View Full Version : The Monk DPS Compendium - Your Questions Answered - No, it's not competitive - I know
Tenebria
11-02-2011, 02:47 AM
Since the topic of how to dps as a monk seems to come up fairly often, I've some of the numbers and quirks that those trying to do so need to be aware of.
The short answer is: you WILL NOT be competitive, but it's still fun so if you feel like it, use these to maximize your performance.
Ranged vs Melee
7.08 Changed the upgrade cap on ranged. Ranged is now better than melee.
This question comes up quite a lot.
The standard answer given is the following:
Melee - Cleaves, variable attack speed, variable cleave ranges
Ranged - Multishot, fixed attack speed, no access to pierce
While accurate, this is entirely misleading. Simply put, melee has a hidden bonus to damage.
Hero Attack
With 152 hero attack (the percentages are a bit rough so treat them as +-3% or so) you get the following % of weapon damage.
Ranged: 189%
Melee: 285% on first attack of the chain
With 97 attack
Ranged: 174%
Melee: 255%
The ranged numbers are per chi bolt.
Doing the napkin math on these and a few other data points, for every 1% you increase your ranged damage via hero attack, you get roughly 2% melee damage.
Conclusion: Hero attack is more advantageous for increasing melee than ranged.
Attack speed a.k.a. One of the main reasons you cannot compete
Ranged: 3/sec
Huntress Ranged: Look at your favorite huntress, cry a little
Apprentice ranged: 3-5/sec when spam clicked, bonus overall dps for clicking slower
There is absolutely nothing you can do to change your attack rate
Melee: Weapon dependent
Monk Aggressor (Fastish Weapon):3/sec
Monk Halloween Hard (Slowish Weapon): 2/sec
Squire High Five (Fastish):4/sec
Squire Halloween Hard :3/sec
The Halloween weapons are going to be the highest base damage weapons that you are currently able to acquire AFAIK (correct me if you've seen better, I haven't) due to the number of upgrade tiers available on them.
Elemental Damage
Monk:Only applies to melee attacks
Unlike the other ranged classes our elemental damage will not apply when going ranged. Don't bother with it. While a minor dps loss, this still doesn't help. This will also deny you the ability to create a high ele damage weapon to use on a low attack statted ranged monk.
7.08
You don't want elemental damage. It doesn't apply to ranged. Monks don't have a 4/sec weapon and our halloween weapon is not even 3/sec. Even without hero attack 5x80 = 400 which is almost as good as the 480 elemental cap. Add in the faster attack speed (20%ish) and post patch ranged > elemental.
This does not consider the Nos, which is 7x80 for 560.
Multishot
The maximum multishot that I have seen is +4 for a total of 5 projectiles. They fire in an arc around your targeting reticule.
I recommend never using a weapon with + an odd number of projectiles as you will have to offset your aim point in order to hit.
Compare to +5 available to apprentice, or the von wolf for huntress
7.08 the Nosferatu from Halloween insane can have up to +6 projectiles. This favors ranged above all other cases
Piercing Ranged Projectiles
You cannot get these, you cannot compete on lane clearing with ranged.
Hero Boost
The monks hero boost is the current best chance of achieving comparable dps (It won't get you there, but it helps.) It is also the most likely reason monk base dps is so poor.
The buff provides additional % based damage to you and your pet. And everyone else. Depending on your gear, you can expect to receive an addtional 70-95ish% damage.
The cost scales the longer you maintain it until you can no longer afford the cost.
If you invest in this skill then the net damage of a monk+huntress, will exceed that of huntress+huntress when you can maintain proximity. (Most likely on a boss fight, if you aren't on repair duty)
Pets
Genie - Allows you to maintain Hero Boost longer.
Due to the way genie mana is gained, your hero will still consume dropped mana to maintain the boost, even if the genie would cover the expenditure.
Animus - More non boosted dps, and higher dps while boosted
Aura Stats
Only one monk aura makes effective use of aura speed, and high aura radius causes placement issues on some maps. This means a dps monk can still place points into aura str and duration and still be useful with ensnare and str drain auras.
