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View Full Version : Item Filtering and other suggestions



Lethal
02-08-2012, 08:19 AM
Item Filtering:
One of the hardest things on maps is when you see tons of items on the ground and you have to mouse hover on each one. Most of the time the "green" items are crap. What would be nice is in the client be able to set item filters so that dropped items that are not part of your filter are hidden from view. This serves two purposes being that item clutter is reduced and items you are looking for are easier to identify.

Mana Cap:
I have a few items worth over 200 million and would like to cash them in to upgrade new items but since I can only seem to vendor up to 200 million (last I checked) it's not worth vendoring them. Would be nice to vendor items and get full listed value back.

Item Drop Cap:
When doing a map with more than 1000 enemies apparently items disappear because of a drop cap. These items that disappear should automatically go into the bank instead of players running around collecting items until 1000 enemies left. This will fairly split loot between players as not all players can run around grabbing loot the whole time for themselves. I think the same thing should happen when mana drops on the ground and disappears it should get banked and split.

Item Upgrading:
At lower levels item upgrading can be tedious. If it is possible to add a slightly quicker way to upgrade item levels that would be nice. Also when upgrading armor resists it would be nice if a resists upgrade unlocks you don't lose it if you mistakenly click something else since currently it is only available every 10 upgrade levels. Also I like a lot of people I have talked with in game have trouble upgrading items because of the cost. The changes you are making have made my armor obsolete and now I have to find new armor and upgrade it. Maybe a look at the upgrade cost of items is in order because there seems to be a huge gap in players in the game and earning potential.