iamisom
02-22-2012, 11:00 PM
I licked the cracked skin on my lips. The sharp wind peeled the corners of the loosened bits. Some of them fell off.
It’s been weeks since we found the first shard. Days since we last found water. At this rate, that first shard might be our last.
And yet, my companions and I trudged forward. The sounds of scraping metal and flapping cloth underscored the whistling wind. My head was a whirlwind of sand. My tongue groaned of thirst.
FLASH.
A bright light flicked ahead.
FLASH. FLASH.
The light flashed in slow rhythm on the edge of a faraway sand dune. As it drew closer to us, I could make out the source between the flashes.
It was human in shape and size, but its skin – if that’s what you could call it – was metal. Thick metallic prongs for hair swooped back in short spikes. One of its arms formed a cannon. Even this far away, you could sense it was built for combat.
Through the rippling waves of heat, I could see it getting closer and closer. I tightened my grip on my staff.
Suddenly, it disappeared.
I turned to look at the group. Unfazed, the lot of them. Perhaps I was delirious. The desert plays tricks on travelers.
Further ahead, we found a post drove into the sand. Nailed to the top was a board covered in colorful fliers and photos. The group gathered around the board and read:
------------------------------------------------------------------------------------------------------
Console Patches/Shards Part 2 Submitted for QA
Both consoles patches and the Quest for the Lost Eternia Shards Part 2 have been submitted to Sony and Microsoft for quality assurance! Woohoo!
“But what about a release date?” you ask. We won’t have one until we hear back from Microsoft and Sony. The quality assurance process is so varied and hinges on so many different things. To give you a general outline of when we might be able to tell you would be nice, but the truth is we can’t give you an honest approximate time frame.
As soon as we hear back from the console manufacturers, we’ll be sure to let you know!
http://dungeondefenders.com/wp-content/uploads/2012/02/Greetz-Dîegø-e1329968635960.jpg
Courtesy of Greetz-Dîegø
Choose the Next Free DLC Costume Pack!
Have an idea for a character costume? We’re letting YOU choose the next four skins for our St. Patrick’s Day PC DLC! (And not only that, we’re letting you choose which four heroes will get the costumes, too!)
Here’s how it’s going to work:
From now until Thursday at 6 p.m. EST, you can vote in our Facebook poll (http://www.facebook.com/questions/352054741493538/?qa_ref=sa) and our forum poll (http://forums.trendyent.com/showthread.php?47676-Costume-Contest-Voting-and-Submissions) for which hero you want to see get a new skin. We’ll tally up the votes, and the top four heroes chosen by you will be revealed.
Also starting now, be sure to send in your ideas for character costumes. You can post them in the Costume Contest Voting and Submissions thread (http://forums.trendyent.com/showthread.php?47676-Costume-Contest-Voting-and-Submissions), tweet them to us on Twitter, tell us on Facebook, post them on Reddit or send them to our contest email (contest@trendyent.com). Anyway you can get them to us is fine. (Snail mail probably isn’t the best route here.) There’s no limit on ideas, but please do not send the same ideas to different channels. Posting that idea once in one place is best.
We’ll aggregate those ideas, and starting Friday, we’ll host a daily vote for each character. (One character a day, starting with the hero who received the least amount of votes.) This is why it’s important to start sending in ideas. Once the vote goes live, we won’t be able to add in additional ideas. Get them in early!
Friday, Monday, Tuesday and Wednesday will be our voting days for the characters.
Skins are limited to non-copyrighted, non-trademarked entries. (Public domain is fair game, of course.)
http://dungeondefenders.com/wp-content/uploads/2012/02/XkER¿-e1329968705844.jpg
Courtesy of ¿XkER¿
Report a Player Update
Starting sometime tonight, we’re streamlining the Report a Player thread. Clicking the thread will now take you to a form to fill out, so you’ll know exactly what we need in order to catch hackers, modders and USD sellers on Ranked. Each report will be sent to us via email, and as we handle each report, we’ll send you a verification email. This process cuts out a lengthy section of time in dealing with reports, so the time between reporting and reaction should be shortened dramatically.
http://dungeondefenders.com/wp-content/uploads/2012/02/Emptiness-e1329968598546.jpg
Courtesy of Emptiness
Beta Team Update: 2/22/12
Wow, it’s been quite a week on the Beta Team! While you’ve only seen the Presidents Day map, the team has been busy working with new applications and compiling community suggestions.