Fair warning: A lot of players in random games prefer to have a maxed builder monk place these and then switch to a dps character
Weapon Size
As far as I can tell, weapon speed is based solely on the weapon type. Melee range however is not.
Melee: You want the biggest version you can find.
Ranged: It doesn't matter since thankfully unlike other classes you don't have to worry about not being able to hit things in front of you.
The Ninja Costume
Yup, you guessed it, this silly thing does affect your dps'ing. The actual weapon path in the animations are used to determine what enemies you hit.
Normal: Cleave, Cleave, Stab
Ninja: LeftCleave, Cleave, Cleave
Dekoi
11-02-2011, 07:34 AM
Great post! Lots of very useful information.
I have a few questions..
What is the best Ranged Monk weapon out right now?
Also, are there any "cookie-cutter" builds for Hybrid, or Aura?
What is a good amount of points for Aura radius, since I see that you say it can cause issues..
shanku
11-02-2011, 11:42 AM
Holy crap. That's helpful! Thanks man, I'm glad I stuck with melee monk cuz I noticed the inconsistency with Ranged Monk dmg. ;D
Tenebria
11-02-2011, 11:53 AM
Great post! Lots of very useful information.
I have a few questions..
What is the best Ranged Monk weapon out right now?
The Halloween challenge drops.
Also, are there any "cookie-cutter" builds for Hybrid, or Aura?
Not really, it totally depends on what kind of stats show up on the gear you find.
Personally I prefer 70 aura str, 70 hero boost, 70 aura health, 70 hero attack, rest in health
However, my gear has a ton of health damage repair speed aura rate etc (I didn't upgrade those stats, it's just pure random loot luck/bad luck)
What is a good amount of points for Aura radius, since I see that you say it can cause issues..
I prefer 30, but that still causes issues on certain maps. On other maps, a larger value would save you DUs
One thing that doesn't seem to be pointed out about ranged damage in this or any other thread, is that Monk ranged damage stacks really well on bigger enemies. With some points in Hero Health and Hero Boost, along with maxed Hero Attack and a ranged weapon with +4 projectiles, ranged damage is not too bad. Of course it's just my opinion, but I find that due to the attack pattern and slow speed of melee, point-blank ranged damage with multiple projectiles trumps melee damage.
Maybe this never is pointed out because it seems obvious, but I just haven't found the Monk to do nearly as much damage melee as with a +projectile ranged weapon. I'm working on a Halloween reward weapon that came with 35 upgrades, so I'm pretty excited! If my rough math hasn't completely failed me, I should be doing somewhere in the 30-40k DPS range with Hero Boost. It's still no end-game Huntress DPS, but it's enough to clear out trouble spots with relative ease, and hold some Ogres down in Strength Drain Auras or kiting them around.
Tenebria
11-02-2011, 12:15 PM
One thing that doesn't seem to be pointed out about ranged damage in this or any other thread, is that Monk ranged damage stacks really well on bigger enemies. With some points in Hero Health and Hero Boost, along with maxed Hero Attack and a ranged weapon with +4 projectiles, ranged damage is not too bad. Of course it's just my opinion, but I find that due to the attack pattern and slow speed of melee, point-blank ranged damage with multiple projectiles trumps melee damage.
Maybe this never is pointed out because it seems obvious, but I just haven't found the Monk to do nearly as much damage melee as with a +projectile ranged weapon. I'm working on a Halloween reward weapon that came with 35 upgrades, so I'm pretty excited! If my rough math hasn't completely failed me, I should be doing somewhere in the 30-40k DPS range with Hero Boost. It's still no end-game Huntress DPS, but it's enough to clear out trouble spots with relative ease, and hold some Ogres down in Strength Drain Auras or kiting them around.
Pretty much, this isn't so much a product of ranged being intrinsically better than melee, than a result of the Halloween weapon having such a slow swing speed (Or to expand upon this, all monk weapons having such a slow swing speed) Ranged will beat melee at most gear levels single target, but melee has a 360 cleave.
The devs seem to have balanced ranged vs melee for 2-3 chi bolts hitting the same target. If you have more hitting then ranged will come out ahead.
