always AFK. Maybe it's designed so I get some time to repair? That's great. Repairing takes 30s. Sometimes a minute. Never 12 minutes.
So, kill the middle section. Misty was perfect. It had ~2000 mobs with 3 players for most of the waves. You ran the levels fast (3-5 mins) until it got scary, at which point you added a gas trap or two to slow things down. Levels started to take 15+ minutes, but that was ok, because loot was probably getting to the point where you wanted to check it out before it despawned, so it worked perfectly for everyone.
It also meant that the disconnect issues were manageable, because it always took you about 70-90 mins to get to the point where loot was good for your level (because if you had 2000 stats, you could start on wave 8 and literally just keep pushing g until wave 17. If you had 1000 stats, you'd add gas at wave 10).
Moraggo? fast or slow, by wave 15, you have 6000 mobs. And that's 4500 mobs-worth of utter boredom for waves where the loot is crap, and there is no way to speed it up, simply due to the sheer volume. Thanks to djinn, you can't prox deep into lanes, so you have to add the time it takes for them to close on your defences. And with such a big map and so few DU, you need to have as much as possible doing double duty, meaning they generally have to walk a loooonnnggg way.
So it takes 3 hours just to get to wave 18. Which is the furthest I've made it without a disconnect. Which is lame.
I understand the d/cs are largely out of trendy's control - at least 50% of the time it's my crappy internets, so it would be nice if a) it paused while it tried to reconnect to the host and/or b) the mob count was massively reduced. And I don't mean less ogres or djinn. Just less 20 minutes of kobolds and goblins and archers that are slowly sucking my will to play this game.
metarugiasoriddo
03-22-2012, 02:10 PM
I completely agree. I'd rather have a shorter survival (1-2 hours max) where there aren't that many mobs, but they're much more difficult.
jonesy.chris
03-22-2012, 02:12 PM
Maybe they could modify the survival starting mana. Like every wave you skip you get X amount of extra mana. If it were 150 mana, you skipped 4 waves, it throws you an extra 600 mana to start with for towers. That way you could skip the stupid waves.
I'm no where near ready for those survivals, but if i seriously have to sit through 3 hours of waves to get anything good I might as well stop playing now, I'll never play 3 hours at a time, generally its 30 minutes to an hour.
Father Scotty
03-22-2012, 02:39 PM
With the addition of Djinns they should make the waves shorter since we need to be constantly on djinn duty.
edonista
03-22-2012, 02:39 PM
1) Keep the difficulty of every map and decrease the mob count on survival. If you can survive 1000 mobs of the same difficulty, you can survive 10000. I've even prefer 6x harder 1000 mobs than 6000 normal mobs.
2) Give sort of a buffer allowing you back into the game if you d/c as host, call it 5 mins. This would save so much stress.
3) Fix all the map related bugs in Misty and Moraggo.
Bump!!
Specially 1 and 3. It is pointless to add more mobs, we need tougher mobs and shorter/faster maps. At this moment, the endgame content is only avaliable to a few, and not because its tough (it is) but because we cant be bothered to spend hours just to reach the later waves.
The numbers do not increase difficulty, just tediousness. It would only make sense (to me) if the items on the floor didnt despawn, which they do.
zingfharn
03-22-2012, 02:39 PM
You don't need more mana. The only survivals worth doing are misty and moraggo and both of those have enough mana on the first wave for a 95% set up. If you want to start on later waves, it's because your tower stats can handle those mobs without upgrades.
jonesy.chris
03-22-2012, 03:28 PM
You don't need more mana. The only survivals worth doing are misty and moraggo and both of those have enough mana on the first wave for a 95% set up. If you want to start on later waves, it's because your tower stats can handle those mobs without upgrades.
Well more mana would let you do upgrades as well :)
Obviously i dont know how much mana you would need.
MitchellW
03-22-2012, 04:51 PM
If survival were shorter, I'd actually consider doing it :-D
Other options like UMF rewarding good loot would be nice as well!
