qian
02-17-2012, 03:50 AM
here's +1 to the squire nightmare campaign solo guide thread
assuming there is one somewhere and i was just too blind to see it
or that my guide is helpful but probably not, i don't know
(and to hopefully seeing less crappy mythical stuff being sold in afk shops for silly prices of course)
can never get enough of rampart guides right?
of course not... so let's begin yet again
http://cloud.steampowered.com/ugc/486624570080439512/0A0CF0B5744FEF0A127BEB46C280382670DEFB05/
452 tower hp (120 from player)
407 tower damage (120 from player)
145 tower range
264 tower speed (whatever's left)
what map/difficulty/setting/purpose?
Ramparts, Nightmare, Hardcore, Tavern renew + ~1 mil exp farm + fast and easy win with high success rate
Details
well placed bouncers are awesome (the one on the roof was slightly off that's why the crystal got hit once)
http://cloud.steampowered.com/ugc/486624570080432567/1437717F4C918B3A335F236B90DC5C5487D40174/
the ogres on the bottom can be annoying if stats too low, suggest using barricade wall instead of bouncers for more hp and maybe bothering to upgrade with a genie pet before last wave but optional... huntress guardian wasn't needed but obviously helped
http://cloud.steampowered.com/ugc/486624570080429063/EB7F96C699670C104EBEA44E9513B889B2BF7DD1/
also note some of the bouncers don't need to be there (save DU for other stuff, whatever that might be)
like the one on the red roof ramp
(a spider drops there but the bouncer can't even 1 shot it with 407 tower damage stat)
the end layout (let me know if beginning layout is needed, it consist of bouncers + 1 cannon on bottom + 1 harpoon on top to deal with necros faster)
http://cloud.steampowered.com/ugc/486624570080436097/4A4F1F0F5EBB9A46AAF5CE1D284ACC3FE4EE43C3/
*insert proof of*
~10-15 mil mana gain per run (use to be way more but due to stealth nerfs... /not important)
~15 minute runs (or less if experienced/not as clumsy as me/higher stats),
cool buyable pet(s) from tavern (chance),
100^ armor (chance),
150^ weapon (chance *maybe but not sure due to stealth nerfs*),
~1 mil exp gained (easy if don't get hit, always hit a mob at lease once per wave, no crystal damage, all DU used),
afkable if higher stats,
not requiring a huntress or apprentice guardian (they obviously help but not needed, just reduces amount of effort needed)
---
here's spire (nightmare hardcore) but with an apprentice guardian (case ogres keep killing me/wall and not all DU used cause didn't know what to do with the extra
http://cloud.steampowered.com/ugc/486624570102294536/06D495B5F46F04C053984D50910CF450B4E48B69/
without apprentice guardian i had higher chance of failing :(
http://cloud.steampowered.com/ugc/486624570102309140/B6BF41F526F5C159659FBCD1C2180DD93FF95BA9/
left side's bouncer is amazing, the harpoon on top was suppose to hit both bottom and air but all it did was try to hit bottom and fail, and then hit air now and then so i don't know if it was worth replacing a bouncer...
http://cloud.steampowered.com/ugc/486624570102265373/3ADC55217F2D5BA45607DA8F918AAA38B144AB8A/
see? such an awesome bouncer (except i forgot to repair it and it died but it's okay cause i got the backup one on top maybe...)
http://cloud.steampowered.com/ugc/486624570102245419/1BB297571801DB33338CB929994286B10398CBAB/
the final layout after losing one bouncer due to *insert excuse here*
the bouncer next to the north crystal was needed due to poor placement of barricades and laziness to rebuild and a potential last line of defense if things got messy but would probably lose anyway since ogres can hit bouncers without getting hit back
http://cloud.steampowered.com/ugc/486624570102261420/612BC06C89C7BB1E1D5A4E858F0601F85C791A70/
1 crystal got hit either due to poor bouncer placement, not enough dps from bouncer, or some other reason
since there was extra du... it might have been possible to do this with same/similar stats and without apprentice guardian but i didn't feel like trying :(
assuming there is one somewhere and i was just too blind to see it
or that my guide is helpful but probably not, i don't know
(and to hopefully seeing less crappy mythical stuff being sold in afk shops for silly prices of course)
can never get enough of rampart guides right?