Deacon
11-02-2011, 03:12 PM
1. Is Hero Movement Speed a stat that can adequately be covered by use of equipment bonuses, and therefor placed on a lower priority than Hero Damage and/or Hero Health, especially when leveling yourself?
2. Are there any "magic numbers" with respect to attribute/ability levels and diminishing returns, that are solid goals to aim for when progressing? Example: I heard scaling for ranks 1-20 were -very- efficient, but soon after taper off.
If there's a repository of information that goes into the "real numbers" behind stat bonuses, I won't trouble you further and will consume every last morsel available there instead, but so far what I've found is actively contested in the comment sections. I unfortunately get pretty OCD when it comes to build efficiency, though also have very limited play time to spare :(
Aside from that, really appreciate the effort guys.
Tenebria
11-03-2011, 12:46 PM
1. Is Hero Movement Speed a stat that can adequately be covered by use of equipment bonuses, and therefor placed on a lower priority than Hero Damage and/or Hero Health, especially when leveling yourself?
2. Are there any "magic numbers" with respect to attribute/ability levels and diminishing returns, that are solid goals to aim for when progressing? Example: I heard scaling for ranks 1-20 were -very- efficient, but soon after taper off.
If there's a repository of information that goes into the "real numbers" behind stat bonuses, I won't trouble you further and will consume every last morsel available there instead, but so far what I've found is actively contested in the comment sections. I unfortunately get pretty OCD when it comes to build efficiency, though also have very limited play time to spare :(
Aside from that, really appreciate the effort guys.
1. At end game, plenty of speed on gear. While leveling, gonna need to put points in it.
2. 120,150 However, with the current trend of char swapping for the different phases, people may expect ridiculously high numbers in primary stats. (If i recall going from 151 to 152 hero attack adds .5% of base weapon damage on melee, or about 6 damage to 4-5k swings)
Windamere
11-03-2011, 06:59 PM
Does anyone know how much is needed for lightning aura to hit .5 a tick?
At 12, I was getting .77 for the electric aura tick.
At 82 points, I'm getting .46 per tick.
Trying to figure out how much is needed for about .5-.6 as that seems to be the point it wears off.
Mondo
11-03-2011, 07:23 PM
I think the Wick Cutter might swing as fast as the Aggressor, either way we need a faster swinging weapon if hero builds will ever be near on par.
Good info.
Tenebria
11-03-2011, 07:32 PM
I do plan to consolidate all this info into the main post eventually, but I finally did the math on ranged vs melee.
The following is true given equal/equalish preupgrade base stats on a weapon
Until 7.08 they are equal on dps when all 5 chi bolts hit the same target.
5 bolts * 32 maxupgrade = 160 = 1 swing * 80 max upgrade * 2 (double hero attack scaling for melee)
Results will vary if not using a 3/sec melee weapon, putting ranged ahead if you don't have one
After 7.08 ranged will match melee at 2 bolts hitting the target and pass it when more hit.
Talex
11-03-2011, 10:55 PM
So, what kind of weapons do we have to play with? Is the increased attack speed of the Aggressor make it the best? Or does Ogre Party Hat's massive bonus to Hero Boost make it a better rounded weapon?
I realize that ranged will do higher dps againts a dummy, especially after 7.08, but the lack of pierce and spread seem like it'd be inferior to the wide swings of melee. Ranged would win out against an Ogre, but if you're trying for an ogre killer it seems like it'd be better to grab a high elemental Aggressor and go that route.
Tenebria
11-03-2011, 11:18 PM
For melee weapons, no reasonable amount of stat difference can make up for the difference between a 2/sec and a 3/sec weapon. If i recall, party hat is a 2/sec weapon, but don't quote me on that.
For post 7.08 ranged the break even vs melee becomes 2 chi bolts instead of 5. So at that point it depends on if you regularly cleave more than 2.5 enemies or not.
However, and this is key. The Halloween weapon, at least on hard is a 2/sec weapon. After .08 changes the upgrade formula for ranged there will be no real reason to melee if you have a good gier.
