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View Full Version : Well... this sucked.



Skyline
03-09-2012, 12:17 AM
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-03-0821-48-40-99-1.png

http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-03-0821-49-41-92-1.png

Would this be another UMF Ogre pathing issue to resolve?

DLUX
03-09-2012, 12:54 AM
The sole reason why I dont do Frostdale UMF but Lifestream UMF.

TheMaster
03-09-2012, 04:03 AM
I'll quickly outline the build I use. If you want to explore strategies personally, do not continue reading.



I build just around the corner to the right of where you built. Two Bouncer Blockades at the bottom of the stairs that lead to the south spawn, and two Bouncer Blockades just before the north corner, where the wall expands so there is enough room for them. Two Bowling Balls on the north side and one Harpoon facing a bit to the north as well as to the east so it can fire at the Wyverns. Three Bowling Balls looking down the stairs, one of which is on the railing so they can all be placed in a line. One Deadly Striker facing the south and east Wyvern spawn, one Deadly Striker on a barrel just next to the stuff you can climb up to get back to the player spawn looking backwards through the wall for general Wyvern/weak mob mopping up. Two Inferno Traps leading out from each spawn door sans the south, spaced so they do not overlap their fire, with a Proxy past them both to finish off most Orks. One Darkness Trap in front of the northern middle spawn so everything coming towards the setup gets sapped, and one Darkness Trap at the corner below the stairs. These are so Ogres cause much less damage.

You will win by a mile and can use it with multiple players. I cleared it with four the other day. Ogres very rarely get stuck, and if a small mob does you can clean them at the end if it isn't safe enough to do it during combat. Make sure to boost the Deadly Strikers with a guardian if possible. The more guardian stacking the better.

Zenxacred
03-09-2012, 04:07 AM
Was he floating or on the wall? I can't tell

Skyline
03-09-2012, 04:31 AM
More or less on the edge / practically floating.

Zenxacred
03-09-2012, 05:10 AM
Hmm. I'm guessing joust didn't reach then. That's nuts. :/

flaming_cows
03-11-2012, 01:12 AM
Was he still attack-able from the ground?

Skyline
03-11-2012, 11:12 AM
He was.

Also, I didn't think about Joust because I hadn't used in quite some time (you can tell by the hotkeys) so it sailed over me. That and even if I remembered, it would of been one of those cases where I would of been hesitant to do it. Probably should of just gotten the Harpoons to where he was sooner but oh well.

To be honest, this started a string of weird events where stuff like the same build that you saw somehow wasn't killing enemies fast enough. This was probably another case of enemies getting stuck but I can't be sure because I was probably too busy doing the back-and-forth routine repairing stuff.