Skyline
02-17-2012, 01:39 PM
Platform: PC
Patch: 7.17d
I've been playing Nightmare for some time and gotten up through the initial stages of Nightmare. Going into Survival, I've noticed some things that I need some explanation on.
The map I'm going to use is Ramparts Survival with Hardcore enabled.
I've gotten to a point where I can solo up to Wave 14 (and I'm sure, up to Wave 16) with some difficulty but do-able. Unfortunately, I feel like I'm being punished for using my towers in their most effective positions.
Here's what I'm getting at:
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1518-46-23-22.png
Starting at around Wave 11 or 12, wizards gain the ability to attack the Bouncer Blockades from the spawn below. They will continually do it until I go down, attack them a few times to aggro them, and escape the blockade of enemies, as you can see above. The blockade is created because of the Wizards starting to stand in place and spawning minions away from the line of sight for my Bowling Ball towers or attacking said Bouncer Blockades.
I honestly believe that Wizards, or any enemy with a projectile attack shouldn't be able to attack blockades that are directly above them and pose absolutely no threat to them. As well, the range at which they stay still and spawn minions away from blockades should be decreased to prevent this mob-induced blockade from happening. While de-spawning eventually occurs, it provides an onslaught of enemies at once that should of been spaced out throughout the wave.
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1620-18-44-59.png
The above is a good example of where an enemy with Projectiles (Wyverns) will attack blockades that are in the way. I'm fine with that and in fact, I quite enjoy my strategy of aggro'ing Wyverns into the Bouncer Blockade.
On Wyverns:
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1620-18-23-70.png
This is my current setup for Wyverns on this map (with some slight adjustments after some runs). I've already discussed the Bouncer Blockades on the ledge and their relationship with Wizards. The thing I want to ask is the range at which Wyverns start attacking. As you can see, with the amount of room given, it's not the perfect setup but it has completed Wave 13 with no crystal damage... besides for one fireball. A fireball that was directed at the crystal, ignoring the Harpoons that shoot at it and the Bouncer Blockades doing 90% damage to them. While I'm aware of the damage of placing defenses too close to the crystal and receiving splash damage to the crystal, I don't think splash damage involves taking my crystal down to half-health. Shouldn't Wyverns be prioritizing what is hitting them before the crystal? Given that the range at which they start attacking with projectiles seems to increase with each passing wave, I can't shake off of the feeling that my defenses fail not because of bad planning but because Wyverns are able to start firing further away where even if my Harpoons fire on them the instant it comes in range, it won't be able to kill them by the time they've done their damage on the crystal.
----
While this may be just me (and thus, this can be considered a rant thread), I feel like I'm destined to fail for all of the wrong reasons with what happens above on this map. The more pressing thing for me would be the range of Wizards, attacking my Bouncer Blockades from above rather than Wyverns starting to shoot projectiles from a further range as that may be remedied by me simply obtaining better stats (Mid 700's in Tower Damage, about 400 in Tower Radius, and nearly 600 in Tower Attack Rate).
Regardless of what you think of this, I would like to say, thank you for at least reading and possibly considering what I have said in this post.
Patch: 7.17d
I've been playing Nightmare for some time and gotten up through the initial stages of Nightmare. Going into Survival, I've noticed some things that I need some explanation on.
The map I'm going to use is Ramparts Survival with Hardcore enabled.
I've gotten to a point where I can solo up to Wave 14 (and I'm sure, up to Wave 16) with some difficulty but do-able. Unfortunately, I feel like I'm being punished for using my towers in their most effective positions.
Here's what I'm getting at:
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1518-46-23-22.png
Starting at around Wave 11 or 12, wizards gain the ability to attack the Bouncer Blockades from the spawn below. They will continually do it until I go down, attack them a few times to aggro them, and escape the blockade of enemies, as you can see above. The blockade is created because of the Wizards starting to stand in place and spawning minions away from the line of sight for my Bowling Ball towers or attacking said Bouncer Blockades.
I honestly believe that Wizards, or any enemy with a projectile attack shouldn't be able to attack blockades that are directly above them and pose absolutely no threat to them. As well, the range at which they stay still and spawn minions away from blockades should be decreased to prevent this mob-induced blockade from happening. While de-spawning eventually occurs, it provides an onslaught of enemies at once that should of been spaced out throughout the wave.
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1620-18-44-59.png
The above is a good example of where an enemy with Projectiles (Wyverns) will attack blockades that are in the way. I'm fine with that and in fact, I quite enjoy my strategy of aggro'ing Wyverns into the Bouncer Blockade.
On Wyverns:
http://i4.photobucket.com/albums/y123/celica62/Gaming-Related/DunDefGame2012-02-1620-18-23-70.png
This is my current setup for Wyverns on this map (with some slight adjustments after some runs). I've already discussed the Bouncer Blockades on the ledge and their relationship with Wizards. The thing I want to ask is the range at which Wyverns start attacking. As you can see, with the amount of room given, it's not the perfect setup but it has completed Wave 13 with no crystal damage... besides for one fireball. A fireball that was directed at the crystal, ignoring the Harpoons that shoot at it and the Bouncer Blockades doing 90% damage to them. While I'm aware of the damage of placing defenses too close to the crystal and receiving splash damage to the crystal, I don't think splash damage involves taking my crystal down to half-health. Shouldn't Wyverns be prioritizing what is hitting them before the crystal? Given that the range at which they start attacking with projectiles seems to increase with each passing wave, I can't shake off of the feeling that my defenses fail not because of bad planning but because Wyverns are able to start firing further away where even if my Harpoons fire on them the instant it comes in range, it won't be able to kill them by the time they've done their damage on the crystal.
----
While this may be just me (and thus, this can be considered a rant thread), I feel like I'm destined to fail for all of the wrong reasons with what happens above on this map. The more pressing thing for me would be the range of Wizards, attacking my Bouncer Blockades from above rather than Wyverns starting to shoot projectiles from a further range as that may be remedied by me simply obtaining better stats (Mid 700's in Tower Damage, about 400 in Tower Radius, and nearly 600 in Tower Attack Rate).
Regardless of what you think of this, I would like to say, thank you for at least reading and possibly considering what I have said in this post.