I do not have the numbers for the insane monk weapon's speed, as I have been unable to find a group willing to let me use my monk during the combat phase to get one, so if anyone does have the swing speed, it'd be nice to know.
Talex
11-03-2011, 11:26 PM
For melee weapons, no reasonable amount of stat difference can make up for the difference between a 2/sec and a 3/sec weapon.
This is what I figured. Is there an easy way to check weapon swing speed? Or do you have a shorthand list of 3/s weapons?
...After .08 changes the upgrade formula for ranged there will be no real reason to melee if you have a good gier.
This is what I was thinking when I read the break point. 2 bolts is not hard to hit and with the around 36 upgrades available for the gier, it won't be a problem to get the damage sky high and land a high number of projectiles. Hopefully TE will realize this and make melee a viable option.
ohyou
11-04-2011, 10:13 AM
Thank you for this post, many useful information.
Tenebria
11-04-2011, 06:56 PM
Tested the ogre party hat.
Aggressor 3/sec
Party Hat 2.5/sec
Magina's 2/sec
Dad's Spear 2/sec
Halloween hard gier 2/sec
Halloween insane ?/sec
Wick Cutter ?/sec
Childhood Toy ?/sec
Fire Scythe ?/sec
Death from above ?/sec
So there are a few I'm missing, if anyone has them it'd be awesome
Love this thread. I was wondering about light sabers in general since I swing so much faster than my current Flaming Geier. Or any weapon for that matter.
I have to admit, I am using the Geier fully upgraded in range damage stat for DPS currently. Its ain't great... 18 levels - forged to 400 damage with 4 projectiles (and I got this on Halloween hard... so sad). Does about 17k DPS with Hero Boost with the following stats.
Hero DMG: 70
Hero Bootst: 70
Prior to that, I was a tower monk, With Hero DMG & Boost @ 0 and hero boost on I was doing only about 9k DPS.
I hope Trendy changes the upgrade amount for range stats. 32 is just sad. I would rather up my physical attack now due to this thread to tide the time. Its about time I went and grabbed the aggressor.
Time to do the Assault on hard.
Big Fudge
11-05-2011, 05:54 AM
i would like to know if i should grade up my companion to improve its damage or boost him that way that it impoves my damage.assuming i prefer a dps-weighted monk. anyone got an idea?
Tenebria
11-05-2011, 02:19 PM
i would like to know if i should grade up my companion to improve its damage or boost him that way that it impoves my damage.assuming i prefer a dps-weighted monk. anyone got an idea?
Assuming a reasonable value of hero attack already: i.e over 100. 1 hero attack adds 1.5% at most weapon damage per second. This will almost always be less than the gain from upgrading the base on either a weapon or a pet.
Punisher
11-05-2011, 06:29 PM
Childhood Toy ?/sec
Fire Scythe ?/sec
I have those, here is a pic http://steamcommunity.com/id/punisherPT/screenshot/612715648950103161
Tenebria
11-06-2011, 03:12 PM
I have those, here is a pic http://steamcommunity.com/id/punisherPT/screenshot/612715648950103161
Lol, I sold mine off before starting this thread so I don't know the attack speeds. Two more now though.
Throne Room Insane - Prototype Armblade - 3/sec
Glitter Insane - The Qi - 2/sec
Dragon Crested Glaive 2/sec
Punisher
11-07-2011, 03:22 PM
Childhood Toy 2,5/sec
Fire Scythe 3/sec
I hope im right :)
mehhuzzah
11-07-2011, 08:24 PM
Is there one particular type of armor that is better (pristine, plate, mail etc.)?
Shimastu
11-07-2011, 08:37 PM
Personally I like range build. For the support nature of the monk is perfect for the wingman build. Basicly a dps build with tower and hero boost. But I love the guide. Glad you put it up so people will stop hating the monk so much.
Tenebria
11-08-2011, 12:28 AM
Is there one particular type of armor that is better (pristine, plate, mail etc.)?
Yes and no, pristine has the potential to be the best, but with the RNG loot gen you could find better leather or mail.
xiegrhe
11-08-2011, 06:56 AM
Tenebria: I read some other post by you where you said the ogre party hat was not a good melee weapon.