of course not... so let's begin yet again
http://cloud.steampowered.com/ugc/486624570080439512/0A0CF0B5744FEF0A127BEB46C280382670DEFB05/
452 tower hp (120 from player)
407 tower damage (120 from player)
145 tower range
264 tower speed (whatever's left)
what map/difficulty/setting/purpose?
Ramparts, Nightmare, Hardcore, Tavern renew + ~1 mil exp farm + fast and easy win with high success rate
Details
well placed bouncers are awesome (the one on the roof was slightly off that's why the crystal got hit once)
http://cloud.steampowered.com/ugc/486624570080432567/1437717F4C918B3A335F236B90DC5C5487D40174/
the ogres on the bottom can be annoying if stats too low, suggest using barricade wall instead of bouncers for more hp and maybe bothering to upgrade with a genie pet before last wave but optional... huntress guardian wasn't needed but obviously helped
http://cloud.steampowered.com/ugc/486624570080429063/EB7F96C699670C104EBEA44E9513B889B2BF7DD1/
also note some of the bouncers don't need to be there (save DU for other stuff, whatever that might be)
like the one on the red roof ramp
(a spider drops there but the bouncer can't even 1 shot it with 407 tower damage stat)
the end layout (let me know if beginning layout is needed, it consist of bouncers + 1 cannon on bottom + 1 harpoon on top to deal with necros faster)
http://cloud.steampowered.com/ugc/486624570080436097/4A4F1F0F5EBB9A46AAF5CE1D284ACC3FE4EE43C3/
*insert proof of*
~10-15 mil mana gain per run (use to be way more but due to stealth nerfs... /not important)
~15 minute runs (or less if experienced/not as clumsy as me/higher stats),
cool buyable pet(s) from tavern (chance),
100^ armor (chance),
150^ weapon (chance *maybe but not sure due to stealth nerfs*),
~1 mil exp gained (easy if don't get hit, always hit a mob at lease once per wave, no crystal damage, all DU used),
afkable if higher stats,
not requiring a huntress or apprentice guardian (they obviously help but not needed, just reduces amount of effort needed)
---
here's spire (nightmare hardcore) but with an apprentice guardian (case ogres keep killing me/wall and not all DU used cause didn't know what to do with the extra
http://cloud.steampowered.com/ugc/486624570102294536/06D495B5F46F04C053984D50910CF450B4E48B69/
without apprentice guardian i had higher chance of failing :(
http://cloud.steampowered.com/ugc/486624570102309140/B6BF41F526F5C159659FBCD1C2180DD93FF95BA9/
left side's bouncer is amazing, the harpoon on top was suppose to hit both bottom and air but all it did was try to hit bottom and fail, and then hit air now and then so i don't know if it was worth replacing a bouncer...
http://cloud.steampowered.com/ugc/486624570102265373/3ADC55217F2D5BA45607DA8F918AAA38B144AB8A/
see? such an awesome bouncer (except i forgot to repair it and it died but it's okay cause i got the backup one on top maybe...)
http://cloud.steampowered.com/ugc/486624570102245419/1BB297571801DB33338CB929994286B10398CBAB/
the final layout after losing one bouncer due to *insert excuse here*
the bouncer next to the north crystal was needed due to poor placement of barricades and laziness to rebuild and a potential last line of defense if things got messy but would probably lose anyway since ogres can hit bouncers without getting hit back
http://cloud.steampowered.com/ugc/486624570102261420/612BC06C89C7BB1E1D5A4E858F0601F85C791A70/
1 crystal got hit either due to poor bouncer placement, not enough dps from bouncer, or some other reason
since there was extra du... it might have been possible to do this with same/similar stats and without apprentice guardian but i didn't feel like trying :(