We’ve gone through hundreds of applications and chosen a great mix of players from all skill levels. Sadly, this means that we are completely full for both our PC and our Mac beta teams. Thanks to everyone who applied!
We’ve also been very busy developing a dialogue with those who’ve responded to our suggestion topic of the week. When we are [or Trendy is] ready to address the issue in game, we [they] can pull from this great source of information.
Here is a short list of the most commonly suggested items regarding the Monk:
1. Survivability - The Monk is rather frail compared to everyone else. The most common suggestions were to increase his HP and to increase the effectiveness of Hero Boost (particularly the healing side).
2. Second Best at All - A lot of people wanted to see the Monk step into a jack-of-all-trades role. At the moment, he dabbles in a lot of things but isn’t quite strong enough to attract players. There were a lot of suggestions about making him able to switch between melee and ranged without having to commit to one or the other.
3. Improving his Auras in NM - Increasing the softcap on auras and improving scaling were the main focus of many suggestions.
Thanks again to each person who responded! The next topic is, “How would you change Huntress to make traps more appealing?” PM suggestions to "Official Beta Test Group" using the words TRAP SUGGESTIONS in the title.
------------------------------------------------------------------------------------------------------
No clue what any of those fliers were talking about or why they were in the middle of the desert. But I didn’t care. My body appreciated the short respite from famine and fatigue.
We had to keep going. And yet, once we found Moraggo, things weren’t going to be easier. Rumor has it the town’s riddled with powerful Djinn – creatures that can warp defenses and buff nearby enemies. And I’m sure they aren’t the only obstacles between us and the second shard.
I readjusted my robes and caught up with the group. Moraggo wasn’t too far away now. Neither was death.
Discuss this Digest here!
It’s been weeks since we found the first shard. Days since we last found water. At this rate, that first shard might be our last.
And yet, my companions and I trudged forward. The sounds of scraping metal and flapping cloth underscored the whistling wind. My head was a whirlwind of sand. My tongue groaned of thirst.
FLASH.
A bright light flicked ahead.
FLASH. FLASH.
The light flashed in slow rhythm on the edge of a faraway sand dune. As it drew closer to us, I could make out the source between the flashes.
It was human in shape and size, but its skin – if that’s what you could call it – was metal. Thick metallic prongs for hair swooped back in short spikes. One of its arms formed a cannon. Even this far away, you could sense it was built for combat.
Through the rippling waves of heat, I could see it getting closer and closer. I tightened my grip on my staff.
Suddenly, it disappeared.
I turned to look at the group. Unfazed, the lot of them. Perhaps I was delirious. The desert plays tricks on travelers.
Further ahead, we found a post drove into the sand. Nailed to the top was a board covered in colorful fliers and photos. The group gathered around the board and read:
------------------------------------------------------------------------------------------------------
Console Patches/Shards Part 2 Submitted for QA
Both consoles patches and the Quest for the Lost Eternia Shards Part 2 have been submitted to Sony and Microsoft for quality assurance! Woohoo!
“But what about a release date?” you ask. We won’t have one until we hear back from Microsoft and Sony. The quality assurance process is so varied and hinges on so many different things. To give you a general outline of when we might be able to tell you would be nice, but the truth is we can’t give you an honest approximate time frame.
As soon as we hear back from the console manufacturers, we’ll be sure to let you know!
http://dungeondefenders.com/wp-content/uploads/2012/02/Greetz-Dîegø-e1329968635960.jpg
Courtesy of Greetz-Dîegø
Choose the Next Free DLC Costume Pack!
Have an idea for a character costume? We’re letting YOU choose the next four skins for our St. Patrick’s Day PC DLC! (And not only that, we’re letting you choose which four heroes will get the costumes, too!)