Generally, would you recommend playing a melee or ranged monk (assuming one waits till 7.08 for the range buffs). What weapon(s) do you think are optimal?
Thanks.
p.s - I assume ranged is optimal, but even if this is the case, which melee weapon(s) are the best? And would you use ele or phys? The ogre party hat did not seem so bad to me.
edit:
The ogre hat is a 2.5/sec swing speed weapon. If you can get hold of a good 3/sec weapon you'll do a bit better. OF course that's immaterial since the patch tomorrow makes ranged ridiculously stronger than melee.
What are the 3/sec weapons that're worth using?
Tenebria
11-08-2011, 08:34 AM
Tenebria: I read some other post by you where you said the ogre party hat was not a good melee weapon.
Generally, would you recommend playing a melee or ranged monk (assuming one waits till 7.08 for the range buffs). What weapon(s) do you think are optimal?
Thanks.
p.s - I assume ranged is optimal, but even if this is the case, which melee weapon(s) are the best? And would you use ele or phys? The ogre party hat did not seem so bad to me.
edit:
What are the 3/sec weapons that're worth using?
the ogre party hat isn't terrible, but it does 20% less dps than a equally statted 3/sec
Post 7.08 Ranged. Halloween Insane > Halloween Hard > Magina's
Current Ranged - Same
Current Melee. Wick Cutter, Aggressor, Prototype Armblade > Ogre Party Hat
Of these, the aggressor is the easiest to farm to get the really oversized model (has same swing speed but more reach)
Guaritor
11-08-2011, 03:41 PM
the ogre party hat isn't terrible, but it does 20% less dps than a equally statted 3/sec
Post 7.08 Ranged. Halloween Insane > Halloween Hard > Magina's
Current Ranged - Same
Current Melee. Wick Cutter, Aggressor, Prototype Armblade > Ogre Party Hat
Of these, the aggressor is the easiest to farm to get the really oversized model (has same swing speed but more reach)
So you'd reccommend trying to get an Aggressor first? I just hit 70 on my monk with the help of my 70 tower squire, and I need a good weapon for him before I even start attempting the harder challenges for the better monk weapons. The best monk weapons all seem to come from much harder stuff then the squire's, the high five and malificar's rapier are cake to farm.
Tenebria
11-08-2011, 03:46 PM
So you'd reccommend trying to get an Aggressor first? I just hit 70 on my monk with the help of my 70 tower squire, and I need a good weapon for him before I even start attempting the harder challenges for the better monk weapons. The best monk weapons all seem to come from much harder stuff then the squire's, the high five and malificar's rapier are cake to farm.
I'd recommend getting a good Halloween weapon since the patch is soon. There are two guides in this forum section for practically afking your way through spooktakular (shameless self promotion) that don't require really any gear or being level 70 for that matter.
Guaritor
11-08-2011, 03:59 PM
I'd recommend getting a good Halloween weapon since the patch is soon. There are two guides in this forum section for practically afking your way through spooktakular (shameless self promotion) that don't require really any gear or being level 70 for that matter.
Hmm interesting, your monk/squire hard spook with bad gear post is literally perfect for my situation, I'll give that a try. Thanks!
Zomil
11-08-2011, 07:27 PM
Hi!
Can u guys help me? What kind of monk weapon is the best for a tower spec monk, but i want high elemental dmg. What kind of weapon has the biggest ele dmg, and what is the number on the dmg when its worth upgradeing(and with how many lvl)?
Because i dont wanna put points into hero dmg, but i want to have some nice dps with elemental dmg.
Thx for your help!
Tenebria
11-08-2011, 08:23 PM
Hi!
Can u guys help me? What kind of monk weapon is the best for a tower spec monk, but i want high elemental dmg. What kind of weapon has the biggest ele dmg, and what is the number on the dmg when its worth upgradeing(and with how many lvl)?
Because i dont wanna put points into hero dmg, but i want to have some nice dps with elemental dmg.
Thx for your help!
