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View Full Version : Suggestions: skip Boss intro, afk mode, saving in survivals



6aPHaK
03-21-2012, 12:29 PM
Hello! I have some suggestions about game process.

At first it would be really nice, if players could skip boss intros because it is really annoying when you are running boss maps or trying to kill some difficult bosses (like 74lvl in low-end equip attemps to kill NM HC Dragon, lol)

Next, it would be helpful if players can set their status by entering something like '/away' or '/afk' in chat what gives them ability to press Ready (def. 'G' button on PC) as soon, as build phase will start.

Finally, doing survivals (especially Pure Strategy mode) takes A LOT of time, so saving progress (next wave, towers and players) in build phases could help people, who haven't got such time, to finish survivals.

ThanatosX
03-21-2012, 07:59 PM
It would be nice to skip the boss intro after we have seen it once.

prostheus
03-21-2012, 09:19 PM
Next, it would be helpful if players can set their status by entering something like '/away' or '/afk' in chat what gives them ability to press Ready (def. 'G' button on PC) as soon, as build phase will start.
Big thumbs-down for this one, unless it's the host that's gone AFK.

The rest sounds great.. :)

Dingle
03-21-2012, 09:45 PM
At first it would be really nice, if players could skip boss intros because it is really annoying when you are running boss maps or trying to kill some difficult bosses (like 74lvl in low-end equip attemps to kill NM HC Dragon, lol)
Agreed. Players should probably be allowed to ready up during the countdown, and if every player readies, skip the intro entirely. Just fade to black, spawn the boss and continue the stage.


Next, it would be helpful if players can set their status by entering something like '/away' or '/afk' in chat what gives them ability to press Ready (def. 'G' button on PC) as soon, as build phase will start.
This would be nice, but only if the build timer disappears if all players aren't readied (if, for example, the only readied player is kicked.) Auto-ready would be easily abused if measures aren't taken to prevent the scenario where a player hits afk without anybody noticing just to screw up a group that needs the infinite build phase.

Finally, doing survivals (especially Pure Strategy mode) takes A LOT of time, so saving progress (next wave, towers and players) in build phases could help people, who haven't got such time, to finish survivals.
This is a nice idea, and I'll always support it when it comes up, but there are issues with it, mostly involving preventing abuse of the system without screwing over players who disconnect unexpectedly. For example, if a player disconnects by no fault of their own, the game should allow them to keep their save - however, the game doesn't know if the disconnect was purely accidental (e.g. computer crashed, steam died again) or intentional (player repeating the highest wave they can easily beat to farm loot quits before the end of the wave to start the wave over, or a player realising they're about to fail disconnects to keep the save)

I want to be able to save progress because there are legitimate reasons for it to exist - not having enough time to play a survival game to completion, or system/internet failure - but implementing it fairly is another step entirely. I can think of ways around the issues, but it would still be hard to do.