Here’s how it’s going to work:
From now until Thursday at 6 p.m. EST, you can vote in our Facebook poll (http://www.facebook.com/questions/352054741493538/?qa_ref=sa) and our forum poll (http://forums.trendyent.com/showthread.php?47676-Costume-Contest-Voting-and-Submissions) for which hero you want to see get a new skin. We’ll tally up the votes, and the top four heroes chosen by you will be revealed.
Also starting now, be sure to send in your ideas for character costumes. You can post them in the Costume Contest Voting and Submissions thread (http://forums.trendyent.com/showthread.php?47676-Costume-Contest-Voting-and-Submissions), tweet them to us on Twitter, tell us on Facebook, post them on Reddit or send them to our contest email (contest@trendyent.com). Anyway you can get them to us is fine. (Snail mail probably isn’t the best route here.) There’s no limit on ideas, but please do not send the same ideas to different channels. Posting that idea once in one place is best.
We’ll aggregate those ideas, and starting Friday, we’ll host a daily vote for each character. (One character a day, starting with the hero who received the least amount of votes.) This is why it’s important to start sending in ideas. Once the vote goes live, we won’t be able to add in additional ideas. Get them in early!
Friday, Monday, Tuesday and Wednesday will be our voting days for the characters.
Skins are limited to non-copyrighted, non-trademarked entries. (Public domain is fair game, of course.)
http://dungeondefenders.com/wp-content/uploads/2012/02/XkER¿-e1329968705844.jpg
Courtesy of ¿XkER¿
Report a Player Update
Starting sometime tonight, we’re streamlining the Report a Player thread. Clicking the thread will now take you to a form to fill out, so you’ll know exactly what we need in order to catch hackers, modders and USD sellers on Ranked. Each report will be sent to us via email, and as we handle each report, we’ll send you a verification email. This process cuts out a lengthy section of time in dealing with reports, so the time between reporting and reaction should be shortened dramatically.
http://dungeondefenders.com/wp-content/uploads/2012/02/Emptiness-e1329968598546.jpg
Courtesy of Emptiness
Beta Team Update: 2/22/12
Wow, it’s been quite a week on the Beta Team! While you’ve only seen the Presidents Day map, the team has been busy working with new applications and compiling community suggestions.
We’ve gone through hundreds of applications and chosen a great mix of players from all skill levels. Sadly, this means that we are completely full for both our PC and our Mac beta teams. Thanks to everyone who applied!
We’ve also been very busy developing a dialogue with those who’ve responded to our suggestion topic of the week. When we are [or Trendy is] ready to address the issue in game, we [they] can pull from this great source of information.
Here is a short list of the most commonly suggested items regarding the Monk:
1. Survivability - The Monk is rather frail compared to everyone else. The most common suggestions were to increase his HP and to increase the effectiveness of Hero Boost (particularly the healing side).
2. Second Best at All - A lot of people wanted to see the Monk step into a jack-of-all-trades role. At the moment, he dabbles in a lot of things but isn’t quite strong enough to attract players. There were a lot of suggestions about making him able to switch between melee and ranged without having to commit to one or the other.
3. Improving his Auras in NM - Increasing the softcap on auras and improving scaling were the main focus of many suggestions.
Thanks again to each person who responded! The next topic is, “How would you change Huntress to make traps more appealing?” PM suggestions to "Official Beta Test Group" using the words TRAP SUGGESTIONS in the title.
------------------------------------------------------------------------------------------------------
No clue what any of those fliers were talking about or why they were in the middle of the desert. But I didn’t care. My body appreciated the short respite from famine and fatigue.
We had to keep going. And yet, once we found Moraggo, things weren’t going to be easier. Rumor has it the town’s riddled with powerful Djinn – creatures that can warp defenses and buff nearby enemies. And I’m sure they aren’t the only obstacles between us and the second shard.
I readjusted my robes and caught up with the group. Moraggo wasn’t too far away now. Neither was death.
Discuss this Digest here!