You don't want elemental damage. It doesn't apply to ranged. Monks don't have a 4/sec weapon and our halloween weapon is not even 3/sec. Even without hero attack 5x85 = 440 which is almost as good as the 480 elemental cap. Add in the faster attack speed and post patch ranged > elemental.
Zomil
11-08-2011, 08:35 PM
You don't want elemental damage. It doesn't apply to ranged. Monks don't have a 4/sec weapon and our halloween weapon is not even 3/sec. Even without hero attack 5x85 = 440 which is almost as good as the 480 elemental cap. Add in the faster attack speed and post patch ranged > elemental.
Thx for your answer.
So you say that even if i dont put points into hero dmg, its still worth to go on ranged dmg?
And what weapon is the best for that? And what dmg is good to worth lvling the weapon(and what is a good lvl number on it)?
Guaritor
11-09-2011, 12:54 AM
I'd recommend getting a good Halloween weapon since the patch is soon. There are two guides in this forum section for practically afking your way through spooktakular (shameless self promotion) that don't require really any gear or being level 70 for that matter.
Hmm interesting, your monk/squire hard spook with bad gear post is literally perfect for my situation, I'll give that a try. Thanks!
... and with great success, with your setup I was easily able to solo hard spook, and even used a huntress during all but the last wave to level her up from 0-45. Thanks a ton for all the help.
One more question if you don't mind, im assuming you mentioned the patch because ranged is getting buffed, so im also assuming you think going ranged with upgrades is a good idea after the patch, so with that in mind, what are good stats on a ranged Geier? This was one of the better ones I had drop tonight, It worth upgrading after the patch?
http://cloud.steampowered.com/ugc/648745092120426810/A9B21FBE263F1BE777A7EBC8D1130A5B194F64DE/
Tenebria
11-09-2011, 09:31 AM
It's pretty good. You can get better, but it's really up to you if you want to farm for one. It's definitely better than any non Halloween drop you could get though.
Finally
11-09-2011, 09:44 AM
Sweet post!
*Pulls out sticky tape*
Tenebria
11-10-2011, 09:19 PM
Now updated with 7.08 numbers.
In short ranged>melee
ranged > elemental
Melee elemental for squires makes sense because the high five is a 4/sec weapon and the halloween reward is a 3/sec weapon. The monks is not. It is slow. The loss from that attack speed places the new ranged cap ahead of elemental on weapon upgrades. In addition, the average player will not be able to avoid having at least some hero attack on his/her gear which will push ranged ahead of elemental.
BL4zD
11-10-2011, 11:05 PM
But this is because of weapon availability, right? It's not due to an inherent design of the monk. The melee/elemental DPS monk would be viable with the right weapon, if one were found, correct?
Tenebria
11-10-2011, 11:29 PM
But this is because of weapon availability, right? It's not due to an inherent design of the monk. The melee/elemental DPS monk would be viable with the right weapon, if one were found, correct?
Yup, if Trendy gave us a 4/sec 27 upgrade or even a 3/sec 37 upgrade, it would. They haven't though. Since ranged is 3/sec for all our weapons, we're kinda stuck.
Tenebria
11-11-2011, 01:28 AM
Also the nos, is a 2.5/sec weapon. So bleh.
Imo because of the ranged update, Monks are now competitive dps.
Tenebria
11-12-2011, 01:10 PM
Imo because of the ranged update, Monks are now competitive dps.
I changed the thread title with 7.08 and unfortunately it doesn't update. :(
I changed the thread title with 7.08 and unfortunately it doesn't update. :(
That's annoying lol. Ahhh I love the monk update so much, but hate my Nosferatu's costs.
Kinda new to ranged dps monk here and was hoping to create 1. So in a nutshell, i assume Nosferatu is the best weapon followed by Geier ?
Jason Parsons
11-22-2011, 08:08 AM
Not entirely sure with superloot available now. It was certainly true pre-superloot, as it had the highest base range and highest projectile potential.
Tenebria
11-22-2011, 12:13 PM
Kinda new to ranged dps monk here and was hoping to create 1. So in a nutshell, i assume Nosferatu is the best weapon followed by Geier ?