Rhytech
03-22-2012, 04:52 PM
1) Keep the difficulty of every map and decrease the mob count on survival. If you can survive 1000 mobs of the same difficulty, you can survive 10000. I've even prefer 6x harder 1000 mobs than 6000 normal mobs.
Quoted for truth. This is the main problem with survival and thus progression in the game. I've stopped for a while simply because the grind has gotten to be too much. One night = one 6 hour map. Whoopee!
Granted, there are some other issues that come into play with progression, but this to me is the killer...when the game starts to become a grind and boring with mid-wave survival, it becomes tedious and not fun.
However, increased mob count in moraggo is just pathetic. I thought the trend was towards less mobs, not more. Survival has 3 phases. Start - ZOMG, ZERG. Middle - defences holding, one or two lanes are shut down at any time, just in a holding pattern waiting for the end. End -ZOMG, ZERG!
Quoted for truth...and because its the most hilarious way to describe it. Middle = boring!
zingfharn
03-22-2012, 05:16 PM
Well more mana would let you do upgrades as well :)
Obviously i dont know how much mana you would need.well, I mean, that would sort of defeat the point of starting later. If you were just given as much mana as you would have made, then why would anyone _not_ skip ahead...
jonesy.chris
03-22-2012, 05:19 PM
well, I mean, that would sort of defeat the point of starting later. If you were just given as much mana as you would have made, then why would anyone _not_ skip ahead...
I think thats the point I was making, let people skip ahead to the round they need to be on, if the round could take 30+ minutes, why make people spend 2+ hours getting to it?
I switched to pretty much just helping new peeps, running games in tavern to give away mana, and general shenanigans because as Bearthez has stated endgame survival is BROKEN. I think when all shards content is out and whatnots we will have polished game. They are just overwhelmed right now. They have to balance fixing current content with releasing new content so peeps will buy it. Bottom line is they have to keep making money. The DC issue is also bad. Some sort of save feature is needed though I am sure this would be hard to implement. Take a break for a bit and play other games and check back every month or so. They will get it right eventually. WONT THEY?
However Bearthez if you do go off the deep end because of endgame and quit and cant take it anymore. I wish you the best. And I also call dibs on leather and mail tower gear! First DIBs is binding. There is no way around it. Dont make me get lawyers!
Bearthez
03-22-2012, 07:12 PM
Haha not quitting the game, just not progressing myself anymore, i'll still help others out.
Sablicious
03-22-2012, 10:52 PM
Play offline with real friends.
Problem solved.
[THREAD CLOSED]
Like a Bauxe
03-22-2012, 10:57 PM
I like to keep things short.
I agree.
grey-1
03-22-2012, 11:09 PM
While I have not been at the 20+ waves and felt the pain of a disconnect, I have been at 18 and felt the pain. Just last night at 13, I got the feel the D/C joy. I'm only curious why the starting wave select caps at 8 (or is my bugged?)?. I wouldn't feel much pain at all if today I could select 13 since I cleared 12. It would also be peachy if the starting mana scaled with the starting wave (no 400 mana on wave 25 for that who would be starting on that wave). It would just have to be a variable to track your last cleared wave and let you start at that wave+1. I'd even say that if you cleared the last wave it would reset down to 8 or even if you just returned to tavern (w/o disconnect) - just something to keep people from spamming the higher waves for loot farming. Just throwing an idea out here - I'm sure one of the members here can tune this idea a bit more to make it something the devs could agree with.
squireal
03-23-2012, 12:26 AM
Agree with the first post. 2 hour games to wave 30 would be acceptable. I've had too many DC after 20 to make me want to play survival, but how else to upgrade gear? Would defintely vote for the maller mob option. I've also suggested elsewhere to allow OMF survival option.
Ceron
03-23-2012, 02:20 AM
They need to kill Survival as the place to go for the best gear. It's unreasonable to expect someone to play for several hours to most of the day for gear. What I think would be best is Assault or short missions for great but limited in variety gear with Monsterfests (two hours tops to complete) for the vast majority of gear.
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