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Sky
02-23-2012, 11:47 PM
Unfortunately, I couldn't think of a good name, but here's the basics:

A class that uses psychokinesis (a.k.a, telekinesis) to deal damage to enemies and protect their allies.

Their HP is somewhat low-end (less than a squire, but more than an apprentice), their speed is pretty fast, and their overall damage is pretty low.

Their main form of attack is using telekinetic blasts which deal low-medium damage, but are able to push back enemies with great force. They use special weapons called "amplifiers" which improve the abilities of their normal attack.

Their first tower, if you can call it that, is a Psychokinetic Barrier (or PK Barrier for short) which acts as a wall. There is a twist, however: The barrier cannot be damaged by normal means. Rather than having a health bar, each time the barrier is attacked, it drains a VERY small amount of mana from your current in the level, requiring you to keep filling it up or the barrier will go down. When it is upgraded, it drains less mana when attacked.

However, that is the only actual "tower" the Psychic has. The rest of the tower rooms are taken up by special abilities.

The first one is the Psychokinetic Burst, which causes a blast of energy to erupt from your character (like right clicking with a staff)

The second is an ability that, once activated, costs mana per 5 seconds it is used. This ability allows the user to float a few feet above the battlefield, disallowing melee units to attack you (for the most part) and allowing you to traverse the terrain without being slowed down by mobs.

The third is "Matter Creation." It allows you to select a tower OR player within a small area around you and heal them.

Fourth is "Matter Destruction," which has the opposite effect as Matter Destruction. It lets you deal massive damage to enemies at the cost of mana.

Fifth is Daze, which causes the targeted enemy to turn back and head towards an entrance for a few seconds.

The final ability is Lift, which allows you to pick up an enemy and either hold them in the air, or slam them into the ground with great force.

I expected I'd have more details than that...but...either way, let me know what you think.

Salen
02-24-2012, 03:46 PM
I like this idea, but think it would be cooler if the destruction targeted everything in range, and so would the creation. Thats the only thing I think should be changed.