In order Superloot Nosferatu > Superloot with 40+ ups any weapon type > Nosferatu > Low upgradable superloot weapon
Schizophrenic
11-23-2011, 02:23 AM
Any suggestions of a decent melee weapon I could go for?
Kind of felt elemental would be fun, either works.
Have a decent insane survival ranged weapon with like 2.7k damage, not bad, doing like 120k or so dps with boost and like 80k without I think.
Running hybridish, with attack, aura str, a little duration I think, and a little aura rate.
Also, anyone know stats on perfect geier and stuff?
Tenebria
11-23-2011, 02:39 AM
Any suggestions of a decent melee weapon I could go for?
Kind of felt elemental would be fun, either works. Have a decent insane survival weapon with like 2.7k base damage, not bad, doing like 120k or so dps with boost and like 80k without I think.
Running hybridish, with attack, aura str, a little duration I think, and a little aura rate.
Also, anyone know stats on perfect geier and stuff?
If you want a melee weap, just run insane surv, looking for a 50+ upgrade lightsaber. Geir has been outclassed by the new superloot, the best I've seen from 7.10 though was a 53^ 153 base damage one.
Schizophrenic
11-23-2011, 03:12 AM
If you want a melee weap, just run insane surv, looking for a 50+ upgrade lightsaber. Geir has been outclassed by the new superloot, the best I've seen from 7.10 though was a 53^ 153 base damage one.Yeah, expected the super loot stuff. Anything besides?
If not it's no big deal, just wondering.
Thanks.
Schizophrenic
11-30-2011, 02:44 PM
Man, the creation of my squire had to be one of the most depressing and delightful things I've had happen to me in this game.
Snagged a high five, squire's like level 65 and with bloodrage on he's getting around 117k dps.
An alright middish super loot weapon on my monk with actual gear was only hitting like 70k dps with boost on.
So much for my melee monking until I can somehow get through a decent amount of agonizing mix mode :\.
Rogue
12-30-2011, 01:32 AM
Though this thread is a little old, felt I should update it with current info.
The best monk weapon out there now is the Mantissa (one of the rare weapons new with update). With maxed out DPS gear, and a 248^ Mantissa, can get 1M DPS regular mode, 2.3M DPS with hero boost on at the practice dummy. My huntress with a 250^ minigun (swapping out and wearing that same DPS gear) can only get 1.3M dps. But my huntress can use a variety of weapons, such as the new Beetle Bow (which pierces), and a 250^ CT does 600K dps single target.
Those are extreme cases since my gear is among the best (at least of the legit) out there (on TrendyNet not open BTW). But maxing out ranged on other 250^ gear is going to produce similar (but lesser) dps results than the Mantissa. With the new gear it matters less what you have as to what level and base DMG the weapon has. That has been the case for a while now.
Bogdanov89
01-01-2012, 05:43 PM
As far as NON-nightmare weapons go, which ones are the best for melee monk dps?
What about for ranged monk dps (non nightmare)?
Rogue
01-03-2012, 10:28 PM
As far as NON-nightmare weapons go, which ones are the best for melee monk dps?
What about for ranged monk dps (non nightmare)?
The weap class that looks like a sword (forget what it's called, but it has zero ranged 'multishot') is the best melee weapon class - that or the mace. For ranged, its the one that looks like a spear top or an axe top (vulge-type).
It doesn't matter as much the type so long as you have multishot for ranged with a good base dmg, and good melee base for the non-multishot weapons. Because each type can vary a bit due to their randomizer and be an awesome ranged weap for example. Huntress guns are a different matter. But for monk that's what I've found.
Twink
01-05-2012, 11:34 AM
But isn't the multishot capped according to the weapon type? The Nos is a really good weapon for ranged due to it's +6 extra projectiles capacity, so we should aim for similar weapons.
I remember seeing a weapon table around the foruns, but more focused to melee...could we get confirmation on the new weapons and highly desired weapons for ranged?
Also...shouldn't we change the title since due to the recent changes ranged monks are competitive? Unless I'm grossly mistaken, I've seen Chi wearers doing 2-3mil+ dps with Myth gear and decent weapons, wich from what I've seen around is really on par with Huntress dps.
whitestrips
01-10-2012, 11:36 PM
Though this thread is a little old, felt I should update it with current info.
The best monk weapon out there now is the Mantissa (one of the rare weapons new with update). With maxed out DPS gear, and a 248^ Mantissa, can get 1M DPS regular mode, 2.3M DPS with hero boost on at the practice dummy. My huntress with a 250^ minigun (swapping out and wearing that same DPS gear) can only get 1.3M dps. But my huntress can use a variety of weapons, such as the new Beetle Bow (which pierces), and a 250^ CT does 600K dps single target.
Those are extreme cases since my gear is among the best (at least of the legit) out there (on TrendyNet not open BTW). But maxing out ranged on other 250^ gear is going to produce similar (but lesser) dps results than the Mantissa. With the new gear it matters less what you have as to what level and base DMG the weapon has. That has been the case for a while now.
I can't seem to find the Mantissa mentioned anywhere else is it a random super loot or from a particular game? is the 1M DPS with melee or ranged?
Rogue
01-11-2012, 05:29 PM
I can't seem to find the Mantissa mentioned anywhere else is it a random super loot or from a particular game? is the 1M DPS with melee or ranged?
It's a rare drop from survival MM level. And my Mantissa is a 228, not a 248 (typo). But it hits harder than my other 254^ maxed out monk weapon. And this is ranged dmg, not melee. The Mantissa has the coolest ranged particle effect in the game. Looks like a single bead with lines coming out each side when it shoots. So think of a straight line with 5 or 6 beads (hit points) across the line. Cool!
And it's called the Mantissa because it looks like a praying mantis leg.
Twink
01-12-2012, 01:54 PM
Could you please provide a screenshot of it to compare with my current weapon? I'd like to see how it compares with the weapon I'm using and a Nos.
Thanks in advance
Twink
01-25-2012, 06:02 AM
Any confirmation that this weapon indeed exists?
Here's a thread where I did some calcs about comparison between normal 200^+ weapons against a NOS for monks. Anyone care to agree, disagree, comment on it? (Very basic comparison, though)
http://forums.trendyent.com/showthread.php?42456-Ranged-Monk-Mantissa-vs-Nosferatu
Mistyxeagle
03-25-2012, 07:18 PM
Is the Halloween pack free during Halloween? I know that the Christmas one is, so I would assume that the Halloween one would be too... Please tell me if this is correct or incorrect, as I would greatly appreciate it.
ihearthawthats
03-26-2012, 01:08 PM
Is the Halloween pack free during Halloween? I know that the Christmas one is, so I would assume that the Halloween one would be too... Please tell me if this is correct or incorrect, as I would greatly appreciate it.
probably better off having asked this in general discussion, but it was free last year. however, the next halloween might see a different update completely, so the 2011 halloween dlc may not become free during halloween 2012. try asking on general discussion forums though as i am merely speculating.
mjharpe
03-27-2012, 05:02 PM
Is the Halloween pack free during Halloween? I know that the Christmas one is, so I would assume that the Halloween one would be too... Please tell me if this is correct or incorrect, as I would greatly appreciate it.
Yeah i completely missed out on getting the ninja costume :(
...but maybe the $3 will not break my bank account.
Defender 001
06-12-2012, 03:22 PM
So this thread is pretty old.. what is the best? ranged or melee DPS monk? and why?
Icerus
07-29-2012, 02:58 PM
Was wondering too!
Rominus
07-29-2012, 09:15 PM
While melee tends to reach high totals, you reach a point (in survivals) where you just can't survive melee anymore. This isn't to say ranged deals significantly less, in fact a handful of ranged weapons for monk are stupidly powerful. Range is just generally the better idea once spiders enter the equation.
Speedyman
10-20-2012, 03:52 AM
can anyone help me answering this Question.. what is the Best ranged monk weapon ?
Darksunlight
11-07-2012, 08:46 PM
can anyone help me answering this Question.. what is the Best ranged monk weapon ?
Most people like gamblers polearm. Please god do not make a ranged espear, it would break my heart
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